Thursday, 12th May 2016, 01:24 by ThreeInvisibleDucks
crate wrote:I actually think crawl works perfectly fine if MR items go away entirely (except for mummies because confusion is a terrible effect).
MR is an early game lottery, maybe it's just fine and "works as intended" (tm). It sure adds a lot of variability early on, and if it's a choice by design, then well, so be it.
crate wrote:You cannot fight orbs of fire without rF unless you have Death's Door or summons.
Sure you can. Not just with a low-HP species. Statformers run through OoFs like butter, but I prefer to run through them in Dragon Form where it usually takes a hit or two less.
crate wrote:It might be possible to avoid fighting orbs of fire and still grab the orb without rF, but I'm not actually sure how doable that is since it means you need to make sure you stand next to orb guardians or such every turn you could get fireballed (to "block" the fireball with crawl's AI).
In all of my wins I've always cleared Zot:5, and especially with my punchy dudes it has been absolutely no problem whatsoever. A few without rF, but you only need rF if you're low on HP, and most races are not.
where FDA wipes the floor with IDA, always.
crate wrote:this is mostly meaningless since like, literally every single other dragon armour is better than either of them
Of course a plate rF+ is better, but for hybrids FDA is the best thing there is, barring ridiculous ring luck. That's why I'd like to see other resistances be a choice at least.
Spellcasting penalties, Armour skill, and strength15 runes: 2x HuSk, Op(Mo,Tm,Wn,Fi,Wr,EE,AM,Wz,Ne), VSTm, DsTm, Dg(Sk,Tm), MuGl, GhMo, Fe(En,EE,Ar,Wn,IE)
3 runes: FoFi, OgSk, KoHu, SpCj, 2x DgGl, MiBe, Fe(Fi,Tm,Mo,Su)