Joined: Saturday, 11th October 2014, 06:12
Location: Brazil. RS, Santa Cruz do Sul.
Green - Core resistance and a breath weapon that will trivialize most threats. This color is all about survivability.
White - Core resistance, removes cold blooded, highest ice aptitude in the game.
Black - Rare resistance, and a breath weapon that can kill anything that is not relec(if used correctly, that is).
Pale - Trivial resistance, evo boost and the most useful breath in the game. White, black and pale are very close to each other but i rated them from least to most scummable behavior.
Grey - No resistances, AC boost that stays relevant during the whole game, can scum deep water like a pode and cant be engulfed.
Yellow - Rarely useful resistance, useful breath.
Purple - MR boost that stay trivial during good part of the game, evo boost, weak situational breath. Great as a starting spellcaster. Grey, yellow and purple are the colors that are probably the best on the later stages of the game but suffer at the beginning in comparison to the others.
Mottled - Rare and Trivial resistance, worst breath weapon which requires melee range that goes the opposite way of how a breath weapon is used, with only the situational effect of revealing invisible enemies(as long as you dont miss) No evo boost, no extra parts(fangs, wings, etc), nothing that can redeem this from being at the bottom.