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Favorite Vaults

PostPosted: Wednesday, 13th April 2016, 21:48
by Reptisaurus
Minotaur beef jerky!

Re: Favorite Vaults

PostPosted: Wednesday, 13th April 2016, 23:21
by ydeve
4x4, 5x5 or so room filled with bats on D2

Re: Favorite Vaults

PostPosted: Wednesday, 13th April 2016, 23:35
by Sar
five

Re: Favorite Vaults

PostPosted: Thursday, 14th April 2016, 00:03
by HardboiledGargoyle
uterus

e: should have blood fountains 3% of the time, tbh

Re: Favorite Vaults

PostPosted: Thursday, 14th April 2016, 00:08
by wizzzargh
Pre-nerf Profane Halls

Re: Favorite Vaults

PostPosted: Thursday, 14th April 2016, 01:09
by xentronium
Room with a corpse with a whip and a bunch of snakes.

Re: Favorite Vaults

PostPosted: Thursday, 14th April 2016, 01:14
by Reptisaurus
xentronium wrote:Room with a corpse with a whip and a bunch of snakes.


I changed my answer.

I just found (for the first time) one with a bunch of large rocks covering some orc corpses. That was pretty great.

Re: Favorite Vaults

PostPosted: Thursday, 14th April 2016, 01:23
by pumpyscump
Ring of lava, in Lair, with fire monsters and a bunch of loot inside the "caldera". Cool look, and cool little puzzle to solve.

I didn't have flight pot or a surfeit of blink scrolls, so I stripped nekkid and slowly apported all the items despite a 30% fail rate. :)

Re: Favorite Vaults

PostPosted: Thursday, 14th April 2016, 04:47
by Cheibrodos
HardboiledGargoyle wrote:uterus

e: should have blood fountains 3% of the time, tbh


It was originally a lot more graphic but gamma made me edit it.

Re: Favorite Vaults

PostPosted: Thursday, 14th April 2016, 06:00
by Scalding Steam
nrook_zot_tub

Re: Favorite Vaults

PostPosted: Thursday, 14th April 2016, 09:21
by gammafunk
Cheibrodos wrote:It was originally a lot more graphic but gamma made me edit it.


You have to admit it does look better without the equivalent of the vaginal canal.

Re: Favorite Vaults

PostPosted: Thursday, 14th April 2016, 09:38
by duvessa
uniq_duvessa

all other vaults are bad

Re: Favorite Vaults

PostPosted: Thursday, 14th April 2016, 11:38
by chequers
Xom sheep.

Re: Favorite Vaults

PostPosted: Thursday, 14th April 2016, 14:58
by dynast
The shop surrounded by clouds that sell conjurations and explosive large rocks.

Re: Favorite Vaults

PostPosted: Thursday, 14th April 2016, 15:15
by Piginabag
The room with bugs, snakes, mushrooms and webs that has a guaranteed "good weapon" in it and often spawns in early dungeon. Great source of executioner axes, eveningstars, I've gotten the singing sword from it once too.

Edit: Just got it, woop woop. Had a plain eveningstar.
Image

Re: Favorite Vaults

PostPosted: Thursday, 14th April 2016, 16:03
by nago
That´s the vault which taught me singing sword is a meh weapon at best!

Inviato dal mio hi6210sft utilizzando Tapatalk

Re: Favorite Vaults

PostPosted: Thursday, 14th April 2016, 23:55
by Reptisaurus
Scalding Steam wrote:nrook_zot_tub


Image

I'm not sure I've ever found that in game, but that is great!

Re: Favorite Vaults

PostPosted: Friday, 15th April 2016, 00:32
by Wahaha
The hexagons? one that appears in D:20+. It's like a bunch of adjacent circular or hexagonal rooms of varying sizes at the top of the map.

Re: Favorite Vaults

PostPosted: Monday, 18th April 2016, 03:35
by prozacelf
Piginabag wrote:The room with bugs, snakes, mushrooms and webs that has a guaranteed "good weapon" in it and often spawns in early dungeon. Great source of executioner axes, eveningstars, I've gotten the singing sword from it once too.

Edit: Just got it, woop woop. Had a plain eveningstar.


I never bothered to actually find out the name of that one, but I've always called it "The singing sword vault." I've found the singing sword in it probably about 2/3 of the times I've seen it. IIRC, the name has something to do with blacksmiths, but I can't remember what.

Re: Favorite Vaults

PostPosted: Tuesday, 19th April 2016, 00:17
by Rast
HardboiledGargoyle wrote:uterus

e: should have blood fountains 3% of the time, tbh


Only 3%?

Re: Favorite Vaults

PostPosted: Tuesday, 19th April 2016, 01:13
by WingedEspeon
The vault with a bunch of rats guarding cheese pizza. Admittedly it didn't fair too well in the food reform and will need a rework when food is removed.

Re: Favorite Vaults

PostPosted: Tuesday, 19th April 2016, 06:05
by ololoev
Annoying vault: Ru altar with handicapped creatures. That hopgob always stay paralyzed, it breaks autoexplore and TSO prevents me from killing it!

Re: Favorite Vaults

PostPosted: Tuesday, 19th April 2016, 12:46
by dynast
ololoev wrote:Annoying vault: Ru altar with handicapped creatures. That hopgob always stay paralyzed, it breaks autoexplore and TSO prevents me from killing it!

Thats insteresting, what happens if you read fog and throw a stone in the paralyzed creature's direction?

Re: Favorite Vaults

PostPosted: Tuesday, 19th April 2016, 21:41
by Reptisaurus
WingedEspeon wrote:The vault with a bunch of rats guarding cheese pizza. Admittedly it didn't fair too well in the food reform and will need a rework when food is removed.


Would it hurt SO MUCH to have cheese for just one vault? I like single-vault specific items. I'd like Crazy Yiuf's hammers back, too.

Re: Favorite Vaults

PostPosted: Tuesday, 19th April 2016, 22:09
by ydeve
FR: remove jerky, call pizza cheese, replace maces with hammers

Re: Favorite Vaults

PostPosted: Tuesday, 19th April 2016, 22:55
by Airwolf
Holy Pan! Disco Pan!

