Re: Least Favorite Vaults
Posted:
Thursday, 21st April 2016, 01:35
by Cheibrodos
1. Bh's Autumn Forest Stairs - For a long period last year, this vault would generate literally every game. It's boring, it sticks out like a sore thumb, and I got to see it
every single time I >'d into the Lair. Kill me.
- Code:
NAME: bh_autumn_forest_stairs
TAGS: extra luniq_staircase decor
ORIENT: float
DEPTH: Lair
WEIGHT: 5
COLOUR: t = lightred / red w:3
SHUFFLE: Aaq / Bbr / Ccs
SUBST: q = @
SUBST: A = ., bBcCdDrs = t
COLOUR: t = lightred / red w:3 / green w:3 / lightgreen w:1
TILE: t = dngn_tree_lightred / dngn_tree_red w:4 / dngn_tree_yellow w:4
COLOUR: a = lightred / red / green / lightgreen
TILE: a = dngn_tree_lightred / dngn_tree_red / dngn_tree_yellow / dngn_tree
SUBST: a = t
MAP
aaaa qqq aaaa
caaaaaAAAaaaaab
cccaaaaAAAaaaabbb
ccc...........bbb
ccc...........bbb
cc..xxxxxxx..bb
sCC..x.....x..BBr
sCC..x..{..x..BBr
sCC..x.....x..BBr
cc..xV...Vx..bb
ccc..xx+++xx..bbb
ccc...........bbb
ccc...........bbb
ccctttttttttttbbb
cctttttttttttbb
ctttt tttb
ENDMAP
2. hangedman's Crystal Crosses Colossus - Complete with hangedman's patented ridiculous monster generation spaghetti, this vault features a clusterfuck of random garbage in a completely uninteresting and tedious layout consisting of cross-shaped rooms.
- Code:
NAME: hangedman_crystal_crosses_colossus
TAGS: no_monster_gen no_item_gen no_pool_fixup uniq_d_encompass
ORIENT: encompass
MONS: deep elf conjurer / deep elf knight w:7 / wizard / ogre mage / \
centaur warrior w:8 ; shortbow ego:flaming | shortbow ego:freezing . arrow / \
two-headed ogre w:5 ; great mace ego:freezing ident:type . \
great mace ego:flaming ident:type / efreet w:5 / \
rakshasa w:5 ; wand of flame | wand of frost . whip . robe
MONS: ugly thing w:15 / shapeshifter / unseen horror w:15 / \
chaos spawn / fire elemental / water elemental w:5 / \
air elemental / earth elemental w:5 / mana viper w:5 / \
insubstantial wisp / gargoyle w:5 / wolf spider simulacrum w:3 / \
elephant simulacrum w:3 / deep troll simulacrum w:3 / \
lindwurm perm_ench:shapeshifter w:7 / lindwurm w:3 / \
dancing weapon w:5 ; trident ego:flaming | trident ego:freezing | \
war axe ego:flaming | war axe w:15 ego:freezing | \
scimitar w:15 ego:freezing | scimitar ego:flaming | \
dire flail w:5 ego:flaming | dire flail w:5 ego:freezing
MONS: frost giant w:5 / fire giant w:5 / naga mage w:15 / hell knight w:5 / \
salamander mystic w:5 / spriggan air mage / deep troll earth mage / \
yaktaur captain ; arbalest ego:flaming | arbalest ego:freezing . bolt / \
rakshasa w:5 ; robe . wand of fire | wand of cold . \
glaive w:2 ego:flaming | glaive w:2 ego:freezing
MONS: lorocyproca w:5 / fire dragon perm_ench:shapeshifter w:12 / fire dragon w:3 / \
