Classic moments in Crawl history


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Abyss Ambulator

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Post Wednesday, 10th February 2016, 07:41

Classic moments in Crawl history

Crawl has been around for quite a while, and with that comes a lot of cool accomplishments or memorable moments. Sometimes, it's a single game, such as:
jeanjacques's record-breaking DDHE run http://crawl.develz.org/morgues/trunk/jeanjacques/morgue-jeanjacques-20130507-222703.txt
the time ragdoll scored 27000000 points through a duplication glitch http://crawl.develz.org/morgues/0.9/xomscumming/morgue-xomscumming-20110905-165025.txt, or
78291's intense xl12 win http://crawl.akrasiac.org/rawdata/78291/morgue-78291-20090814-042736.txt.

Other times, it's a quirk of a release, like the double-damage bug, the removal of Mountain Dwarves, elliptic's 43-win streak, or the mysterious undermind (http://crawl.akrasiac.org/scoring/players/undermind.html). There have been a lot of them, and they're worth showcasing.

I'd like to work on a couple of things to showcase them and remember some of the history of the game, but in the meantime, let's hear some more. What are some of the hardest, most insane, or simply oddest things that have been done in Crawl?

A couple of bonus memories that came to mind:
The first of only two players to win Crawl 4.1 http://crawl.develz.org/morgues/ancient/meneril/morgue-meneril-20080714-105929.txt
that one game from before 0.6-ish where someone created a bot to scum for millions of turns on d:1 and in snake (wonderfully specific, I know)

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Post Wednesday, 10th February 2016, 08:00

Re: Classic moments in Crawl history

Apocalypserobin and kilobyte flipping his shit over it. It became popular knowledge that after 200,000,000 turns, "the world ends" and your character quits automatically. Eventually, someone made a round robin account to actually make this happen by sitting in temple and continuously resting. It took 36 hours of real time in-game (with '5' on infinite repeat), and that's not counting all the time lost to server admins killing the process. I was the one to pull the trigger, and I actually have a screenshot of the moment. Apparently this made kilobyte really mad, because he started writing aggressive comments about the event in crawl's source code.

Ocedius' Pan near miss, but the ttyrec is gone now.

That time a dev didn't know how to change monster generation, and accidentally made the game generate alich/lich packs on d:7. !tv timpakay mf killer=lich 1 ; http://crawl.develz.org/morgues/trunk/timpakay/morgue-timpakay-20081206-221222.txt

The most ridiculous RNG coincidence in the history of the game: !tv blazinghand dgfe xl=27 2

The closest thing to a true pacifist run in crawl's history (the bat was from a typo), done by rob: http://crawl.akrasiac.org/rawdata/by/morgue-by-20090919-165918.txt Also one of the last stable versions where pacifist runs were remotely doable.

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Post Wednesday, 10th February 2016, 08:26

Re: Classic moments in Crawl history

duvessa wrote:Apocalypserobin and kilobyte flipping his shit over it. It became popular knowledge that after 200,000,000 turns, "the world ends" and your character quits automatically. Eventually, someone made a round robin account to actually make this happen by sitting in temple and continuously resting. It took 36 hours of real time in-game (with '5' on infinite repeat), and that's not counting all the time lost to server admins killing the process. I was the one to pull the trigger, and I actually have a screenshot of the moment. Apparently this made kilobyte really mad, because he started writing aggressive comments about the event in crawl's source code.


  Code:
if (you.elapsed_time >= 2*1000*1000*1000)
    {
        // 2B of 1/10 turns. A 32-bit signed int can hold 2.1B.
        // The worst case of mummy scumming had 92M turns, the second worst
        // merely 8M. This limit is ~200M turns, with an efficient bot that
        // keeps resting on a fast machine, it takes ~24 hours to hit it
        // on a level with no monsters, at 100% CPU utilization, producing
        // a gigabyte of bzipped ttyrec.
        // We could extend the counters to 64 bits, but in the light of the
        // above, it's an useless exercise.
        mpr("Outside, the world ends.");
        mpr("Sorry, but your quest for the Orb is now rather pointless. "
            "You quit...");
        // Please do not give it a custom ktyp or make it cool in any way
        // whatsoever, because players are insane. Usually, not being dragged
        // down by sanity is good, but this is not the case here.
        ouch(INSTANT_DEATH, KILLED_BY_QUITTING);
    }


Is this the code in question, or was this before?