Re: Favorite Vaults

PostPosted: Tuesday, 19th April 2016, 23:03
by dpeg
ydeve wrote:FR: remove jerky, call pizza cheese, replace maces with hammers
I'd love that, but it's not worth bickering over bikeshed :)

On topic: I like the little altar flavour vaults: book burning for Trog, human sacrifice for Yredelemnul, Ashenzari Lair vision etc.

Re: Favorite Vaults

PostPosted: Tuesday, 19th April 2016, 23:09
by Reptisaurus
dpeg wrote:
ydeve wrote:FR: remove jerky, call pizza cheese, replace maces with hammers
I'd love that, but it's not worth bickering over bikeshed :)

On topic: I like the little altar flavour vaults: book burning for Trog, human sacrifice for Yredelemnul, Ashenzari Lair vision etc.


Can I change my answer again to Xom flaming sheep vault?

Re: Favorite Vaults

PostPosted: Thursday, 21st April 2016, 02:08
by Cheibrodos
1. grunt's Profane Halls - This vault is a treat every time it is generated, which is admittedly quite often. It combines the three golden F's of vault-making into the perfect experience: Flavor, Fortune, and Fun. It has an enjoyable and consistent theme, it has a bunch of cool loot, and it's a fun challenge no matter what kind of character you are rolling. 10/10.

  Code:
NAME: grunt_profane_halls
TAGS: no_monster_gen uniq_d_encompass
PLACE: Depths:$
DEPTH: Depths:2-
WEIGHT: 1 (Depths:$), 10
ORIENT: encompass
SHUFFLE: {[(<
: if you.where() == dgn.level_name(dgn.br_entrance("Zot")) then
SUBST: }])> = G
: else
SHUFFLE: }])>
: end
SUBVAULT: d : grunt_profane_temple
SUBVAULT: e : grunt_profane_temple
SUBVAULT: f : grunt_profane_temple
SUBVAULT: g : grunt_profane_temple
: grunt_profane_halls_setup(_G)
: if you.where() == dgn.level_name(dgn.br_entrance("Zot")) then
NSUBST: D = 1:K / 1:L / 1:M / 1:N
KMONS: K = storm dragon
KMONS: L = shadow dragon
KMONS: M = quicksilver dragon
KMONS: N = golden dragon
: else
KMONS: D = 8 band
: end
KMONS: 0 = 0 band w:15 / nothing
KMONS: 9 = 9 band / 0 band
KMASK: 1290KLMN = !no_monster_gen
: if you.where() == dgn.level_name(dgn.br_entrance("Zot")) then
SUBVAULT: H : grunt_zot_portal
: else
SUBVAULT: H : grunt_profane_loot
: end
MAP
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ccccccccccccccccccccccccccccccccdddddddddddddddcccccccccccccccccccccccccccccccc
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cccccccccccccc..ccccccccccccccccdddddddddddddddcccccccccccccccc..cccccccccccccc
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ccccccccc.......c..............cdddddddddddddddc..............c.......ccccccccc
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ccccccccc.00.cccccccc%*.......cccccdddddddddccccc.......*%cccccccc.00.ccccccccc
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cccceeeeeeeeeeecc++...cc.....G.......G...G.......G.....cc...++ccfffffffffffcccc
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cccceeeeeeeeeeeeeeeeccc%.....1....2.........2....1.....%cccffffffffffffffffcccc
cccceeeeeeeeeeeeeeeeeecc.........G.:%HHHHH%:.G.........ccffffffffffffffffffcccc
cccceeeeeeeeeeeeeeeeeeecc..........%HHHHHHH%..........ccfffffffffffffffffffcccc
cccceeeeeeeeeeeeeeeeeeeec.......G..HHHHHHHHH..G.......cffffffffffffffffffffcccc
cccceeeeeeeeeeeeeeeeeeeec..........HHHHHHHHH..........cffffffffffffffffffffcccc
cccceeeeeeeeeeeeeeeeeeeec:.G..1..D.HHHHHHHHH.D..1..G.:cffffffffffffffffffffcccc
cccceeeeeeeeeeeeeeeeeeeec..........HHHHHHHHH..........cffffffffffffffffffffcccc
cccceeeeeeeeeeeeeeeeeeeec.......G..HHHHHHHHH..G.......cffffffffffffffffffffcccc
cccceeeeeeeeeeeeeeeeeeecc..........%HHHHHHH%..........ccfffffffffffffffffffcccc
cccceeeeeeeeeeeeeeeeeecc.........G.:%HHHHH%:.G.........ccffffffffffffffffffcccc
cccceeeeeeeeeeeeeeeeccc%.....1....2.........2....1.....%cccffffffffffffffffcccc
cccceeeeeeeeeeeeee++ccc%.........1.G...D...G.1.........%ccc++ffffffffffffffcccc
cccceeeeeeeeeeecc++...cc.....G.......G...G.......G.....cc...++ccfffffffffffcccc
cccccccccc++ccccc......cc..............1..............cc......ccccc++cccccccccc
ccccccccc....cccc.......cc........1....:....1........cc.......cccc....ccccccccc
ccccccccG....Gcccc...9...c+.........ccccccc.........+c...9...ccccG....Gcccccccc
ccccccccc....cccccc.......++c......ccgggggcc......c++.......cccccc....ccccccccc
ccccccccG....Gcccccc........ccc%%.ccgggggggcc.%%ccc........ccccccG....Gcccccccc
ccccccccc.00.cccccccc%*.......cccccgggggggggccccc.......*%cccccccc.00.ccccccccc
ccccccccG....GccccccccU*.........ccgggggggggcc.........*UccccccccG....Gcccccccc
ccccccccc....cccccccccc%...9.....+ggggggggggg+.....9...%cccccccccc....ccccccccc
ccccccccG....Gccccccccccc.......++ggggggggggg++.......cccccccccccG....Gcccccccc
ccccccccc....ccccccccccccc......+ggggggggggggg+......ccccccccccccc....ccccccccc
cccccccccc++ccccccccccccccccc...cgggggggggggggc...ccccccccccccccccc++cccccccccc
cccccc..........cccccccccccccccccgggggggggggggccccccccccccccccc..........cccccc
ccccccc.G.....).ccccccccccccccccgggggggggggggggcccccccccccccccc.>.....G.ccccccc
cccccccc........cccGcGcGGcGcGcccgggggggggggggggccGcGccGGcGcGccc........cccccccc
ccccccccc...U...c..............cgggggggggggggggc..............c...U...ccccccccc
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ccccccccc.(.....+......0.......+ggggggggggggggg+.......0......+.....<.ccccccccc
ccccccccc.......c..............cgggggggggggggggc..............c.......ccccccccc
ccccccccccccc.G.cccGcGcGGcGcGcccgggggggggggggggccGcGccGGcGcGccc.G.ccccccccccccc
cccccccccccccc..ccccccccccccccccgggggggggggggggcccccccccccccccc..cccccccccccccc
ccccccccccccccc.ccccccccccccccccgggggggggggggggcccccccccccccccc.ccccccccccccccc
ccccccccccccccccccccccccccccccccgggggggggggggggcccccccccccccccccccccccccccccccc
ccccccccccccccccccccccccccccccccgggggggggggggggcccccccccccccccccccccccccccccccc
ccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
ccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
ccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
ccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
ENDMAP


