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It's time to show them
Posted:
Saturday, 20th February 2016, 22:57
by gammafunk
Players do not have proper respect for this masterpiece of design that we roll every day with our golden commits. Tavern we'll show this HOP that he can't mess with the devteam, do your worst!!!
Re: It's time to show them
Posted:
Saturday, 20th February 2016, 23:42
by wizzzargh
The extended post-post-endgame has long been a breeding ground for insolence and badwrongfun. To strike fear into the hearts of players once again you must release the forbidden post-post-post-endgame content, like Orbs of Hellfire, Oklobstorm Dryads, Hydrataur Sharpshooters, Living Singularities, and so on.
These frivolous and obscene examples of Balancecrime must not be tolerated!
Re: It's time to show them
Posted:
Sunday, 21st February 2016, 00:31
by nago
I seriosly hope this is paint work and not real scumming
Re: It's time to show them
Posted:
Sunday, 21st February 2016, 00:57
by xentronium
- Code:
119197 | Zig:25 | Noticed Uxen the pandemonium lord
119197 | Zig:25 | Noticed Ydiet the pandemonium lord
267632 | Zig:24 | Noticed Dick the pandemonium
427070 | Zig:26 | Noticed Ishat the pandemonium lord
Re: It's time to show them
Posted:
Sunday, 21st February 2016, 01:00
by tabstorm
nago wrote:I seriosly hope this is paint work and not real scumming
It's real:
http://dobrazupa.org/morgue/Piginabag/Piginabag.txtNote the ~1300 potions of experience and 60 zigs completed.
Re: It's time to show them
Posted:
Sunday, 21st February 2016, 01:03
by Sar
Huh. Thought spirit would be considered bad for megazigs.
Posted:
Sunday, 21st February 2016, 07:35
by Turukano
tabstorm wrote:Note the ~1300 potions of experience
Piginabag was right not to quaff them because this would have wasted 1235 turns, leading to a worse final score.
Re: It's time to show them
Posted:
Sunday, 21st February 2016, 11:10
by dpeg
The worst thing about game developing are the players.
gammafunk: Show 'em gammafuckers!
Re: It's time to show them
Posted:
Sunday, 21st February 2016, 11:42
by nago
Jesus.
Very weird equipment and spells choices for a char like that.
I thought Makhleb was mandatory for surviving mega-zigs. How the heck he manages to stay alive without HP on kill or Death's Door? Just with PbD?
Re: It's time to show them
Posted:
Sunday, 21st February 2016, 12:47
by Croases
It just occurs to me that this could make an amazingly ridiculous marriage proposal.
In fact, I'm not entirely sure that image isn't one. What's your answer, gammafunk?
Re: It's time to show them
Posted:
Sunday, 21st February 2016, 12:54
by kuniqs
nago wrote:Jesus.
Very weird equipment and spells choices for a char like that.
I thought Makhleb was mandatory for surviving mega-zigs. How the heck he manages to stay alive without HP on kill or Death's Door? Just with PbD?
First, I thought he scummed the Abyss. Then, I thought he used Bribe Branch on hard zig floors (I don't know if you can bribe the zig, sorry). Then, I thought he abused darkness.
What happened is that he found appropiate equipment, got Shadow, Augmentation and PbP mutations and abused Necromutation, Tornado & Shatter.
He has max spellpower on his spells and +12 slaying from Augmentation alone at full hp.
Impressive. I'd like to play this char just to check out how it feels. I'm curious why he wears the harm amulet, though.
Re: It's time to show them
Posted:
Sunday, 21st February 2016, 13:20
by dynast
Ok you gozag casuls, let me explain. You cant bribe zigs, but considering how many enemies are inside one you dont have to, gold distraction is too strong to the point of paralyzing enemies, but the thing is that he has nightstalker and powered by death, also he can quaff potions in necroform. If you watch him play you will notice it is a vacuum cleaner simulator.
Re: It's time to show them
Posted:
Sunday, 21st February 2016, 13:26
by carbonbasedlifeform
Only 20 hours?
Re: It's time to show them
Posted:
Sunday, 21st February 2016, 14:34
by tabstorm
nago wrote:Jesus.
Very weird equipment and spells choices for a char like that.
