Re: Hepliaklqana and cats
Tiktacy wrote:Doesn't removing felids for that sort of go against the whole idea of "Improve not remove" that I see from devs all the time?
If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.
Tiktacy wrote:Doesn't removing felids for that sort of go against the whole idea of "Improve not remove" that I see from devs all the time?
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dpeg wrote:Elitist: full clearing is fine. The problem with Gozag is that you're encouraged to linger around *after clearing* a level. And that's not healthy.
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dpeg wrote:I don't know if you realise this, but you are not entitled to a reply. Beogh is the orc god because we like it. What else do you want? A proof? A poll showing that Korean players would start WW3 if we open up Beogh?
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CanOfWorms wrote:Tiktacy wrote:Doesn't removing felids for that sort of go against the whole idea of "Improve not remove" that I see from devs all the time?
the improvements to mountain dwarves, singularity, amulets of rmut/clarity/warding...
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crate wrote:I still don't understand why felids can use wands.
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PleasingFungus wrote:there are hundreds of Beogh worshippers in a typical game of crawl. every one of them is an orc
PleasingFungus wrote:if you worship beogh, every follower he gifts you is an orc
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Tiktacy wrote:All of those things had justifications for removal, the great irony of the things you listed as examples is that felids are on the opposite spectrum of all of those things: They are unique(unlike MD)
Tiktacy wrote:they are interesting and they are far from overpowered and fit nicely among crawls other species
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CanOfWorms wrote:Tiktacy wrote:All of those things had justifications for removal, the great irony of the things you listed as examples is that felids are on the opposite spectrum of all of those things: They are unique(unlike MD)
which has no correlation with quality, you can have unique things that are bad or good, and unique things have been removed from crawl beforeTiktacy wrote:they are interesting and they are far from overpowered and fit nicely among crawls other species
according to players and devs, arguable
anyway the original point of that post is that there is no clear "improve not remove" attitude given the various removals that have occured
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Tiktacy wrote:You can't compare a niche monster like a Shedu that barely presents a threat and rarely appeared in the game to something that is a significant part of the game like threat-deregulating amulets, poorly balanced spells in the wrong spell school, and unnecessary species.
Tiktacy wrote:Interest is obviously subjective, but MD's were OBJECTIVELY very similar to minotaurs and hill orcs, meaning that the interest should still be the same. In other words, they weren't necessary.
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CanOfWorms wrote:Tiktacy wrote:You can't compare a niche monster like a Shedu that barely presents a threat and rarely appeared in the game to something that is a significant part of the game like threat-deregulating amulets, poorly balanced spells in the wrong spell school, and unnecessary species.
but I can still use it as a point to prove that uniqueness has no bearing on the quality of something (and therefore whether it should be kept in the game); something can be both unique, and terrible. felids do not deserve to stay in the game merely because they are unique
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dpeg wrote:I don't know if you realise this, but you are not entitled to a reply. Beogh is the orc god because we like it. What else do you want? A proof? A poll showing that Korean players would start WW3 if we open up Beogh?Croases wrote:dpeg said that he has defended orc-only Beogh before, but I don't recall ever hearing an actual defense from him. All he did was to restate his position ("I want Beogh to retain its race restrictions") over and over, which isn't much of a defense.
Lasty: perhaps Felids should be on the chopping block?
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I don't know if you realise this, but you are not entitled to a reply. Beogh is the orc god because we like it. What else do you want?
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dpeg wrote:Croases: I am responsible for Beogh, and I have defended the decision to restrict followers to orcs. It's pure flavour. I assume that's "virtually no reason" but I don't mind.
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duvessa wrote:to be fair it's not like beogh has any non-flavour reason to exist at all
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Tiktacy wrote:At least they finally added resurrection, I think dpeg has recovered from the shock and anger since then though.
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Croases wrote:Is this something that is shown to your average player? I only know about the monster religion thing because it was mentioned in passing on the learndb.
If you can worship the demon-god that gives you demons without being a demon, and worship the slime god that gives you slimes without being a slime, I think you can worship the orc god that gives you orcs without being an orc too.
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PleasingFungus wrote:Tiktacy wrote:At least they finally added resurrection, I think dpeg has recovered from the shock and anger since then though.
you... you know that resurrection was something dpeg had been pushing for literally years, right
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HardboiledGargoyle wrote:AFAIK Deep Elves are evil and follow evil gods, but I'm not sure.
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infinitevox wrote:HardboiledGargoyle wrote:AFAIK Deep Elves are evil and follow evil gods, but I'm not sure.
They're just misunderstood.
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PleasingFungus wrote:Tiktacy wrote:At least they finally added resurrection, I think dpeg has recovered from the shock and anger since then though.
you... you know that resurrection was something dpeg had been pushing for literally years, right
HardboiledGargoyle wrote:AFAIK Deep Elves are evil and follow evil gods, but I'm not sure.
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duvessa wrote:not true at all, most of us are atheistsHardboiledGargoyle wrote:AFAIK Deep Elves are evil and follow evil gods, but I'm not sure.
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Lasty wrote:My big problem is that felids basically play a game w/o loot (well, very little loot), and in my opinion loot is a defining feature of crawl. Loot leads to excitement, and loot leads to differentiation of characters as you find different loot at different times, and make choices over which loot to use and which to ignore. The lack of loot makes most felids feel really similar from game to game, and means that many of the moments of excitement (discovery of a loot hoard!) have no emotional or decision-making weight attached.
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PleasingFungus wrote:orc priests/high priests/Saint Roka are the only beoghite monsters whose religion the player can currently confirm ('calls down the wrath of Beogh upon you!'). zin's recite would historically behave differently for orcs than for other intelligent monsters (since they follow an evil god), but that was removed the last time recite was revised, i think.
PleasingFungus wrote:also, slime mutations mean that clearly you can't worship jiyva without being a slime
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