2. minmay's River - Ah yes, the only Tartarus ending that doesn't make you want to pull your teeth out with a shotgun. It's starts out with a hellish labyrinth before leading to a spooky river crossing, at which point you arrive at the spiral-y house of Ereshkigal. The layout has a variety of close and long quarters combat and a layout that manages to convey the unnerving nature of the afterlife. Well done.

  Code:
NAME:   tar_minmay_river
ORIENT: encompass
MONS:   patrolling Ereshkigal, reaper, shadow demon, shadow fiend, soul eater
FTILE:  "5!?^ = floor_green_bones
SUBST:  5 = 5:10 3:1
NSUBST: " = 2:4 / 4:3
NSUBST: 2 = 3:4 / *:2
NSUBST: w = 3=Ew / 20=Fw / *:w
NSUBST: ! = 2:. / *:c
NSUBST: ? = 2:. / *:c
NSUBST: ^ = 2:. / *:c
KMONS:  E = spectral kraken
KMONS:  F = spectral swamp worm
KFEAT:  EFw = deep_water
KMASK:  Ww = no_monster_gen
: serpent_of_hell_setup(_G)
: tar_setup(_G)
MAP
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccXXXXXX
XXXXXXc$$$$$cccc........cccc$$$$$c|||||O||||||c$$$$$cccc........cccc$$$$$cXXXXXX
XXXXXXc$$$ccc....cccccc....ccc$$$c|cccccccccc|c$$$ccc....cccccc....ccc$$$cXXXXXX
XXXXXXc$$cc...cccc....cccc...cc$$c+c........c+c$$cc...cccc....cccc...cc$$cXXXXXX
XXXXXXc$cc..ccc....cc....ccc..cc+cc....14....cc+cc..ccc....cc....ccc..cc$cXXXXXX
XXXXXXc$c..cc...cccccccc...cc...2c............c2...cc...cccccccc...cc..c$cXXXXXX
XXXXXXc+c.cc..ccc......ccc..cc..cc............cc..cc..ccc......ccc..cc.c+cXXXXXX
XXXXXXc2..c..cc...cccc...cc..c..c..............c..c..cc...cccc...cc..c..2cXXXXXX
XXXXXXcc.cc.cc..ccc..ccc..cc.cc.c..............c.cc.cc..ccc..ccc..cc.cc.ccXXXXXX
XXXXXXcc.c..c..cc......cc..c..c.c....cc++cc....c.c..c..cc......cc..c..c.ccXXXXXX
XXXXXXc..c.cc.cc..cccc..cc.cc.c.c...cc....cc...c.c.cc.cc..cccc..cc.cc.c..cXXXXXX
XXXXXXc.cc.c..c..cc..cc..c..c.c.cc..c......c..cc.c.c..c..cc..cc..c..c.cc.cXXXXXX
XXXXXXc.c..c.cc.cc....cc.cc.c....c.cc...D..cc.c....c.cc.cc....cc.cc.c..c.cXXXXXX
XXXXXXc.c.cc.c..c..cc.+2..c.c....c.c........c.c....c.c..2+.cc..c..c.cc.c.cXXXXXX
XXXXXXc.c.cc.c..c..cc.ccc.c.c....c.c........c.c....c.c.ccc.cc..c..c.cc.c.cXXXXXX
XXXXXXc.c..c.cc.cc......c.c.c....c3c........c3c....c.c.c......cc.cc.c..c.cXXXXXX
XXXXXXc.cc.c..c..cc+c...c...c2cc2ccccc++++ccccc2cc2c...c...c+cc..c..c.cc.cXXXXXX
XXXXXXc..c.cc.cc..c2c...ccc.c+c...cc........cc...c+c.ccc...c2c..cc.cc.c..cXXXXXX
XXXXXXcc.c..c..cc...cccc33c...c...c..........c...c...c33cccc...cc..c..c.ccXXXXXX
XXXXXXcc.cc.cc..ccc....c33cccccc..c..c....c..c..cccccc33c....ccc..cc.cc.ccXXXXXX
XXXXXXcc..c..cc...cccc.ccc|||c.c.....c....c.....c.c|||ccc.cccc...cc..c..ccXXXXXX
XXXXXXccc.cc..ccc........c||cc.cc...cc....cc...cc.cc||c........ccc..cc.cccXXXXXX
XXXXXXc.c..cc...cccccccc.c|cc...cc2cccc33cccc2cc...cc|c.cccccccc...cc..c.cXXXXXX
XXXXXXc.cc..ccc..2....2+.ccc.....cccc2cccc2cccc.....ccc.+2....2..ccc..cc.cXXXXXX
XXXXXXc..cc...cccc....cccc............................cccc....cccc...cc..cXXXXXX
XXXXXX..............WWWWWWWWWWWWWWWWWWWWWWW...............................XXXXXX
XXXXXX..WWWWWWWWWWWWWWwwwwwwwwwwwwwwWwwwwwWWWWWWWW........................XXXXXX
XXXXXXWWWWwwwwwwwwwwwWwwwwwwwwwwwwwWwwwwwwwwwwwwWWWWWWWWWW................XXXXXX
XXXXXXwwwwWwwwwwwwwwwWwwwwwwwwwwwwwWwwwwwwwwwwwwWwwwwwwwwWWWWWWWWWWWWW....XXXXXX