I thought Makhleb was mandatory for surviving mega-zigs. How the heck he manages to stay alive without HP on kill or Death's Door? Just with PbD?
PBD and gold distraction combined with Tornado, Shatter and 60 MP get the job done
Posted:
Sunday, 21st February 2016, 14:55
by Turukano
carbonbasedlifeform wrote:Only 20 hours?
The game is not finished yet.
Piginabag, you only insulted gammafunk (for whatever reason). What about insulting the entire universe in alphabetical order like
Wowbagger the Infinitely Prolonged ?
Re:
Posted:
Monday, 22nd February 2016, 19:54
by Piginabag
Turukano wrote:carbonbasedlifeform wrote:Only 20 hours?
The game is not finished yet.
Piginabag, you only insulted gammafunk (for whatever reason). What about insulting the entire universe in alphabetical order like
Wowbagger the Infinitely Prolonged ?
Unfortunately there aren't enough tiles in D:1 to fit that many names. Space is precious, and I do welcome pixel art suggestions.
Posted:
Monday, 22nd February 2016, 20:04
by Turukano
Here's a part of the actual dump:
- Code:
Dungeon Crawl Stone Soup version 0.18-a0-1390-gc02854d (webtiles) character file.
Piginabag the Meteorologist (DsAs) Turns: 847815, Time: 1 , 03:32:02
HP: 297/297 (298) AC: 22 Str: 21 XL: 27
MP: 75/75 EV: 39 Int: 39 God: Gozag
Gold: 1732819 SH: 40 Dex: 42 Spells: 11 memorised, 6 levels left
rFire + + + SeeInvis + y - +4 broad axe of Wumun {flame, *Noise MP+9 Str+3 Dex+7}
rCold + + + Gourm . U - +4 moon troll leather armour {Spirit, Regen++ MP+5}
rNeg + . . Faith . d - +18 shield of the gong {rElec rN+ MR+ EV-5}
rPois + Spirit + (helmet restricted)
rElec + Dismiss . b - +2 cloak "Baizap" {rF+ Str+6 Dex+3}
rCorr . Reflect . (gloves unavailable)
rMut + Harm + (boots unavailable)
SustAt . Clarity + F - amulet "Naawnueseo" {Harm *Drain Str+2}
MR +++++ o - ring of Miofyami {Wiz MP-9 Dex+7 SInv}
Stlth ++++++++++ q - ring "Pidweutz" {Str+10 Int-4 Dex+4}
@: deflect missiles, almost entirely resistant to hostile enchantments,
uncannily stealthy
A: antennae 2, beak, claws 3, hooves 3, thin metallic scales 3, camouflage 2,
agile 2, berserk 1, blink, clarity, clever 2, cold resistance 3, deformed body,
deterioration 1, fire resistance 3, high mp 3, magic resistance 3, mutation
resistance 3, nightstalker 3, sense surroundings 3, poison resistance, powered
by death 3, regeneration 3, robust 2, screaming 1, shaggy fur 3, electricity
resistance, strong 2, wild magic 3, augmentation 3, sturdy frame 3
a: Blink, Potion Petition, Call Merchant, Bribe Branch, Renounce Religion
}: 15/15 runes: decaying, slimy, silver, golden, iron, obsidian, icy, bone,
abyssal, demonic, glowing, magical, fiery, dark, gossamer
You are on level 1 of the Dungeon.
You worship Gozag.
Gozag is noncommittal.
You are not hungry.
You have visited 17 branches of the dungeon, and seen 88 of its levels.
You have visited Pandemonium 4 times, and seen 32 of its levels.
You have visited the Abyss 2 times.
You have completed 86 ziggurats, and seen 2322 of their levels.
You have also visited: Labyrinth, Ossuary and Wizlab.
You have collected 5054275 gold pieces.
You have spent 10529 gold pieces at shops.
You have paid 3310113 gold pieces to Gozag.
Inventory:
Hand Weapons
y - the +4 broad axe of Wumun (weapon) {flame, *Noise MP+9 Str+3 Dex+7}
(You found it on level 21 of a ziggurat)
It has been specially enchanted to burn those struck by it, causing extra
injury to most foes and up to half again as much damage against particularly
susceptible opponents. Big, fiery blades are also staple armaments of
hydra-hunters.
It affects your strength (+3).
It affects your dexterity (+7).
