Another Large Magic-Using Race Attempt
Flavour: Giant and stealthy, cave-dwelling nephilim stick to the shadows and are very versatile in general.
Weirdness/Mutations:
- Nightstalker (Alt) - The LoS reduction of Nightstalker III, no stealth boost.
- High Base Stealth - Stealth Skill boosts sneak more than humans (on par with vampires).
- Large Size - You are as large as a Ogre. (May use Giant (Spiked) Clubs and throw large rocks). Hats, Robes, Dragon Armour and Cloaks as only armour slots.
- Blood Magic - Race has no MP. Casts from HP, instead.
- Giant Bite - Base (1 + XL/3) auxiliary attack.
- Supernaturally Acute Eyesight - SInv.
- Devour - You eat enemies killed in melee directly. (Heals you by 2dHD and adds nutrition similar to number of chunks the monster would create if butchered.)
- Daze - Bright lights greatly lower your accuracy (Acc- during Halo, while under the effect of Corona, after being hit by fire without rF+ or higher.)
- Cold Affinity - rF- rC+.
Stats:
10 STR, 8 INT, 10 DEX; Gain 1 STR/DEX every 3rd level.
God-Restrictions:
You can’t follow the shining one (you hate the light).
Aptitudes:
- Code:
Np: Fighting: 1, Short: -2, Long: -1, Axes: 2!, Maces: 1, Polearms: 1, Staves: 2!, Slings: 1, Bows: -1, Xbows: -1, Throw: 1!, Armour: -1, Dodge: 1, Stealth: 4, Shields: 0, UC: 1!, Splcast: -2, Conj: -1, Hexes: 3, Charms: -2, Summ: -2*, Nec: 1, Tloc: 3, Tmut: 1, Fire: -3*, Ice: 2!, Air: -1, Earth: 1, Poison: 1, Inv: -1, Evo: -1, Exp: -1, HP: 3!, MP: N/A