XXXXXXwwwwWwwwwwwwwwwwWwwwwwwwwwwwwWwwwwwwwwwwwWwwwwwwwwwwwWwwwwwwwwwWWWWWXXXXXX
XXXXXXwwwwWwwwwwwwwwwwWwwwwwwwwwwwwWwwwwwwwwwwwWwwwwwwwwwwWwwwwwwwwwwWwwwwXXXXXX
XXXXXXwwwwwWwwwwwwwwwwWwwwwwwwwwwwWwwwwwwwwwwwWwwwwwwwwwwwWwwwwwwwwwwWwwwwXXXXXX
XXXXXXwwwwwWwwwwwwwWWWWWWWWWWWWWWWWWWWwwwwwwwwWwwwwwwwwwwwWwwwwwwwwwwWwwwwXXXXXX
XXXXXXwwwWWWWWWWWWWWcc""""""""""cccccWWWWWWwwwWwwwwwwwwwwWwwwwwwwwwwwWwwwwXXXXXX
XXXXXXWWWW"""^^^^^ccc^^^ccccccc^^c""c"""""WWWWWWWWwwwwwwwWwwwwwwwwwwWwwwwwXXXXXX
XXXXXX"""""""c""""""c""""c5"c""""c""c""""""""""""WWWWWWWWWWWwwwwwwwwWwwwwwXXXXXX
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XXXXXXc""ccc""""c""c"""""c""""c""c"""c"c"""c"5c""""""""""""c^^^^c^^^c"""""XXXXXX
XXXXXXc""""c""""c""c"""""""cccc""c5""c"c"""cccc"""""c""""c""""""c"""c"c""cXXXXXX
XXXXXXcc""""""ccccccccc""""c""c""cccccccc"""c"c"""c"c""ccccc""""c""cccccccXXXXXX
XXXXXXc""""""""c"""c"5cc""""""c""c""""""""""c"""""c"c"""c5""""""""cc5""c"cXXXXXX
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XXXXXX""""c"""??"""cccc"""""c"""""""ccc""""""c""""cc""""c"5c"""""""cccc""cXXXXXX
XXXXXX""""ccccc"""""""c"""""c"""""""""c""""""c"""??c""c""""c"""""""""c"""cXXXXXX
XXXXXX"""""5c""""c""""c????cc"""""c""5c"""cc"ccccc""""c""""c""c""""""c""""XXXXXX
XXXXXX??ccccc""""c""""""""""c???cccccccc???c"""c""""""c""ccc""ccc????c""""XXXXXX
XXXXXX""""""c""""c""""""""""c"""""c""""""""c""5ccccc""c""""c??c"""""""""""XXXXXX
XXXXXXc""""""""""c"c"""""""""""cccc""""""""ccccc""""""c"""""""c""c"""cccc"XXXXXX
XXXXXXc"""""""""ccccccccccc"""""""c""""""""""""c""""""c"""""ccccccc""c5"""XXXXXX
XXXXXXcccc""""ccc"""5c""""""""""""c""""""""""""c"""ccccc"""cc""""""""cc"""XXXXXX
XXXXXXc5""""""""c""""c""""""""c"""""""""ccc""""c"""c""5cc"""""cc"""""c""ccXXXXXX
XXXXXXc""""""""""""""cccc!!!!"c!!!!!ccccc""""""""""c"""c"""""""cccc!!!!!!cXXXXXX
XXXXXXccc!!!!!!!!!cccc""""""c"c""""""c""cccccc!!!""c"""ccc!!!ccc"""""""""cXXXXXX
XXXXXX"""""""c""""c"c"""""""cccc"""""c""c5""""""cccc"ccc"""""""c""""c""cccXXXXXX
XXXXXX""""""cc""""c"c""""""""""c""""""""c""""""""""c"""""""""""c""cccc"""cXXXXXX
XXXXXX"""""""c""""c""""""""c""5cccc""""ccc""""""""cc"""""""c"cccccc"c""""cXXXXXX
XXXXXX"""""cccc"""c"""""""cccccc"""""""""c"""""""""""""ccccc"c"""5c"c"""""XXXXXX
XXXXXXc"""""""cc"""""c""""""c""c"""""c"""c""""""c""""""""""ccc""""c"""""c"XXXXXX
XXXXXXc"c"""""c""""""c""""""c""""""ccc""""""""""c""""""""""""c""ccc""c""c"XXXXXX
XXXXXXcccccc""c""""""cccc"""c""""""""ccccccc"""ccc"""""""""""c"""""""cccccXXXXXX
XXXXXXc...c"""""""cccc""""""c""cc""""c...c"""""""c""""""c""""c""""""cc...cXXXXXX
XXXXXXc.{..""""""""c"""""c""""""cc"""c.(.."""c""5cccc"""c"c""""""c"""..[.cXXXXXX
XXXXXXc...c""""""""c"""""c""""""c"""cc...c"""ccccc""""""c"c""""""c"""c...cXXXXXX
XXXXXXcccccccc"""""""""ccccccc"""""""ccccc"""""""""""""ccccc""""ccccccccccXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
ENDMAP


3. Zaba and due's Hidden Volcano Bunker - This may not be considered a "good" vault by a distinguished vault coinesseur, but whenever I see it I can't help but get caught up in it's charm. Some enterprising ne'erdowells set up shop in a volcano, installing some quaint windows and agriculture and using their spare toenails to make golems to guard their stash. So kawaii.

