duvessa wrote:But gnolls are overwhelmingly more dangerous. Gnolls appear on D:1 and D:2, where you have few or no identified consumables and a weak character. Cerebov only appears once, in a specific level in a specific place that you have no reason to visit unless you want 15 runes, and by the time it does make sense to visit that level you are certainly strong enough that there is no excuse for dying to Cerebov.
True - this is the point I was making with regard to ancient liches - by the time you're ready to take them on, they're easy. At the same time, I think the early game stats are skewed by relatively inexperienced players who don't know what they're doing, and possibly by experienced players who do know what they are doing, but are just playing loosely as they haven't invested much time in the game by that point, and may be just trying out a fun combo or a throwaway character.
It would be interesting to repeat the death rate statistics for the subset of games played by experienced players on a streak, and within this subset, take the ratio of people entering a particular level to the number of people dying on it. Any sequell gurus out there who can do that?