ice dragon perm_ench:shapeshifter w:12 / ice dragon w:3 / \
war gargoyle w:5 / glowing shapeshifter / ghost moth w:1 / \
boulder beetle / anaconda simulacrum w:4 / harpy simulacrum w:4 / \
hydra simulacrum w:4 / fire dragon simulacrum w:3 / fire crab w:5 / \
dancing weapon w:15 ; glaive ego:flaming | glaive ego:freezing | \
battleaxe w:5 ego:flaming | battleaxe ego:freezing | \
great sword ego:flaming | great sword w:5 ego:freezing | \
great mace ego:flaming | great mace ego:freezing
KMONS: A = fire giant ; battleaxe ego:freezing ident:type
KMONS: B = frost giant ; great sword ego:flaming ident:type
KMONS: C = rakshasa ; robe good_item . wand of cold | wand of fire | \
wand of lightning . \
glaive ego:freezing | glaive ego:flaming . \
potion of heal wounds | potion of might | \
potion of haste | nothing w:20
KMONS: D = ettin ; great mace ego:flaming ident:type . \
great mace ego:freezing ident:type
KMONS: E = deep elf annihilator ; robe randart | mundane ice dragon armour | \
mundane fire dragon armour | robe w:1 . \
scimitar ego:flaming | scimitar ego:freezing
KMONS: F = tengu reaver
KMONS: G = deep elf blademaster ; mundane crystal plate armour . \
rapier ego:flaming ident:type . \
rapier ego:freezing ident:type
KMONS: H = ancient lich w:5 / lich
KMONS: I = titan
KMONS: J = golden dragon w:19 / golden dragon perm_ench:shapeshifter w:1 / \
quicksilver dragon w:14 / \
quicksilver dragon perm_ench:shapeshifter w:1
KMONS: K = glowing shapeshifter hd:16 / glowing shapeshifter hd:15
KMONS: L = crystal guardian
SHUFFLE: ABCD
NSUBST: "~ = 1:{ / 1:[ / 1:( / 1:} / 1:] / 1:) / 1:<<. / 1:>>. / 4:T
NSUBST: A = 1:A / 1:F / *:1, B = 1:B / 1:G / *:1
NSUBST: C = 1:CC1 / 1:H / *:1, D = 1:D / 1:II1 / *:1
SHUFFLE: ABCDEF, GHIJKL, "X / ~Y / ^Z, +-=
SUBST: "X = bX..., ~Y = bbY.., ^Z = b., v : v:3 b:2, c : c:3 b:2, d = c
SUBST: + = +:14 .:1, - = +:4 .:1, = = +:2 .:3, * = *:9 |:1, % = %:14 *:5 .:1
SHUFFLE: XY
SUBST: X : w:60 l., Y : l:40 w., l = lll., 1 : 1:99 .:1
KPROP: l = no_cloud_gen
: local Z = you.absdepth()
: if you.absdepth() * 4 - 74 <= 0 then
: subst("1 = 1:" .. math.max(72 - Z * 3, 3) ..
: " 2:" .. math.max(52 - Z * 2, 3))
: elseif you.absdepth() * 4 - 78 <= 0 then
: subst("1 = 1:" .. math.max(72 - Z * 3, 3) ..
: " 2:" .. math.max(52 - Z * 2, 3) ..
: " 3:" .. Z * 4 - 74)
: else
: subst("1 = 1:" .. math.max(72 - Z * 3, 3) ..
: " 2:" .. math.max(52 - Z * 2, 3) ..
: " 3:" .. Z * 4 - 74 .. " 4:" .. Z * 4 - 78)
: end
MARKER: T = lua:props_marker { portal=1 }
: _G.set_random_mon_list("place:" .. you.where() .. " w:150 / " ..
: "fire giant / frost giant / rakshasa w:5 / deep elf knight w:5 / " ..
: "glowing shapeshifter w:8 / simulacrum w:5 / dancing weapon w:2 / " ..