  Code:
NAME:       volcano_bunker
WEIGHT:     20
ORIENT:     encompass
TAGS:       no_item_gen no_monster_gen no_rotate
#           Loot: 11 items, 8 gold.
:           volcano_setup(_G)
ITEM:       fruit
COLOUR:     m = blue
MONS:       human ; mace ego:flaming ident:type . robe ego:fire_resistance ident:type
MONS:       toenail golem
:           place_chained_volcano(_G)
:           set_feature_name("clear_rock_wall", "glass window")
KFEAT:      K = .
MARKER:     K = lua:fog_machine ( { cloud_type = "rain", walk_dist=3, pow_max=2, \
                                    delay=300, size=3 } )
KPROP:      lVK = no_tele_into
MAP
      xxxx                  vvvvvvvvvvvvv
   xxxxllxxx xxx            v...........v
 xxxlllllllxxxlxxx          v.vvvvvvvvv.v
xxlllVlllllllllllxxxx       v.v22$e$$fv.v
 xxlllllllllllllllllxxx     v.v$$$gddgv.v
xxllllllllllllllllllllxx    v.+ggdf$$ev.v
 xxllllllllvmvmvmvmvmvvvvvvvvvvvvvvvvvv.v
 xxllllllllm.....vKiii...1...v.....+....v
  xxlllllllv.121.viWtWW......+.<.vvvvvvvv
   xxllllllm.....vllttW..1...v...vxxx
    xxxllllvvv+vvvvvvvvvvvvvvvv+vv.yxx
      xxlllm.....v.v..1v1.....v..m..yxx
     xxllllv.<.A.+.v+vvvvv+v+vvv.+..Lyxxx
    xxlllllm.....v...............mLLllllxx
    xxlllllvmvmvmvmvmvmvmvmvmvmvmvlllllxxx
   xxllVlllllllllllllllllllllllllllllllllxx
    xxxlllllllllllllllllllllllllllllVlllxx
      xxllllllllllllllllxxllxxxllllllllxx
       xxxxlllllVllllllxxxxxx xxxlllllxx
          xxxllllllllxxx        xxxllxx
            xxxlllllxx            xxxx
              xxxxxxxx
ENDMAP


4. kb's Arrival Jail - A delightfully meta way to introduce the player to the dungeon, this entry vault has a living specimen from each of the player species. I can only imagine what is going through those poor souls' heads as some level 1 scrublet wanders his way into his future hell.

  Code:
NAME:    kb_arrival_jail
TAGS:    arrival no_monster_gen
ORIENT:  north
SHUFFLE: ABCDEFGHIJKLMNOPQRSTUVWXYZ
KFEAT:   ABCDEFGHIJKLMNOPQRSTUVWXYZ = floor
KPROP:   ABCDEFGHIJKLMNOPQRSTUVWXYZ = no_tele_into
KMASK:   ABCDEFGHIJKLMNOPQRSTUVWXYZ = no_item_gen
KMONS:   A = human ; nothing
KMONS:   B = elf ; nothing
KMONS:   C = dwarf ; nothing
KMONS:   D = orc ; nothing
KMONS:   E = merfolk ; nothing
KMONS:   F = halfling ; nothing
KMONS:   G = kobold ; nothing
KMONS:   H = spriggan ; nothing
KMONS:   I = naga ; nothing
KMONS:   J = centaur ; nothing
KMONS:   K = ogre ; nothing
KMONS:   L = troll
KMONS:   M = minotaur ; nothing
KMONS:   N = tengu ; nothing
KMONS:   O = draconian ; nothing
KMONS:   P = demonspawn ; nothing
KMONS:   Q = mummy
KMONS:   R = felid
KMONS:   S = ghoul
KMONS:   T = vampire spells:. ; nothing
KMONS:   U = demigod ; nothing
KMONS:   V = octopode ; nothing
KMONS:   W = formicid ; nothing
KMONS:   X = gargoyle ; nothing
KMONS:   Y = vine stalker ; nothing
KMONS:   Z = nothing
MAP
 ccccc
 c.{.c
 c...c
ccc+ccc
cAn.nBc
ccc.ccc
cCn.nDc
ccc.ccc
cEn.nFc
ccc.ccc
cGn.nHc
ccc.ccc
cIn.nJc
ccc.ccc
cKn.nLc
ccc.ccc
cMn.nNc
ccc.ccc
cOn.nPc
ccc.ccc
cQn.nRc
ccc.ccc
cSn.nTc
ccc.ccc
cUn.nVc
ccc.ccc
cWn.nXc
ccc.ccc
cYn.nZc
ccc+ccc
  c@c
ENDMAP


5. hangedman's Spin Cycle - This depths encompass vault is an example of what hangedman can do when he puts his insane mind to it. It has a really awesome layout, a good assortment of challenging enemies, and a nice aesthetic with the central chamber. Who would have thought a washing machine would make such a good vault.

