Snake Sneak
Posts: 91
Joined: Monday, 7th March 2016, 19:10
God of Gluttony
Input is very welcome! I'm just posting brainstormage here.
Cheers
Basic Ideas:
- give a reason to eat/use permafood before the endgame
- make being engorged, and the ability to get there, mean something other than "you don't have to eat for a longer period of time and can cast a few more spells"
- make hunger an actual hindrance & make hunger-drainers a more direct threat
- have a god with a personality who isn't Xom
- make already-existing items useful in more ways
Altar:
a platter with a roast chicken on it (or a turkey leg, like you'd see in side-scrolling beat-'em-up games)
Restrictions:
no Mu/Va (can't eat)
Faith:
- Gain Piety by resting, staying Engorged, offering tasty sacrifices, and by trying many types of 'food'
- Incur penance for making more than 3 stashes on a floor, falling into Near Starving or Starving, offering a boring or subpar sacrifice, or not resting enough
- Incur wrath for flying, letting monsters devour items, Starving, withholding pizza as a sacrifice, offering chunks of flesh as a sacrifice, or drinking potions of experience
Traits:
- Get stats/HP/Stealth reinforced for being a good junk food junkie
- Get abilities but have to pay for them by tactically managing hunger and/or penance
- This god is a fat fatty fatterton who eats vicariously through you, the adventurer. Its function is to enable you to eat more and laze around more while becoming as efficient and tacticool as possible with your dungeon-delving culinary adventures.
- This god asks for a tasty sacrifice every 500-3000 turns; you must offer it your finest "food". Its tastes could be generated each game, with it whispering to you about the THINGS it would like to EAT. It likes variety, so don't give it the same thing over and over. You can offer a known potion of poison or a known potion of degeneration as a sacrifice if you haven't already.
Piety Ranks & Abilities:
Snackolyte [*.....]
Innate: You now take (XL) times as long to eat, but heal HP directly from eating as if you were a Ghoul. If you heal any HP this way, you become Slow and Exhausted as if you'd just berserked.
Innate: You now get free SH equal to (0.5 + [Invocations / 2]).
Taste Tester [**....]
Innate: You have Gourm+ and can become Engorged from chunks. If you allow yourself to become Very Hungry or worse, your Max HP degenerates rapidly, only returning some time after you've been Engorged.
Innate: If awakened by enemy attack, you automatically berserk. This makes you Very Hungry if you weren't already and supersedes clarity.
* Ability #1: Once per ([28 - XL] * 100) turns, you can devour a mundane item (ammunition, scroll, edible, etc.).
Platterfingers [***...]
Innate: Potions of poison behave as potions of ambrosia. Potions of degeneration behave as potions of beneficial mutation. (considering removing this bit)
* Ability #2: Once per ([30 - XL] * 100) turns, you can devour a stash of gold to Engorge yourself and heal (XL)% HP. The stash must contain at least [(XL^2) * 5] gold, or it will be ineffective.
Journeymaw [****..]
Innate: Your Max HP is bolstered by Piety as if you had extra ranks in Fighting equal to (Piety / 100).
* Ability #3: Once per ([32 - XL] * 100) turns, you can devour weapons and armour, stripping them of any positive enchantments they had. For every +1 of enchantment on the weapon or armour, you have an (Invocations)% chance to receive a scroll of enchant weapon or armour, respectively. If you devour (an) item(s) with total enchantment +4 or greater, you have a (total enchantment * 5%) chance of randomly mutating.
Ravenous [*****.]
* Ability #4: Once per ([34 - XL] * 100) turns, you can devour a book, wand, or staff. This restores (Invocations * 2)% MP and contaminates you heavily.
Prime Palate [******]
* Ability #5: Once per ([36 - XL] * 100) turns, you can devour an evokable item. This evokes the item as if you had 27 in Evocations and contaminates you heavily.