Iron Golem (Player Race: Redraft)
A large non-living golem, carved of solid iron and compelled to life through magic. Their non-living nature makes them immune to many forms of change, additionally they level, learn and even move slowly and have strong defenses based on their solid nature.
Weirdness/Mutations:
Stats:
20 STR, 20 INT, 20 DEX (EXACTLY) Iron Golems do not get a job contribution, nor do they gain any stats by leveling up (though they do gain HP, MP and AC).
Apts:
Weirdness/Mutations:
- Large Size - Same size as an ogre, offering the same ability to use large weapons, attack from shallow water; with drawbacks of reduced armour slots and dodging.
- Ungrowing - You don't gain any stats from leveling up.
- Iron Body - + 5 + (3/4 XL) AC.
- Slow I
- Slow Regeneration II - You don't regenerate when enemies are in LoS.
- Nonlife - You are neither living, nor undead. No Potions, no Hunger, rPois (Immune), Sustat, rN(immune), rRot(immune), rMut(immune), rCorr- (you corrode more easily than living).
- Magical - As you are magical by nature, you do not lose contam, except through magical explosions.
Stats:
20 STR, 20 INT, 20 DEX (EXACTLY) Iron Golems do not get a job contribution, nor do they gain any stats by leveling up (though they do gain HP, MP and AC).
Apts:
- Code:
IG: Fighting: 0, Short: -1, Long: -1, Axes: -1, Maces: -1, Polearms: -1, Staves: -1, Slings: -1, Bows: -1, Xbows: -1, Throw: -1, Armour: -3*, Dodge: -3*, Stealth: -2*, Shields: -2*, UC: -1, Splcast: 0, Conj: -1, Hexes: -1, Charms: -1, Summ: -1, Nec: -3*, Tloc: -3, Tmut: -3, Fire: -1, Ice: -1, Air: -3*, Earth: 2, Poison: -3*, Inv: -1*, Evo: 2, Exp: -2*, HP: 5!, MP: 2!
I'm beginning to feel like a Cat God! Felid streaks: {FeVM^Sif Muna, FeWn^Dithmenos, FeAr^Pakellas}, {FeEE^Ashenzari, FeEn^Gozag, FeNe^Sif Muna, FeAE^Vehumet...(ongoing)}