  Code:
NAME:    hangedman_spin_cycle
TAGS:    no_monster_gen no_item_gen no_trap_gen patrolling uniq_d_encompass
ORIENT:  encompass
DEPTH:   Depths:2-
PLACE:   D:$, Depths:$
WEIGHT:  1 (D:$), 2 (Depths:$), 10
KMONS:   - = plant
KMONS:   _ = plant col:random name:demonic name_adjective tile:mons_demonic_plant
KMONS:   no = vault guard
KMONS:   p = giant eyeball
KMONS:   q : great orb of eyes w:7 / guardian serpent w:3
KMONS:   r = ettin / deep troll shaman / yaktaur captain / frost giant
KMONS:   t = draconian knight / draconian scorcher / draconian annihilator
: local bands = {
:     [65 - you.absdepth() * 3] =
:         { "cyclops", "tengu warrior", "centaur warrior", },
:     [42 - you.absdepth() * 2] =
:         { "kobold demonologist", "tengu conjurer", "deep elf fighter",
:           "necromancer", "yaktaur", "Azrael", "Kirke", },
:     [26 - you.absdepth()] =
:         { "boggart", "orc knight", "ogre mage", "skeletal warrior",
:           "spriggan rider", "naga mage", "rakshasa", },
:     [you.absdepth() * 2 - 37] =
:         { "deep elf knight", "orc high priest", "deep troll shaman", },
:     [you.absdepth() * 2 - 42] =
:         { "harpy", "hell knight", "naga sharpshooter", "vampire mage",
:           "orc warlord", "vampire knight", "yaktaur captain",
:           "deep elf high priest", "spriggan defender", },
:     [you.absdepth() - 18] =
:         { "death knight", "ancient champion",
:           "merfolk aquamancer", "salamander firebrand",
:           "Margery", "Saint Roka", "Sojobo", },
: }
: local kmonsters = {}
: for weight, monsters in pairs(bands) do
:     if weight > 0 then
:         for _, mons in ipairs(monsters) do
:             if not you.uniques(mons) then
:                 table.insert(kmonsters, mons .. " band w:" .. weight)
:             end
:         end
:     end
: end
: kmons("s = " .. table.concat(kmonsters, " / "))
KITEM:   ? = any ring randart w:390 / ring of loudness unrand:ring_of_the_octopus_king
KITEM:   ! = ring of invisibility / ring of slaying / ring of wizardry / \
             any good_item ring no_uniq w:75
KITEM:   | = | / any good_item
KFEAT:   ^ = known permanent teleport trap
KFEAT:   ~ = teleport trap
KFEAT:   aD = stone_arch
KFEAT:   A = enter_hell
KFEAT:   & = enter_pandemonium
KFEAT:   @ = enter_abyss
KFEAT:   B = enter_depths
KFEAT:   C : C / any shop
KFEAT:   Z = enter_zot
SHUFFLE: <d` / {e1 / (f2 / [g3, >h4 / }i5 / )j6 / ]k7, (f2 / )j6, 15
: if you.absdepth() > 17 then
SUBST:   ( = D, ) = C
MARKER:  C = lua:props_marker { portal=1 }
MARKER:  D = lua:props_marker { portal=1 }
:     if crawl.random2(you.depth()-15) > (you.depth()-18) then
SUBST:   A&@ = a, _ = -, l = W
:     else
SHUFFLE: aA&@
:     end
:     if you.where() == dgn.level_name(dgn.br_entrance("Zot")) then
NSUBST:  (D = 1:Z / *:D
SUBST:   f = ', 2 = t
:     end
: else
SUBST:   A&@ = a, _ = -, l = W
:     if you.where() == dgn.level_name(dgn.br_entrance("Depths")) then
NSUBST:  ( = 1:B / *:T
SUBST:   f = ', 2 = r
:     end
: end
SUBST:   {} = **|||, ) = C, [ = !, ] = ?
NSUBST:  < = 1:{ / 1:( / 1:[, > = 1:} / 1:) / 1:]
SUBST:   d = 0, e = 009, f = %, g = 0, h = 0, i = 009, j = %, k = 0
SUBST:   ` = >, 1 = 9988s, 2 = 009, 3 = s, 4 = `, 5 = 998ss, 6 = 009, 7 = s
SHUFFLE: })]` / {([>, ?!, no / pq, pq / pq / pq / qp / pp / qq
SHUFFLE: LM / LM / LM / LM / LM / LM / ML / ML / MM
SHUFFLE: NO / NO / NO / NO / NO / NO / ON / ON / OO
SHUFFLE: PQ / PQ / PQ / PQ / QP, RS / RS / RS / SR
SUBST:   LNPR : x, MOQS : ~, J : ~xxx, K : ~xxxx, c : x:7 c:1, v : v:7 c:1
NSUBST:  ~ = 2:~ / 1:~. / 75 = ~ .:4490 / 225 = ~ .:9990 / *:.
COLOUR:  "-_ = green
COLOUR:  '`089rs%*|!? = white
FTILE:   ^"aA@&-_U = floor_grass
: if crawl.coinflip() then
FTILE:   '`<{([>})]089rst%*|!?BCTDEFZ = floor_vault
: else
FTILE:   '`<{([>})]089rst%*|!?BCTDEFZ = floor_pebble_darkgray
: end
MAP
                          vvvvvvv
                         vv'%<%'vv
                 vvvv    vd'''''dv    vvvv
                vv%'vvvvvv'''`'''vvvvvv'%vv
               vv{''evvcccc+ccc+ccccvvg''[vv
               v%'1'''cc...........cc'''3'%v
               v'''cc+c.......N.....c+cc'''v
               vve'c.....L~~~~OO~......c'gvv
                vv'+....~MM~~~~N~~~....+'vv
          xxxx xcccc..~~~~L~~~~OO~~~~..ccv  xxxx
         xxJJxxx~~~..~~~~~MM~~~~N~~Q~~..ccxxxKKxx
         xJJJJxx~~~~px~~~~~L~~~~OO~~x~~~~~xxKKKKx
         xJJJJx~~~~~xn~~~~~MM~~~~N~~~P~~~~~xKKKKx
         xxJJ~~~~~~~~~~~~~~.L...~~~~~~~~~~~~~KKxx
    vvvv  xxx~www~~~~~~~~~.......~~~~~~~~www~xxxx
   vv%'vv xx~~www~x~~~.....c+c+c....~~~x~www~~~xx vvvvv
  vv(''fvvc~~~ww~R~~~.....cc'''cc.....~~R~ww~~~~cvv'%vvv
  v%'2'''cc~~~~~RS~~..c+ccc''4''ccc+c..~SR~~~~~~cvf''(vv
  v'''cc+c.~~~~x~~...cc''kch'''hci''cc..~~x~~~~~c'''2'%v
  vvf'c....~~~~~~....+'7''cc%>%cc''5'+..~~~~~~~.c+cc'''v
   vv'+...~~P~~~..c+cck''%bbbbbbb%''ic...~~~~xq....c'fvv
   vvcc..~~x~~~..cc'jbbb%]bbbbbbb}%bbc+c..~~~ox~...+'vv
   vcc...~Q~~~~..+'6'bbbbbbblllbbbbbbj'cc..~~~~~~..ccvv
   vc....~~~~~~..c'''%bbbbbbl^lbbbbbb'6'+..~~~~~~...ccv
 vvvc...~~~ON~~..cj'%)bblllll"llllbb%'''c..~~~~~~....cv
vvg'c..~~ONO~~..ccccbbbbla""""""Albb)%'jc..~~~~~~~...cvvv
v'''+..ONO~~~..cc'icbbbbl"""U"_""lbbbbcccc..~~~~~ML..c'evv
v%''c.NO~~~~~..+'''%bblll"_""""""lbbbbck'cc..~~MLM~..+'''v
v['3c..~~~~~ML.c'5'}bbl^"""""""U"lllbb%'''+..MLM~~~..c''%v
v%''c..~~~MLM..+'''%bblll"U"""""""^lbb]'7'c.LM~~~~~..c1'{v
v'''+..~MLM~~..cc'icbbbbl""""""_"lllbb%'''+..~~~~~ON.c''%v
vvg'c..LM~~~~~..ccccbbbbl""_"U"""lbbbbck'cc..~~~ONO..+'''v
 vvvc...~~~~~~~..ch'%>bbl@""""""&lbbbbcccc..~~ONO~~..c'evv
   vc....~~~~~~..c'''%bbllll"lllllbb>%'hc..~~NO~~~~..cvvv
   vcc...~~~~~~..+'4'bbbbbbl^lbbbbbb%'''c..~~~~~~~...cv
   vvcc..~~~~~~..cc'hbbbbbblllbbbbbbb'4'+..~~~~Q~...ccv
  vvv'+...~xo~~~..c+cbb%]bbbbbbb}%bbbh'cc..~~~x~~..ccvv
  vvd'c....qx~~~~...ck''%bbbbbbb%''icc+c..~~~P~~...+'vvv
  v'''cc+c.~~~~~~~..+'7''cc%)%cc''5'+....~~~~~~....c'dvv
  v%'`'''c~~~~~x~~..cc''kcj'''jci''cc...~~x~~~~.c+cc'''v
  vv<''dvc~~~~~~RS~..c+ccc''6''ccc+c..~~SR~~~~~cc'''`'%v
   vv%'vvc~~~~ww~R~~.....cc'''cc.....~~~R~ww~~~cvvd''<vv
    vvvv cxx~~www~x~~.....c+c+c.....~~~x~www~~xx vv'%vv
          xxx~www~~~~~~~~.......~~~~~~~~~www~xxx  vvvv
         xxKK~~~~~~~~~~~~~..L..~~~~~~~~~~~~~~JJxx
         xKKKKx~~~~~P~~~N~~~MM~~~~~~nx~~~~~xJJJJx
         xKKKKxx~~~~~x~~OO~~~L~~~~~~xp~~~~xxJJJJx
         xxKKxxxxc..~~Q~~N~~~MM~~~~~~..~~~xxxJJxx
          xxxx  vcc..~~~~OO~~~L~~~~~..ccccc xxxx
               vv'+....~~~N~~~MM~~....+'vv
              vve'c.....~~OO~~~L~.....c'gvv
              v'''cc+c.....N.......c+cc'''v
              v%'1'''cc...........cc'''3'%v
              vv{''evvcccc+ccc+ccccvvg''[vv
               vv%'vvvvvv'''2'''vvvvvv'%vv
                vvvv    vf'''''fv    vvvv
                        vv'%(%'vv
                         vvvvvvv
ENDMAP