It affects your magic capacity (+9).
It may make noises in combat.
Armour
b - the +2 cloak "Baizap" (worn) {rF+ Str+6 Dex+3}
(You found it on level 6 of the Pits of Slime)
It affects your strength (+6).
It affects your dexterity (+3).
It protects you from fire.
d - the +18 shield of the gong (worn) {rElec rN+ MR+ EV-5}
(You found it on level 7 of a ziggurat)
It affects your evasion (-5).
It insulates you from electricity.
It protects you from negative energy.
It affects your resistance to hostile enchantments.
U - the +4 moon troll leather armour (worn) {Spirit, Regen++ MP+5}
(You found it on level 20 of a ziggurat)
It affects your magic capacity (+5).
It increases your rate of regeneration.
Jewellery
l - the amulet "Moafuula" {Reflect MP+9 Str+7 SH+3}
(You found it on level 15 of a ziggurat)
[amulet of reflection]
It shields you and reflects attacks.
It affects your strength (+7).
It affects your magic capacity (+9).
It affects your SH (+3).
o - the ring of Miofyami (right claw) {Wiz MP-9 Dex+7 SInv}
(You found it on level 25 of a ziggurat)
[ring of wizardry]
It improves your spell success rate.
It affects your dexterity (+7).
It affects your magic capacity (-9).
It lets you see invisible.
q - the ring "Pidweutz" (left claw) {Str+10 Int-4 Dex+4}
(You acquired it on level 1 of the Dungeon)
[ring of dexterity]
It affects your strength (+10).
It affects your intelligence (-4).
It affects your dexterity (+4).
F - the amulet "Naawnueseo" (around neck) {Harm *Drain Str+2}
(You found it on level 17 of a ziggurat)
[amulet of harm]
It increases damage dealt and taken.
It affects your strength (+2).
W - the ring "Kubelu" {Wiz *Drain rN+ SInv}
(You found it on level 16 of a ziggurat)
[ring of wizardry]
It improves your spell success rate.
It protects you from negative energy.
It lets you see invisible.
It causes draining when unequipped.
Wands
j - a wand of heal wounds (9/9)
B - a wand of hasting (5/9)
C - a wand of teleportation (9/9)
Scrolls
f - 2367 scrolls of fog
h - 958 scrolls of magic mapping
k - 1564 scrolls of recharging
m - 3438 scrolls of identify
r - 1647 scrolls of blinking
w - 3077 scrolls of remove curse
x - 548 scrolls of silence
G - 3257 scrolls of teleportation
I - 166 scrolls of immolation
L - 145 scrolls of acquirement
Potions
c - 1342 potions of experience (quivered)
i - 2567 potions of cure mutation
p - 308 potions of beneficial mutation
s - 172 potions of might
t - 85 potions of resistance
u - 70 potions of magic
A - 165 potions of brilliance
H - 92 potions of invisibility
J - 468 potions of curing
K - 180 potions of agility
O - 139 potions of haste
P - 67 potions of cancellation
Q - 262 potions of heal wounds
Miscellaneous
a - a legendary deck of escape {the Elixir}
e - a legendary deck of changes {the Elixir}
n - the horn of Geryon
v - a legendary deck of defence {Fortitude}
z - a crystal ball of energy
D - a legendary deck of defence {the Tomb, drawn: 2}
E - 120 phantom mirrors
M - a legendary deck of war {the Elixir}
N - a legendary deck of wonders {the Alchemist, drawn: 1}
R - a legendary deck of defence {the Tomb, drawn: 8}
S - a fan of gales
V - a disc of storms
X - a legendary deck of wonders {Wild Magic}
Comestibles
g - 211 bread rations
Skills:
O Level 27 Fighting
Level 18.9(21.2) Short Blades
Level 17.1(20.3) Long Blades
O Level 27 Axes
Level 16.8(25.4) Maces & Flails
Level 19.1(26.7) Polearms
Level 18.2(23.0) Staves
Level 6.5(19.5) Slings
Level 10.1 Bows
Level 7.0 Crossbows
O Level 27 Throwing
O Level 27 Armour
O Level 27 Dodging
O Level 27 Stealth
O Level 27 Shields
