PSA: zero skill blowgun now useless


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Post Monday, 28th March 2016, 10:39

PSA: zero skill blowgun now useless

As of commit number 3ae59fa
Scale poison needles with throwing skill
Instead of having poison needles do a fixed amount of poison, now the
amount of poison delivered scales heavily with Throwing skill and slightly
less heavily with launcher enchantment.

The practical impact of this is that poison needles are worse at very low
skill, break even at around 8 skill, and then are better at higher skill.
And also blowgun enchantment matters.


Eg. zero skill blowguns are now useless against at least ogres and probably useless all around. Maybe time to revisit Assassin background skill distribution?

Dungeon Master

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Post Monday, 28th March 2016, 11:10

Re: PSA: zero skill blowgun now useless

Zero skill blowguns aren't actually useless, but they're significantly weaker, delivering only a very small amount of poison.

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Post Monday, 28th March 2016, 11:46

Re: PSA: zero skill blowgun now useless

Main purpose of zero skill blowgun has been taking down ogres, uniques and orc warriors, since most everything else was either resistant/immune or not a threat, like rats/quokkas.

Hitting an ogre with 5 poison needles now will not even scratch its green health bar and was previously deadly. Meaning that it will also not scratch Sigmund/orc warriors, and will only slightly inconvenience Terence. Ofc I have only played very small amount of games with new blowgun, but I feel its use spectrum has been narrowed into uselessness.

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Post Monday, 28th March 2016, 11:50

Re: PSA: zero skill blowgun now useless

So, more kiting.
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Abyss Ambulator

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Post Monday, 28th March 2016, 12:20

Re: PSA: zero skill blowgun now useless

Hmm.. any reason not to just tie blowgun skill with your chance of actually hitting the target, rather than the effectiveness of the needle? Or if you want, a combination of both but let needles remain fairly effective as a baseline, and increase in deadliness as your aim goes up, meaning poison needles actually remain useful for taking down larger HD monsters if you put the skill into it.

In this way, your chance of landing 5 needles on an early ogre is lower, but if you manage to hit it a few times, you still do some damage. Kind of takes care of the cheapness of early blowguns against uniques etc, but still allows a player a fighting chance, especially if they use some tactics when targetting the monster.

Dungeon Master

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Post Monday, 28th March 2016, 12:37

Re: PSA: zero skill blowgun now useless

daggaz: I think it's okay that needles require some modest skill investment. As far as I understand the idea is that if you're a non-As and come across some early needles, then you may train the skill for a bit until you can use needles to kill ogres, orc warriors like you could before. We will see how it pans out.

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Post Monday, 28th March 2016, 12:51

Re: PSA: zero skill blowgun now useless

when do monsters get this change

Dungeon Master

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Post Monday, 28th March 2016, 13:07

Re: PSA: zero skill blowgun now useless

I haven't yet done any real analysis of the impact of this change on monsters; I didn't see monster blowgun use as particularly problematic so I didn't want to rock the boat too much; it's pretty much just kobolds, sonja, and spriggan riders that use blowguns right now, IIRC, so we'd have to see how the scaling impacts those monsters.

Do you have suggestions about what the blowgun effectiveness of those monsters should be?

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Post Monday, 28th March 2016, 13:11

Re: PSA: zero skill blowgun now useless

it was primarily a joke...

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Post Monday, 28th March 2016, 13:34

Re: PSA: zero skill blowgun now useless

Well, you dont sit in front of a monster spitting needles until it drops dead. As daggaz pointed out, reducing accuracy would be a more interesting change, but i would rather see poison needles have a chance to poison dependant of skill to make it similar to the other types or needles or see them removed, leaving curare to do the job.
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Post Monday, 28th March 2016, 13:48

Re: PSA: zero skill blowgun now useless

could just universalize the mechanics of status-inducing needles? so that plain poison needles check HD vs enchantment+throwing in addition to checking rPois? seems neater... but overall I like that blowguns won't be such a godsend to any early game character

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Post Monday, 28th March 2016, 13:56

Re: PSA: zero skill blowgun now useless

dpeg wrote:daggaz: I think it's okay that needles require some modest skill investment. As far as I understand the idea is that if you're a non-As and come across some early needles, then you may train the skill for a bit until you can use needles to kill ogres, orc warriors like you could before. We will see how it pans out.


I agree, they should. I just think it should affect accuracy more so than the damage.

Blades Runner

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Post Monday, 28th March 2016, 14:44

Re: PSA: zero skill blowgun now useless

You are right blowguns totally suck Mods always nerf everything good absolutely no reason to use them now they are total garbage hahahahaha hah hahaha hahah
Last edited by yesno on Monday, 28th March 2016, 14:53, edited 1 time in total.

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Post Monday, 28th March 2016, 14:49

Re: PSA: zero skill blowgun now useless

yesno wrote:You are right blowguns totally suck Mods always nerf everything good absolutely no reason to use them now they are total garbage hahahahaha hah hahaha hahah


Shhh..