Re: Favorite Vaults

PostPosted: Thursday, 21st April 2016, 05:25
by PleasingFungus
Scalding Steam wrote:nrook_zot_tub

excellent username/post combo

Re: Favorite Vaults

PostPosted: Thursday, 21st April 2016, 09:36
by Sar

Re: Favorite Vaults

PostPosted: Saturday, 23rd April 2016, 01:05
by genericpseudonym


To really work that vault needed some glass walls and runed doors so the player actually sees the party. I got it once and all of the inhabitants charged out at me (past a fork in a corridor) before I even saw the vault.

It could probably also do with some custom monster names. Instead of a human with a robe, make him a "bartender" with a robe, etc.

Re: Favorite Vaults

PostPosted: Saturday, 23rd April 2016, 06:18
by PleasingFungus

Re: Favorite Vaults

PostPosted: Sunday, 24th April 2016, 10:09
by Sar
I never gotten the theme of the vault, I admit, and reading the description, I never would by myself. It's a bad vault in that regard. I just liked meeting all the low-level uniques that didn't generate otherwise in Vaults. I know other players liked it too, every time a new player would get that vault they'd post a screenshot of it.

Re: Favorite Vaults

PostPosted: Sunday, 24th April 2016, 14:43
by dynast
I like the pakellas vaults that have stuff fighting each other.

Re: Favorite Vaults

PostPosted: Sunday, 24th April 2016, 17:31
by scorpionwarrior
Everyone knows castle vaults are the best vaults. Love the one in depths that's full of giants and dragons

Re: Favorite Vaults

PostPosted: Sunday, 24th April 2016, 21:22
by ldf
trove_garden
Ruined though.

Re: Favorite Vaults

PostPosted: Sunday, 24th April 2016, 22:25
by Sar
How lame, the whole point of that trove was to teach people that troves aren't worth it.

Re: Favorite Vaults

PostPosted: Sunday, 24th April 2016, 22:35
by crate
don't worry, dragon slaying trove still exists
river trove just didn't try to give you good items
dragon slaying trove explicitly gives you items that will not be useful, it actually tries to prevent almost all potentially-useful items from being part of its loot

Re: Favorite Vaults

PostPosted: Monday, 25th April 2016, 03:02
by gammafunk
dynast wrote:I like the pakellas vaults that have stuff fighting each other.