: "fire crab w:5 / boulder beetle / mana viper w:5 / ugly thing band w:5")
TILE: b = wall_emerald
TILE: c = wall_crystal_squares
TILE: v = dngn_metal_wall_darkgray
LFLOORTILE: floor_pebble_green
LFLOORCOL: white
MAP
bbb
bbYbb
b.%.b
b.Y.b
bbb b.B.b bbb
bbXbb bbbbc...cbbbbbYbb
b.%.b bb...........b...b
b.X.b bY.Y...Y...Y.-.Y.b
b.A.b bbb bb...........b...b
bbbbc...cbbbbbXbb bb-bb...bbbbb...cbbbb
bb...........b...b b...b.1.b...........bb
bX.X...X...X.-.X.b b.Y.b.Y.b%Y1..Y..BY%Yb
bb...........b...b bbb b...b.%.b...........bb
bb-bb...bbbbb...bbbbbbXbb bbbbb...bbbbvbbbb...cbbbb
b...b.1.b....1......b...b bb......1....b.%.b...b
b.X.b.X.b%"...X...X.-.X.b bY.Y...Y...~%b.~.b.Y.b
b...b.%.b......1....b...b bb....1......b...b...b
bbbbc...bbbbvbbbb...bbbbb...bbbbbb-bb...bbbbb...bb-bb
bb...........b.%.b...b....1......b...b...b......1....bb
bX%XA..X..1X%b.".b.".b%"...X...X.+.Z.b.~.b%~...Y...Y.Yb
bb...........b...b.%.b......1....b...b.%.b....1......bb
bbbbc...bbbbb...bbbbvbbbb...bbbbb...bbbbvbbbb...bbbbb
b...b....1......b.%.b...b......1....b.%.b...b
b.X.-.X...X..."%b.Z.b.".b.Z...Z...Z%b.~.b.Y.b
b...b......1....b...b.%.b....B......b...b...b
bbXbbbbbb...bbbbb...bbbbv+d+b...bbbbb...bb-bb
bbb b...b....1......b...b...b......1....bb
b.X.-.Z...Z...Z%b.Z.b.Z.b%~...Y...Y.Yb
b...b......A....b...b.%.b....1......bb
bbXbbb+bb...bbbbb...bbbbvbbbb...bbbbb
bbbb...b...+....A*B....+...b...b
b.Y.b.Z.d.Z..*Z*..Z.d.Z.b.Y.b
b...b...+....C*D....+...b...bbbb
bbbbb...bbbbvbbbb...bbbbb...bb+bbbXbb
bb......1....b.%.b...b....D......b...b
bY.Y...Y...~%b.Z.b.Z.b%Z...Z...Z.=.X.b
bb....1......b...b...b......1....b...b bbb
bb=bb...bbbbb...b+d+vbbbb...bbbbb...bbbbbbXbb
b...b...b......C....b.%.b...b....1......b...b
b.Y.b.~.b%Z...Z...Z.b.".b.Z.b%"...X...X.=.X.b
b...b.%.b....1......b...b.%.b......1....b...b
bbbbb...bbbbvbbbb...bbbbb...bbbbvbbbb...bbbbb...cbbbb
bb......1....b.%.b...b....1......b.%.b...b...........bb
bY.Y...Y...~%b.Y.b.Z.+.X...X..."%b.".b.".b%X1..X..DX%Xb
bb....1......b...b...b......1....b...b.%.b...........bb
bb=bb...bbbbb...bb=bbbbbb...bbbbb...bbbbvbbbb...cbbbb
b...b...b......1....bb b...b....1......b.%.b...b
b.Y.b.~.b%~...Y...~.Yb b.X.=.X...X..."%b.X.b.X.b
b...b.%.b....1......bb b...b......1....b.1.b...b
bbbbc...bbbbvbbbb...bbbbb bbXbbbbbb...bbbbb...bb=bb
bb...........b.%.b...b bbb b...b...........bb
bY%YC..Y..1Y%b.Y.b.Y.b b.X.=.X...X...X.Xb
bb...........b.1.b...b b...b...........bb
bbbbc...bbbbb...bb=bb bbXbbbbbc...cbbbb
b...b...........bb bbb b.D.b
b.Y.=.Y...Y...Y.Yb b.X.b
b...b...........bb b.%.b
bbYbbbbbc...cbbbb bbXbb
bbb b.C.b bbb
b.Y.b
b.%.b
bbYbb
bbb
ENDMAP
3. Shiori's Metal Show - Before gammafunk told me this monstrosity of a vault was supposed to be a rock concert I had never looked at the code. I can definitely see it now, but after seeing this vault dozens of times I never understood what was going on due to how the vault plays out. Namely, a mob of default humans, trash uniques, and other gnarlacious dudes flood out of the vault in a tsunami, leaving a bunch of bad potions and some fog generators in their wake. This vault is a mess and nobody gets it.
- Code:
NAME: metal_show
TAGS: vaults_room vaults_orient_e
TAGS: no_monster_gen no_item_gen no_wall_fixup
WEIGHT: 2
COLOUR: M = magenta
COLOUR: K = magenta
FTILE: M = floor_rough_red, K = floor_rough_red, # = floor_rough_red
MARKER: # = lua:fog_machine{\
pow_max = 15, delay_min = 100, delay_max = 150, \
size = 2, size_buildup_amnt = 10, \
size_buildup_time = 1000 }
KFEAT: # = fountain_blood
# the talent:
: if crawl.one_chance_in(10) then
NSUBST: M = M / K.
