mageykun wrote:Most hated? I think I'd have to go with Mara. He's so ridiculously powerful and impossible to kill, his appearance always signals a speedy retreat, and the liberal application of travel exclusions. Pretty much every character I've had that's survived to the vaults has a floor somewhere with a level annotation reading {Mara, freaking Mara!}
I'm partial to Crazy Yiuf. At one point I had a string of 10 games or so where he showed up every time. He sorta became an old friend. "Hello again! *Axe to face* Thanks for the chaos staff and cloak- see you soon!"
I like to give uniques credit with inscriptions when I take their loot- I feel it adds to flavor. If I managed to take Sigmund's scythe, I want it to say {Sigmund's}!
Really?
My favorate is Mara. Unlike Sigmund, who I know I can't beat and will run away from, or Meneas, who I teleport away from, every time I face Mara I think I have a chance of killing him. That doesn't mean he's not difficult for me, quite the opposite. Most of the time, I end up having to run away.
Plus, he gave me the best story ever:
I'm a MuNe. I'd tried to fight Mara numerous times, and each time one of us ran away. After one praticulary disasterous attempt in which I almost was killed by my own freezing cloud, I went upstairs to heal before returning to the floor. No sign of Mara. I was rather paranoid, not being sure as to if he can cast invisibility. Eventually, after combing through the entire level, I find myself back where I started. I found two items there: a robe, and a runed demon blade. There wasn't even a body. I felt a bit sad there. He didn't get a climatic end or a dramatic battle. He was killed offscreen by a cloud spell.
Sad end.
evilmike wrote:If I had to pick a favourite, it would probably be Mara. Most of the really unique uniques have one special ability. Mara gets three (!), and all of them are cool.
So true. Far as I'm concerned, every unique should have at least one unique special ability.