I had fun making those. There's one with a monster fighting an orange crystal statue, and one with monster fighting a lightning spire. When I tested it with each monster getting like 20 fights, you'll never guess which of the following monsters went undefeated versus the spire:

  Code:
MONS:   gargoyle ; nothing / deep elf knight ; nothing / manticore / cyclops \
        / hydra / deep elf annihilator ; nothing / very ugly thing \
        / fire dragon / ice dragon / boulder beetle / sphinx \
        / tengu reaver ; nothing


crate wrote:don't worry, dragon slaying trove still exists
river trove just didn't try to give you good items
dragon slaying trove explicitly gives you items that will not be useful, it actually tries to prevent almost all potentially-useful items from being part of its loot


I'm curious crate, are there any vaults that you genuinely like in crawl, or if there are several, any common theme to the ones you like?

Re: Favorite Vaults

PostPosted: Monday, 25th April 2016, 03:05
by ydeve
I like the nethack castle vaults in Depths

Re: Favorite Vaults

PostPosted: Monday, 25th April 2016, 03:08
by Rast
ydeve wrote:I like the nethack castle vaults in Depths

I like all nethack vaults.

Especially sokoban.

Re: Favorite Vaults

PostPosted: Tuesday, 26th April 2016, 06:34
by crate
I'm curious crate, are there any vaults that you genuinely like in crawl, or if there are several, any common theme to the ones you like?

There are only a few that I really like.

Ambush vaults containing all three < are good (must contain all three <, rip oldsnake ending, you are missed since you were the best but are now ruined), though I'm not sure those happen much (at all?) any more. It's not as good if the vault is bigger than the player LOS upon entering the floor (avoid spoilers). Ambush vaults containing fewer < are okay but really they should just have all three of them since otherwise the ambush is not very ambushy.

v:5 is fun for similar reasons. Some of the quadrants are spoilery but at least it is an obviously good place to use ?mapping anyway so you can see the terrain, and the goodness of terrain (for the player) has a strong negative correlation with the dangerousness of the vault so it's not too bad.

Portal "vaults" could be pretty cool if they weren't actually vaults, but I guess that is sort of not the answer you want.

Vaults that make me tempted to look up the vault description in the .des file are bad, in general. Encompass vaults are really bad, smaller ones can have redeeming factors especially if they place few or no enemies (I still might want to look them up to make sure they don't place enemies, but that's because the other vaults in the game place enemies, so it's not directly the vault's fault).

Vaults containing lava are the worst thing ever and should be removed from crawl until lava no longer makes random smoke clouds because wow is it ever "fun" to prevent the player from using autoexplore (no, autoexploring into multiple hellions or multiple orc priests or whatever is not an acceptable alternative). Shallow water is bad too, but at least you can prevent autoexplore from doing dangerous things in that case, it just comes at the cost of potentially breaking autotravel (in my current CAO game I'm pretty sure I cannot autotravel between orc and lair because I got a shallow water pools vault on the same floor as lair, and it actually cuts off the stairs). No, autoexploring into shallow water is not an acceptable fix for the vaults.

I don't complain about vaults in general much because I know they are not going away and I can understand why, even if I don't agree, so it's really mostly just whining at this point (since it won't accomplish anything). But you did ask.

The dragonslaying trove comment is mainly just me being mad since I've actually gotten it at least once and it was very memorable because my god the loot is terrrrrrrrible. I don't understand why it exists, since it is actually worse than a trove mimic, even a trove mimic that you didn't find until you were ready to pay to enter the trove. That particular vault is very deserving of complaints, especially since a trove that had better loot was recently improved for having loot that was too bad.

If you never got dragon-slaying trove but got river trove you might think I'm joking, but I'm actually not, especially since it can't even give good arrows/bolts any more since those don't exist.

Re: Favorite Vaults

PostPosted: Wednesday, 27th April 2016, 19:45
by PleasingFungus
dragon trove (trove_hunter_1) will on average give maybe two pieces of good_item armour, which is... something? agreed it doesn't look very good. it's apparently one of the oldest troves, added as part of the first set.

trivia: it originally had a chance of giving "hand crossbow good_item" and/or "dart good_item"

Re: Favorite Vaults

PostPosted: Sunday, 15th May 2016, 14:42
by Eyesburn
damn kraken killed them all !
Image

edit: too bad I didn't record vault full with monsters, just started a game saw vault full of dudes, went to explore floor and when I came back all were dead

Re: Favorite Vaults

PostPosted: Sunday, 15th May 2016, 23:15
by Sprucery
I like the vault with a Gozag altar, lots of gold and some shops that have especially high prices.

Re: Favorite Vaults

PostPosted: Sunday, 15th May 2016, 23:41
by neongrey
I don't want it to go to gammafunk's head but I really like that one Pakellas overflow vault with the lightning rod and the ood monster, I always like to hang out and see who wins.

Re: Favorite Vaults

PostPosted: Sunday, 15th May 2016, 23:43
by Malevolent
neongrey wrote:I don't want it to go to gammafunk's head but I really like that one Pakellas overflow vault with the lightning rod and the ood monster, I always like to hang out and see who wins.


It's not the only one, there are other types of "experiments" Pakellas conducts, and yes, they are a very nice touch indeed.

Re: Favorite Vaults

PostPosted: Monday, 16th May 2016, 16:53
by Reptisaurus
Sprucery wrote:I like the vault with a Gozag altar, lots of gold and some shops that have especially high prices.


The Platinum Reserve is a reference to the Webcomic Achewood, which is the greatest thing in the whole world.

Re: Favorite Vaults

PostPosted: Monday, 16th May 2016, 17:10
by neongrey
Malevolent wrote:
neongrey wrote:I don't want it to go to gammafunk's head but I really like that one Pakellas overflow vault with the lightning rod and the ood monster, I always like to hang out and see who wins.


It's not the only one, there are other types of "experiments" Pakellas conducts, and yes, they are a very nice touch indeed.


I've only ever seen the lightning spire one! But yeah, rereading the thread I see more of them too. Nice, they're a lot of fun.