O Level 27 Unarmed Combat
O Level 27 Spellcasting
Level 17.1 Conjurations
O Level 27 Hexes
O Level 27 Charms
O Level 27 Summonings
O Level 27 Necromancy
Level 11.5 Translocations
O Level 27 Transmutations
Level 4.1 Fire Magic
Level 3.5 Ice Magic
O Level 27 Air Magic
O Level 27 Earth Magic
Level 3.9 Poison Magic
Level 6.1 Invocations
O Level 27 Evocations
You have 6 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Necromutation Trmt/Necr ########## 3% 8 None
b - Tornado Air ########## 8% 9 None
c - Shatter Erth ########## 8% 9 None
d - Deflect Missiles Chrm/Air ########## 1% 6 None
e - Haste Chrm ######## 1% 6 None
f - Statue Form Trmt/Erth ######### 1% 6 None
g - Borgnjor's Revivific Necr ########## 3% 8 None
h - Regeneration Chrm/Necr ########## 1% 3 None
i - Darkness Hex ########## 1% 6 None
k - Invisibility Hex ######## 1% 6 None
l - Dragon Form Trmt ########## 1% 7 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:5 Lair (8/8) D:11
Swamp (4/4) Lair:4 Spider (4/4) Lair:3 Slime (6/6) Lair:6
Orc (2/2) D:12 Elf (3/3) Orc:2 Vaults (5/5) D:13
Crypt (3/3) Vaults:3 Tomb (3/3) Crypt:3 Depths (5/5) D:15
Hell (1/1) Dis (7/7) Hell Geh (7/7) Hell
Coc (7/7) Hell Tar (7/7) Hell Zot (0/5) Depths:5
Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Pakellas
Qazlal
Ru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Jiyva
Shops:
D:1 %(*%?%}%!!(%=[%}%%%%}%(!%?[%%[*===!%:[(*((:%(*(%*[[(%=[!%=%%[*[%!}%[(*?%(((**=*!*=%}??![=(}(}[[[[=(([[=??%=%!%*%=%([[%%*[(=[**((%%=?=?[[%=%==(%*[%%![=?=[*}([*%%:!([*=(=%[(?*%%!}[:%=*[:%*:!%*(*%[[[**%!(:
D:7 :*(%* D:11 [ D:12 [ D:14 ( D:15 ([ Orc:1 } Orc:2 =(*[=
Elf:3 =( Lair:8 *[( Vaults:1 *[(* Vaults:3 [ Vaults:4 [ Vaults:5 [=(:}
Depths:1 (*[([ Depths:5 =?
Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:3 Depths:4
Pandemonium: Depths:1 Depths:3
Ziggurat: D:1
Annotations:
D:2 1 exclusion
D:3 exclusion: 2 downstairs
D:4 exclusion: downstairs, jasper's ghost, amateur MfSk
D:5 exclusion: downstairs
D:6 exclusion: 2 downstairs
Lair:1 exclusion: oklob plant
Spider:2 exclusion: Roxanne, Roxanne
Elf:2 3 runed doors
Innate Abilities, Weirdness & Mutations
You have hooves in place of feet.
You are completely covered in thin metallic scales (AC +4, rElec).
You are completely attuned to the shadows.
You regenerate a lot of health from kills.
Your magical and physical power is greatly enhanced at high health.
You have a pair of antennae on your head.
You have a beak for a mouth.
You have claws for hands.
Your skin blends seamlessly with your surroundings (Stealth).
You are very agile. (Dex +4)
You tend to lose your temper in combat.
You can translocate small distances at will.
You possess an exceptional clarity of mind.
Your mind is very acute. (Int +4)
Your flesh is almost immune to the effects of cold.
Armour fits poorly on your strangely shaped body.
Your body sometimes deteriorates upon taking damage.
Your flesh is almost immune to the effects of heat.
You have a greatly increased reservoir of magic (+30% MP).
You are extremely resistant to the effects of hostile enchantments.
You are almost entirely resistant to further mutation and mutation removal.
You passively map a large area around you.
Your system is resistant to poisons.
You regenerate.
You are very robust (+20% HP).
You occasionally shout uncontrollably at your foes.
Your thick and shaggy fur keeps you warm (AC +3, rC+).
You are resistant to electric shocks.
Your muscles are very strong. (Str +4)
Your spells are much harder to cast, but much more powerful.
Your movements are significantly less encumbered by armour (ER -6).