: else
SUBST: M = .
: end
KMONS: K = patrolling hell knight
KMONS: M = patrolling Margery
# the staff-- manager and bartender:
KMONS: S = human; robe
# the bouncers:
KMONS: B: iron troll / cyclops / stone giant / minotaur / vault guard
# the fans:
SUBST: F = 011112223334455679.........
SUBST: F = 011112223333344569.........
MONS: human; leather armour|ring mail . dagger|club|whip|nothing
MONS: ghoul / necrophage / vampire
MONS: wizard / necromancer
MONS: big kobold / kobold demonologist
MONS: deep elf fighter / w:5 deep elf knight / w:3 deep elf mage /\
w:2 deep elf priest
MONS: Ijyb / Blork the orc / Urug / Erolcha / Snorg / Terence / Jessica /\
Sigmund / Psyche / Erica / Agnes / Maud / Louise / Rupert /\
Wiglaf / Norris / goblin
KITEM: ! = any potion / potion of mutation, \
any potion / potion of poison, any potion
KITEM: $ = q:132 gold / q:66 gold / q:33 gold
MAP
vvvvvvvvvvvvv....
v!+.MMMM.+S$v....
v!v.KKKK.v$$vF...
vvvv#MM#vvvvvFF..
v..FFFFFFvFFvFF..
v!mFvFFvFvFF+BF..
v!mFFFFFFvFFvFF..
v!mFFFFFFvFF+BF..
v!mFvFFvFvFFvFF..
v!mFFFFFFvFF+BF..
vSmFFFFFFvFFvFF..
vvvvvBBvvvFFvFF..
vFFFFFFFFFFFvF...
vvvvvvvvvvvvv....
ENDMAP
4. st's City of Dis - From a bird's eye view, this vault looks really pretty. Definitely worth a magic maping every time. However, when you actually explore this vault you realize it is painfully boring in addition to being pretty, like that girl you dated in high school that only talked about marching band. And the best part of it is you'll be stuck with her for a long time, because this vault is long as hell and there's no end in sight.
- Code:
NAME: dis_st
ORIENT: encompass
MONS: patrolling Dispater, brimstone fiend, ice fiend, hell sentinel
MONS: iron troll, iron dragon, cacodemon
SUBST: 5=5.,6=6.,7=7.,8=4:15 67...,0=09988...
SHUFFLE: 67
NSUBST: A = 1:+ / *:v, B = 1:+ / *:v
NSUBST: S = 1:( / 1:[ / 1:{ / *:.
# four hell sentinels in Dispater's building
NSUBST: _ = 4:4 / *:.
COLOUR: G = cyan
TILE: G = dngn_statue_iron
KMASK: W = no_monster_gen
: serpent_of_hell_setup(_G)
: dis_setup(_G)
: dis_rune(_G)
: dis_statues(_G)
MAP
vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
v...........................v.....v........v.0...v.............v.....v
v....8..vvvvvvvvvvvvv..8....B..0..v.7.vvvvvv.....v....G....G...v..0..v
v.......v___________v.......v.....+...v....v..0..v.6..G....G...+.....v
v....vvvv___________vvvv....v..0..v...+.0..A.....+.............vvvvvvv
v....v__+__vvvvvvv__+__v....vvvvvvv...v....vvvvvvv..............v....v
v....v__v__v$$$$$v__v__v....v.........vvvvvv....v.....G.6..G....+....v
v....v__v__v$|||$v__v__v....vvvvvv..7..v0..A..0.v.....G....G....v.0..v
v....v__v__v$|O|$v__v__v....v....v.....v...v....v..6..........vvvvvvvv
v..8.v__v__v$|||$v__v__v.8..B..0.v.....v+vvvv+vvv.............v......v
v....v__v__v$$$$$v__v__v....v....+.7.......v..........G....G..v......v
v....v__v__vvv+vvv__v__v....v.0..v...vvvvvvv..........G....G..v..0...v
