Implied Abilities/Facts/Things of note
Posted: Friday, 15th April 2016, 13:13
Things that aren't documented in game, but can be inferred by system messages, god attributes, items, and so on and so forth. Race should be noted and treated as a general gauge, so, no generalizations like "we all have hands and feet" "we are incapable of swimming", or, some of the less specific ones like "we are all alive" and "gods generally view us equally".
Pertaining to the player characters as a whole:
- We are literate. We come to the dungeon with the ability to read.
- We are able to understand, manipulate, and evoke magical wands and decks.
- We are particularly courageous for our species. Even near death, we fight at our best and are undeterred by adversity.
- We can all theoretically cast the vast majority of all of the spells in the world with enough knowledge, time, and experience.
- We are average for our kind, even if our kind isn't average.
- Our gender and sex mean nothing to the dungeon.
- We burn in lava.
- We lead a functioning life before entering the dungeon, and we are youths of our kind. Our gain in level coincides with our age as well as our experience as a dungeoneer.
- We come to the dungeon of our own free will.
- We move at a brisk pace (for our race) to keep our speed consistent, even in mortal danger.
- We have the ability to speak. We are not silent protagonists.
Pertaining to the dungeon as a whole:
Post more. They will be added.
Pertaining to the player characters as a whole:
- We are literate. We come to the dungeon with the ability to read.
- We are able to understand, manipulate, and evoke magical wands and decks.
- We are particularly courageous for our species. Even near death, we fight at our best and are undeterred by adversity.
- We can all theoretically cast the vast majority of all of the spells in the world with enough knowledge, time, and experience.
- We are average for our kind, even if our kind isn't average.
- Our gender and sex mean nothing to the dungeon.
- We burn in lava.
- We lead a functioning life before entering the dungeon, and we are youths of our kind. Our gain in level coincides with our age as well as our experience as a dungeoneer.
- We come to the dungeon of our own free will.
- We move at a brisk pace (for our race) to keep our speed consistent, even in mortal danger.
- We have the ability to speak. We are not silent protagonists.
Zooty wrote:Also, our complete disregard for pants.
We won't grow feeble from age and could survive until apocalypse if it were not for our violent lifestyle.
Sprucery wrote:Our physical characteristics don't make any sense. Doesn't matter if we're small or large, strong or weak, we can always carry 52 plate mails but still not more than 52 daggers.
Pertaining to the dungeon as a whole:
swoonis wrote:The Spriggan Baker is a cold blooded murderer.
duvessa wrote:that elves are pretty
pubby wrote:That orcs and elves are a georgist metaphor for the struggles of the working class.
WingedEspeon wrote:Every adventure enter a dungeon in a parallel universe, and the consumables in each parallel universe have different appearances.
Post more. They will be added.