And that's from the chat:
- Code:
Alatreon: Only 22 AC?
Piginabag: I don't actually need any more because I hardly ever take damage
I'd like to put this to
Famous Last Words. Edit: He's actually doing a zig, rushing through each level in a few seconds. That's ridiculous. I can't believe he'll get problems (although he's a bit afraid of a holy zig).
Re: It's time to show them
Posted:
Monday, 22nd February 2016, 20:14
by duvessa
i had a dream last night that i was a temmie, and i went on the internet and accidentally discovered there was a ton of tem r34, and i was completely disgusted, but i was also broke and needed money and was absolutely desperate, so it gave me the idea to do a striptease for money, which i did, and i got the money i needed, but i also felt even more disgusted afterwards, like i'd been completely objectified and humiliated. when i woke up i had a feeling that could only be described as feeling like somebody just pooped in my hair.
so i think you should add mettaton's leg between the FUCKYOUGAMMAFUNK and the link, if you can fit it there
Re: It's time to show them
Posted:
Tuesday, 23rd February 2016, 21:44
by milski
:tobdog:
Re: It's time to show them
Posted:
Tuesday, 23rd February 2016, 21:48
by duvessa
on the other hand i had a dream about a month ago that everything was the same as it is in real life, except i was undyne, and it was AWESOME. so idk i guess undertale's effect on my dreams averages out to neutral
Re: It's time to show them
Posted:
Tuesday, 23rd February 2016, 22:14
by milski
Undertale goty every year.
Re: It's time to show them
Posted:
Wednesday, 24th February 2016, 03:47
by wheals
duvessa wrote:on the other hand i had a dream about a month ago that everything was the same as it is in real life, except i was undyne, and it was AWESOME. so idk i guess undertale's effect on my dreams averages out to neutral
it's ok, jerry, a monster can dream
Re: It's time to show them
Posted:
Wednesday, 24th February 2016, 04:36
by duvessa
wheals wrote:duvessa wrote:on the other hand i had a dream about a month ago that everything was the same as it is in real life, except i was undyne, and it was AWESOME. so idk i guess undertale's effect on my dreams averages out to neutral
it's ok, jerry, a monster can dream
damn, i think that's the harshest insult that's ever been made on tavern
Re: It's time to show them
Posted:
Thursday, 25th February 2016, 20:20
by dowan
dpeg wrote:The worst thing about game developing are the players.
gammafunk: Show 'em gammafuckers!
The worst part of the tavern is every user whose name starts with D.
Re: It's time to show them
Posted:
Thursday, 25th February 2016, 21:46
by dynast
dowan wrote:The worst part of the tavern is every user whose name starts with D.
Damn, i havent take that much damage since the last time Antaeus had a bardiche.
Re: It's time to show them
Posted:
Thursday, 25th February 2016, 23:04
by duvessa
had a dream a couple nights ago that i remember nothing about, except that it heavily involved alphys
also, congrats piginabag on killing 10,000 pan lords in one game
Re: It's time to show them
Posted:
Friday, 26th February 2016, 00:04
by Piginabag
duvessa wrote:had a dream a couple nights ago that i remember nothing about, except that it heavily involved alphys
also, congrats piginabag on killing 10,000 pan lords in one game
Thanks! Killing arbitrary numbers of things is all I live for.
Re: It's time to show them
Posted:
Friday, 26th February 2016, 00:29
by duvessa
imagine, if you will, a pig, trapped in a burlap sack, rolling itself across the countryside, crushing as many small rodents and bugs as it can, luring sheep and cattle off cliffs, and occasionally rolling onto the road so that cars swerve and crash, all the while oinking with joy to the tune of Dogsong
Re: It's time to show them
Posted:
Friday, 26th February 2016, 00:43
by Piginabag
duvessa wrote:imagine, if you will, a pig, trapped in a burlap sack, rolling itself across the countryside, crushing as many small rodents and bugs as it can, luring sheep and cattle off cliffs, and occasionally rolling onto the road so that cars swerve and crash, all the while oinking with joy to the tune of Dogsong
How did you get into my dreams?
Re: It's time to show them
Posted:
Friday, 26th February 2016, 01:34
by duvessa
Piginabag wrote:How did you get into my dreams?
is that really the best pick-up line you have?