v....v__v____3_2____v__v....vvvvvv...v.....vvv+v..6......6....v......v
v..8.v__v___________v__v.8..v......7.v..0..v...v..............v+vvvvvv
v....v__vvvv__1__vvvv__v....vv+vvv...+.....A0..v......G....G......+..v
v....v_____v_____v_____v....v....v...v..0..vvvvvvv....G....G......v0.v
v....v_____vvvvvvv_____v....B..0.v...v.....v.....v.......6....6.v+vvvv
v....vvvv___________vvvv....v....v.7.vvvvvvv.....v..............v....v
v.......v___________v.......vvvvvv.........v..0..v....G....G....v.0..v
v....8..vvv_______vvv..8....vvvvvvvv...vv+vv.....v.6..G....G....v....v
v.......v___________v.......v......v...v...A0....v............vvvvvvvv
v..8....v++vvvvvvv++v....8..B..0...+.7.v...v.....v.......6....v......v
v.............D.............v......v...v.0.vvvv+vv....G....G..v......v
v...........................vvvvvvvv...v...v..........G....G..+...0..v
vvvBvvvvvvvBvvvvvvvvBvvvvBvvv....v.....vvvvvvv+vv..6..........v......v
v.....v.v....v..v......v..v.v....v...vvvvvvv....v.............vvvvvvvv
v...0.v.v.0..v..v.0....v..+.v.0..+.7.v.....v0...v.....G....G.....v...v
v.....v.v....v..v...0..vvvv.v....v...v.0...v....v.....G.6..G.....+.0.v
v.0...+.vvv+vv..v......v....vvvvvv...v..0..A..0.v...............vvvvvv
v.....v.........vvvv+vvv.............+.....v....v...............v....v
vvvvvvv..............................v.....vvvvvv..6..G....G....v.0..v
v........7....7....7....7....7....7..vvvvvvv00v.......G....G....v....v
v...7..................................v...v..+.................v+vvvv
v......................................+...A..v......................v
v.vv..vv..vv..vv..vv..vv..vv..vv..vv..vv...v..vv..vv..v....v..vv..vv.v
vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv++vvvvvvvvvvvv
vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv++vvvvvvvvvvvv
v.vv..vv..vv..vv..vv..vv..vv..vv..vv..vv..vv..vv..vv..v....v..vv..vv.v
v....................................................................v
v..........vvvvv........vvvvvv.........vvvvv.........................v
v...vvvvv..v...v........v...Sv.vvvvvvv.vS..v.vvvvvvvv.......vvvvvv...v
v...v...v..v.S.vvv+vv..5v....v.v.....v.v...v.v.S....v..5WW..v....v...v
v...v.S.+.5v...v....v...v....v.v.....+.vv+vv.v......v...WW..+....v...v
v...v...v..v...v....v...vv+vvv.v.S...v.5....5vvvv+vvv5..WW..v....v...v
v...vvvvv5.vv+vv.S..v.5......5.vvvvvvv+v..5...5....5....WW5.v..S.v...v
v..........5...v....v5vvvv....5..5v....v5.vvvvv..vvvvvv.WW.vvvvvvvv..v
v.....vvvvv....v....v.+..vv+vvv...v.S..v..v...v5.v.S..v.WW5v.S.vS.v..v
v.....v...v..5.vvvvvv.v..v....v.5.v....v..v...+..v....v.WW.+...v..v..v
v.....v...+...5.....5.v.Sv...Sv...vvvvvv..v...v..v....+.WW.v...v..+..v
v.....vS..v...........v..vvvvvv...........vvvvv..v....v.5..v...v..v..v
v.....vvvvv...........vvvv.......................vvvvvv....vvvvvvvv..v
v....................................................................v
v.vv..vv..vv..vv..vv..vv..vv..vv..vv..vv...v..vv..vv..v....v..vv..vv.v
vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv++vvvvvvvvvvvv
vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv++vvvvvvvvvvvv
v.vv..vv..vv..vv..v...vv..vv..v......v....v...v.v.....v....v..vv..vv.v
v.................v.0.v.......v....0.v....v.0.v.v..0..v..............v
v.................v...v.......v.0....vv+vvv...v.v.0...v........vvvvvvv
v..vvvvvvvvvvv....vv+vv.......v......v....vv+vv.v.....v...8....v.....v
v..v%||%v....v................v......v.8........vvv+vvv........v...0.v
v..v%||%v3...v.v..8...........vvv+vvvv......................8..+..0..v
v..v%||%.....+...........................vvvvvv..8......8......v.....v
v..v%||%.....+......vv+vvvv..8.........8.v....v................vvvvvvv
v..v%||%v2...v.v..8.v.....v..8...WWW.....v....+..8.vvvv+vv.......v...v
v..v%||%v....v......v.....v.....WWWWW.v+vv.0..v....v.....v.......+...v
v..vvvvvvvvvvv..vvv+v..0..vv+vv.WWWWW.v..v....vv+vvv.0...v.vvvvvvv.0.v
v...............v...v..0..v...v.WWWWW.v.0v.0..v....v.....v.+.....v...v
v...............v.0.v.....v...v..WWW..v..v....v.0..v..0..v.v..0..v.0.v
v.vv..vv..vv..vvv...v.....v...v.......v..v....v....v.....v.v.....v...v
vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
ENDMAP
5. Cheibrodos's Swamp Masoleum - Jesus Christ, what was I thinking? The layout has two different variations and is kind of cool I guess, but between the trash undead mobs, scripted death drake, and little in the way of meaningful loot, this vault is an absolute disaster. It's a good thing swamp's spastic vault generation code has only made this vault three times, because once you see it you'll never want to again.
- Code:
NAME: cheibrodos_swamp_mausoleum
TAGS: no_item_gen no_monster_gen no_pool_fixup
DEPTH: Swamp:2-, !Swamp:$
ORIENT: south
WEIGHT: 5
MONS: spectral hydra, spectral swamp dragon, death drake, necromancer
MONS: bog body w:8 / w:5 shadow / w:5 wraith / w:3 phantasmal warrior / \
w:1 freezing wraith
KMONS: 6 = bog body / spriggan zombie w:4 / troll zombie w:4
KMONS: 7 = large abomination w:2 / swamp worm zombie / giant leech zombie / \
alligator zombie w:6 / spiny frog zombie w:6
KMONS: q = w:2 col:darkgrey plant name:withered name_adjective \
tile:mons_withered_plant / w:1 col:lightgrey plant name:withered \
name_adjective tile:mons_withered_plant
KFEAT: 67 = W
KPROP: ~ = no_tele_into
SUBST: 1 = 12, " = 6:15 W
SHUFFLE: DE
SUBST: D = W, E = t, W = W:299 .:1, + = ++W, - = +, ~ = W
MARKER: V = lua:fog_machine { cloud_type = "thin mist", pow_min = 1, \
pow_max = 3, delay = 20, start_clouds = 1, size_min = 2, \
size_max = 4, spread_rate = -1 }
SUBST: u = V
MAP
tttttt tttttttttt
ttt..tt t~tt.tt.t.tttt
txxx.Wtttttt.5..u.WWWttt xxxxxx
xxx.WWW..t..5.W..WW7tttttxxx%%xxx
x"+.W-W...u..W7WW7WWWWuttx6+..+6x
xxxWWxW7W...tttWWW7WWWWWDDxx..xxx
x"+WWW7WtWttWxxxxEEEWWW7WDW+..+6x
xxxWWxWxtWWtxxtWtWWEEW..Wxxx..xxx
x"WWW+WxWWWxxDWWWWtWEx..Wx"+.W+"x
xxxWWxxxWttx.DDDWWW7tx.WWxxxWWxxxtt
xxx.WWxxxxxx..WDDW7WtxWWWxxxWWxxxWtW
x....WWWW..+...WDDWWxxtWtt7WWWWWtWW@
x......W...+...WuDWWxxxttWW7WWWWWW..
