discuss branch rotation


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Tomb Titivator

Posts: 911

Joined: Thursday, 17th December 2015, 02:36

Post Tuesday, 17th May 2016, 02:13

discuss branch rotation

Crawl rotates Swamp/Shoals and Spider/Snake.

Sometimes people suggest that the game should sometimes generate Swamp+Shoals or Spider+Snake.

I have an idea that the game should generate only 1 of Snake/Spider/Swamp and only 1 of Shoals/Elf/Crypt. This would reduce total available XP, improve replayability, and keep these branches fresh.
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Zot Zealot

Posts: 982

Joined: Monday, 29th September 2014, 09:04

Post Tuesday, 17th May 2016, 03:06

Re: discuss branch rotation

Elf needs a rune for that to work. You could generate only one lair S branch and only one of Elf/Crypt instead. Or 1x Snake/Spider/Swamp, 1x Elf/Crypt, 1xShoals/Vaults. Moving vaults or crypt would require branch entrance re-ordering, but that's not a real problem.

Slime Squisher

Posts: 352

Joined: Monday, 14th December 2015, 00:43

Post Tuesday, 17th May 2016, 04:51

Re: discuss branch rotation

Removing content doesn't make anything fresh, adding content does. Just saying.

Full rotation of lair branches is a neat idea, I'd also like to see some Crypt/Tomb alternative, but that's a lot of work. I'm not sure if making Elf/Crypt not appear at all is a good idea, it is after all an xp leverage before getting the 3rd rune. You don't have to do them if you feel you don't need to.

Dungeon Master

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Joined: Thursday, 12th June 2014, 05:19

Post Tuesday, 17th May 2016, 06:58

Re: discuss branch rotation

we should make a crypt alternative/replacement called 'forest'. jokes. references. joke's
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Dungeon Master

Posts: 46

Joined: Sunday, 20th November 2011, 01:52

Post Tuesday, 17th May 2016, 08:10

Re: discuss branch rotation

https://crawl.develz.org/wiki/doku.php? ... n_roulette

probably the fallout over this won't make two devs flee and leave another maimed though
Last edited by claws on Tuesday, 17th May 2016, 08:12, edited 1 time in total.
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Ziggurat Zagger

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Joined: Wednesday, 23rd October 2013, 07:56

Post Tuesday, 17th May 2016, 08:12

Re: discuss branch rotation

I like to do Elf and Crypt in all of my games.
DCSS: 97:...MfCj}SpNeBaEEGrFE{HaAKTrCK}DsFESpHu{FoArNaBe}
FeEE{HOIEMiAE}GrGlHuWrGnWrNaAKBaFi{MiDeMfDe}{DrAKTrAMGhEnGnWz}
{PaBeDjFi}OgAKPaCAGnCjOgCKMfAEAtCKSpCjDEEE{HOSu
Bloat: 17: RaRoPrPh{GuStGnCa}{ArEtZoNb}KiPaAnDrBXDBQOApDaMeAGBiOCNKAsFnFlUs{RoBoNeWi

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Shoals Surfer

Posts: 311

Joined: Wednesday, 15th August 2012, 07:13

Post Tuesday, 17th May 2016, 18:48

Re: discuss branch rotation

Forest was rad, y'all just bad

Hell/Pan rotation sounds pretty neat though.
Spoiler: show
Psst, hey kid... you like roguelikes?

Tartarus Sorceror

Posts: 1739

Joined: Tuesday, 13th March 2012, 02:48

Post Tuesday, 17th May 2016, 21:58

Re: discuss branch rotation

HardboiledGargoyle wrote:I have an idea that the game should generate only 1 of Snake/Spider/Swamp and only 1 of Shoals/Elf/CryptSlime. This would reduce total available XP, improve replayability, and keep these branches fresh.

FTFY.

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