Blades Runner

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Post Monday, 28th March 2016, 14:53

Re: PSA: zero skill blowgun now useless

what? i didn't say anything :o

Ziggurat Zagger

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Post Monday, 28th March 2016, 14:54

Re: PSA: zero skill blowgun now useless

shoutless wakeups are already a nonthing, so no need to be quiet about it

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Post Monday, 28th March 2016, 14:56

Re: PSA: zero skill blowgun now useless

since when? i did actually mention it a couple times in webtiles chat but no response, i wasn't sure if shoutless needle wakeups were intentional or not. i'll def miss them a bit

Ziggurat Zagger

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Post Monday, 28th March 2016, 14:57

Re: PSA: zero skill blowgun now useless

idk, it was a somewhat recent change

Blades Runner

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Post Monday, 28th March 2016, 15:01

Re: PSA: zero skill blowgun now useless

oh well. that change probably will have way more impact on how likely i am to use blowguns than the change to their poison application

Crypt Cleanser

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Post Monday, 28th March 2016, 17:04

Re: PSA: zero skill blowgun now useless

Is the point of this change to make blowgun damage scale with throwing level, same as other ranged weapons?

Dungeon Master

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Post Monday, 28th March 2016, 17:19

Re: PSA: zero skill blowgun now useless

Mod note: removed a derailing subthread and emailed the relevant parties.

Wahaha: That's part of the point. The other point is to make finding a blowgun and poison needles not sufficient to single-handedly clear d:1-d:10 w/o any investment.
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Dis Charger

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Post Monday, 28th March 2016, 23:41

Re: PSA: zero skill blowgun now useless

Side note: finding an additive brand (Elec, Drain or Venom) on a fast weapon (dagger or whip) is still tantamount to clearing d:1-10 without any investment.
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Post Tuesday, 29th March 2016, 00:10

Re: PSA: zero skill blowgun now useless

So is a good-sized stack of javelins...
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Ziggurat Zagger

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Post Tuesday, 29th March 2016, 05:55

Re: PSA: zero skill blowgun now useless

So what about curare needles, are they scaled with Throwing as well (I hope they are)?
DCSS: 97:...MfCj}SpNeBaEEGrFE{HaAKTrCK}DsFESpHu{FoArNaBe}
FeEE{HOIEMiAE}GrGlHuWrGnWrNaAKBaFi{MiDeMfDe}{DrAKTrAMGhEnGnWz}
{PaBeDjFi}OgAKPaCAGnCjOgCKMfAEAtCKSpCjDEEE{HOSu
Bloat: 17: RaRoPrPh{GuStGnCa}{ArEtZoNb}KiPaAnDrBXDBQOApDaMeAGBiOCNKAsFnFlUs{RoBoNeWi

Abyss Ambulator

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Post Tuesday, 29th March 2016, 12:15

Re: PSA: zero skill blowgun now useless

Dare I ask why blowguns use Throwing and not their own skill?
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Post Tuesday, 29th March 2016, 12:37

Re: PSA: zero skill blowgun now useless

Airwolf wrote:Dare I ask why blowguns use Throwing and not their own skill?

FWIW they used to have their own skill until DCSS 0.6. I would support bringing back Blowguns skill. (Generally, I like "increase the number of places to spend exp" more than "cut exp from the game" as a solution to the perceived "too much exp" problem.)
DCSS: 97:...MfCj}SpNeBaEEGrFE{HaAKTrCK}DsFESpHu{FoArNaBe}
FeEE{HOIEMiAE}GrGlHuWrGnWrNaAKBaFi{MiDeMfDe}{DrAKTrAMGhEnGnWz}
{PaBeDjFi}OgAKPaCAGnCjOgCKMfAEAtCKSpCjDEEE{HOSu
Bloat: 17: RaRoPrPh{GuStGnCa}{ArEtZoNb}KiPaAnDrBXDBQOApDaMeAGBiOCNKAsFnFlUs{RoBoNeWi

Abyss Ambulator

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Post Tuesday, 29th March 2016, 12:57

Re: PSA: zero skill blowgun now useless

Seems like a good start towards nerfing Throwing, too.

Sar

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Post Tuesday, 29th March 2016, 13:00

Re: PSA: zero skill blowgun now useless

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Abyss Ambulator

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Post Tuesday, 29th March 2016, 22:06

Re: PSA: zero skill blowgun now useless

Boy I sure do love running from unkillable monsters...
remove food

Slime Squisher

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Post Thursday, 28th April 2016, 01:36

Re: PSA: zero skill blowgun now useless

Does this nerf affect curare in any way?

Vaults Vanquisher

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Post Thursday, 28th April 2016, 17:37

Re: PSA: zero skill blowgun now useless

So approximately what blowgun skill will one need now to get the former effectiveness?

Cocytus Succeeder

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Post Thursday, 28th April 2016, 17:56

Re: PSA: zero skill blowgun now useless

8, it´s written in the commit in the first post
screw it I hate this character I'm gonna go melee Gastronok

Dungeon Master

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Post Friday, 29th April 2016, 23:25

Re: PSA: zero skill blowgun now useless

Lasty wrote:Zero skill blowguns aren't actually useless, but they're significantly weaker, delivering only a very small amount of poison.

they're pretty useless.

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Post Saturday, 30th April 2016, 08:40

Re: PSA: zero skill blowgun now useless

They´re still somewhat decent against early things susceptible to poison like ants or scorpions.
And I guess if you lack any form of ranged attack, engaging an orc warrior at 90% health is better than engaging one at 100%.
But yes generally they're pretty much useless.
screw it I hate this character I'm gonna go melee Gastronok

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