xxx..xxxxxxx..WW.tDWWxxxxxxxWWxxWtW@
xxx..xxxWWxxWWWt..DDEEtttxxxWWxxxtt
x6+..+6xWWWxxxW....xxEEWWW5-WW-"xt~
xxx..xxxq..qxx.....xxtW5WWxxWWxxxt
x6+..-.q..|..xx...xxttWW5WWWWWW"x
xxx..xxx...qq3x+++xttttWWWWWWWxxx
x6+..+6xq..xxxx...xxxxttWxW..W+"x
xxx%%xxxxxxxx.......xxxxxxxx..xxx
xxxxxxt~xx...1.1.1...xxt~xxxxxx
ttttt~xV....141....Vx~tt~ttt
tttxx%....1....%xx~ttt
tttxxx*.....*xxx~~tt
tttxxxx|W|xxxx~ttt
ttt~xxxxxxx~~tt
tttt~~t~~tttt
ttttttttt
ENDMAP
Re: Least Favorite Vaults
Posted:
Thursday, 21st April 2016, 03:32
by duvessa
The "probability balancers" in dummy.des and uniq.des because they make the assumption that vaults never get added to the game, and nobody updates them when vaults do get added to the game, and there's already a better way of doing what they're trying to do IN THE SAME FILE.
food.des.
layout_forbidden_donut, layout_big_octagon, layout_cross when it has spotty_level or spotty_map, layout_twisted_cavern, layout_regular_city, usually layout_caves, and whatever the current zot layout is. I just don't find these layouts fun to play on.
"Special rooms", they seem to only exist because rooms where every tile has a nonthreatening monster in it are a roguelike tradition.
shop_scrolls, nicolae_shop_scaring_up_business, guppyfry_shop_venom/earth/blood, anything else that places unidentified items that spoiled players will know the identity of
uniq_azrael, uniq_edmund, uniq_eustachio, uniq_frances, uniq_fannar, uniq_gastronok, uniq_grum, uniq_harold, uniq_joseph, uniq_josephine, uniq_kirke, uniq_louise, uniq_maud, uniq_maurice, uniq_menkaure, uniq_natasha, uniq_nergalle, uniq_pikel, uniq_psyche, uniq_purgy, uniq_roxanne, uniq_rupert, uniq_snorg, uniq_sonja, uniq_robin, uniq_urug, uniq_aizul, uniq_enchantress, uniq_jorgrun, uniq_jory, uniq_mara, uniq_mennas, uniq_nikola, uniq_asterion, uniq_norris, uniq_saint_roka, uniq_sojobo, uniq_wiglaf, uniq_xtahua, uniq_donald, uniq_dissolution, uniq_vashnia, uniq_polyphemus, uniq_ilsuiw, uniq_arachne, uniq_khufu, uniq_tiamat, uniq_ignacio, uniq_crazy_yiuf_cottage
those entry vaults with message spam
those entry vaults with shit across deep water/lava/rock/other stuff that makes you come back to d:1 later
vaults with shit across deep/water/lava/rock/other stuff that makes you come back later when you find flight/digging/whatever, actually
wizlabs (cloud mage would be ok if the air elementals didn't submerge and it didn't have water in the playable part)
labyrinths
anything with cloud generators
serial_aquarium, serial_bayou (if i had to pick one vault to remove from the game it would 100% be serial_bayou), serial_hangedman_research, serial_co_window_serial
linesprint
everything in /traps/
grunt_runaround, holy shit this vault is like designed to take almost literally as long as possible to play, also grunt_deathspiral_large and grund_deathspiral_small and minmay_rotating_shell
minmay_weird_star, minmay_stone_box, minmay_skeletal_surprise, onia_ninara_swampy_vault, minmay_eyes, nicolae_whirlpool, wad_bat_island, actually let's just say "everything with water or lava", minmay_statue_hallways, actually just anything with immobile monsters, minmay_split_circle, minmay_diamond_stairs, minmay_thick_lines, vault_1, minmay_expanding_circles, minmay_nested_s, statuecave_lemuel, minmay_smoke_and_mirrors (boggarts suck), minmay_ice_pillars, minmay_skeleton_keep, minmay_haunted_quarter, minmay_crystal_thing, minmay_twisted_water (guys he literally traced something he drew on a sheet of plywood when he was 8), due_jory_tower, evilmike_wizard_prison, kennysheep_kobold_camp, kennysheep_tiny_hell, unseen_surprise_small, due_unseen_surprise, minmay_item_behind_shaft, minmay_bad_closet, minmay_gold_behind_fungi, the 20 different beehives, the 10 different anthills, worms_lemuel, minmay_rat_gold_closets, minmay_lindwurm_lava (why did the devs change the comment to make it look like minmay doesn't know how to pluralize "lindwurm"), pond, minmay_serpent_palace, minmay_goblin_outpost, minmay_sticks_and_stones, minmay_unpleasant_kobolds, lexackson_kobold_supper, mikee_hates_you, centaur_isle, kilobyte_rumbling_trees, minmay_rotating_lava, kb_lookout_dungeons_type, hangedman_summoners_spam, horrible_house_mu, minmay_metal_thing, minmay_beelzebubs_servants, (this is awful removed monsters changed to be awful removed monsters changed to be awful not-yet-removed monsters just get rid of the stupid vault), nrook_kobold_shadow_demons, hangedman_blasphemy, hangedman_devilish_allure, hangedman_batty, minmay_statue_bubble etc you already know i hate statues, minmay_crystal_box, evilmike_surprise_oklob, disabler_island, dpeg_stationary_puzzle, lemuel_jelly_drop, minmay_acid_items, hangedman_glaring_trap, hangedman_incinerator, hangedman_eye_storm, lasty_cornered_adventurer, minmay_three_doors, dispersion_dpeg, pandoras_box_mu, grunt_tough_drop
all the vaults with runed doors but not with glass to see what's behind them
minmay_five_octagons and minmay_octagon_city because they were completely broken by adding monster digging, and then broken again trying to fix them (the monster digging problem is still present for octagon city)
kennysheep_blocky_hall because if it's working as "intended" then random crap is going to generate in the middle inside walls and you have to be spoiled to know to dig it out
hangedman_mysterious_dungeon_monster_house, i dont actually feel like figuring out what it does but im sure its stupid
all the guarded unrand vaults except the autumn katana one because they either use awful monsters or have awful water/lava
bailey_axe_1, bailey_axe_3, bailey_axe_4, bailey_polearm_1, bailey_polearm_2, bailey_polearm_4, bailey_polearm_5, bailey_polearm_flooded_kennysheep, bazaar_minmay_mutagenic_fog, ice_cave_statue_garden_01, ice_cave_statue_garden_02, all ossuaries, sewer_minmay_w, sewer_big_baddie, sewer_the_crocodile, sewer_co_purgy_island, sewer_sea, trove_garden, trove_nasty, trove_treasure_island, trove_dig, volcano_lake, volcano_caves, volcano_overflow
a lot of abyss vaults but abyss is so awful i dont notice
coc_dpeg, lemuel_river_lethe, box_level_dp, grunt_profane_halls, minmay_elf_blademastery, elf_hall_gauntlet_wide, elf_hall_gauntlet_narrow, minmay_elf_hall_golems, erik_lair_island, pf_torpor_hydra, minmay_lair_oklob_.*, .*oklob.*, kennysheep_snail_temple, bh_autumn_forest_stairs, due_jungle_book, wormcave, minmay_lair_end_frog_pond, erik_orc_2, zombieorc1_lemuel, zombieorc2_lemuel, pf_orc_diabolical, lemuel_draining_boxes, lemuel_hellion_island, minmay_shoals_entry_lonely_mermaid because people keep telling me it looks like gonads, minmay_shoals_entry_centaurs, that shoals vault where you have to fly into it to see all the giants its full of, slime entries, there are probably some slime vaults i'd hate but slime never generates vaults, the snake entries with nagas, minmay_snake_river, those vaults that put sea snakes in snake, minmay_snake_end_coiled, snake_pit_salamanders_mu, grunt_snake_rune_spirals, i hate everything about spider so not bothering with spider vaults, same thing for swamp i guess but the endings with fog generators are especially awful and the lernaean hydra is dumb, tar_minmay_river, minmay_temple_entry_oklob, the temples with jiyva/lugonu/formerly beogh, tomb (just tomb, tomb is a vault and it is a bad one), that vaults vault with a bunch of alarm traps, those super open vaults:5 quadrants that dpeg added to retaliate against minmay for submitting a vaults:5 quadrant with lots of gold, zot entries, lemuel_lake_of_fire, lemuel_golem_globe, lemuel_draconian_sentries(_small), lemuel_acid_trip, lemuel_firehouse, nrook_zot_tub, minmay_elemental_castle, hangedman_xom_zot_hilarity
the nicolae_quartered_pool vaults just look like random letters
all the vaults that place traps WHY ARE VAULTS PLACING TRAPS IT MAKES NO SENSE
whoever the fuck added "# Could perhaps use colour." as a comment on one of minmay's vaults, that's not fuckin funny