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Post Wednesday, 10th February 2016, 15:49

Re: Classic moments in Crawl history

The other game to win 4.1 was pretty amazing too, since unlike the first it didn't do any scumming. I remember there were quite a few people spectating Zot:5. It even had a cameo by Xtahua coming up the stairs.

Did anybody ever Mission Impossible the orb back during the period that shafts dropped you to the same location on the level below?

Immediately after Sapher winning the NaWz that would set a 2.5 year record, his starting another NaWz.

There was the famous "Gloorx Vloq spawned on D:9 (might have been a hobgoblin)" report.

The MuMo challenge finally being won.

That one dieselrobin (I think?) orbruntomb feat. the cloak of the Thief makes an amazing TV.

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Post Wednesday, 10th February 2016, 21:34

Re: Classic moments in Crawl history

wheals wrote:Did anybody ever Mission Impossible the orb back during the period that shafts dropped you to the same location on the level below?
Actually that happened several times.
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Post Thursday, 11th February 2016, 03:41

Re: Classic moments in Crawl history

Wait, what was the Mission Impossible orb shaft trick?

Wait -- was it "get lucky enough to have a shaft spawn that would drop you directly onto the Orb and then use it to get the orb"? Because that is AWESOME.

Also, why was 4.1 remarkable?
I am not a very good player. My mouth is a foul pit of LIES. KNOW THIS.

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Post Thursday, 11th February 2016, 03:50

Re: Classic moments in Crawl history

njvack wrote:Wait, what was the Mission Impossible orb shaft trick?

Wait -- was it "get lucky enough to have a shaft spawn that would drop you directly onto the Orb and then use it to get the orb"? Because that is AWESOME.
For a long time, if a shaft was (for example) at position 20, 30, it would drop you to position 20, 30 on the destination level. In combination with, say, the card that made a shaft, you could use this to shaft yourself on top of the Orb.
njvack wrote:Also, why was 4.1 remarkable?
You should really try playing it some time. It's still available online on CDO console.
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Post Thursday, 11th February 2016, 04:56

Re: Classic moments in Crawl history

duvessa wrote:
njvack wrote:Also, why was 4.1 remarkable?
You should really try playing it some time. It's still available online on CDO console.

Seconded. It's a fascinating combination of poor interface, unbalanced traps and enemies, and random things that make it feel like a surreal parody of Crawl. Better played than explained.
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Post Thursday, 11th February 2016, 05:49

Re: Classic moments in Crawl history

duvessa wrote:
njvack wrote:Wait, what was the Mission Impossible orb shaft trick?

Wait -- was it "get lucky enough to have a shaft spawn that would drop you directly onto the Orb and then use it to get the orb"? Because that is AWESOME.
For a long time, if a shaft was (for example) at position 20, 30, it would drop you to position 20, 30 on the destination level. In combination with, say, the card that made a shaft, you could use this to shaft yourself on top of the Orb.
njvack wrote:Also, why was 4.1 remarkable?
You should really try playing it some time. It's still available online on CDO console.


Care to link that?
To all new players: Ignore all strategy guides posted on the wiki, ask questions in the Advice forum, players with lots of posts normally have the best advice.

crawl.akrasiac.org:8080 <- take this link to play online or spectate.
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Post Thursday, 11th February 2016, 06:00

Re: Classic moments in Crawl history

Care to link that?

http://crawl.develz.org/wordpress/howto Check the CDO section. If you're normally a Webtiles player, the process will be a bit unfamiliar, but not all that bad. You'll want to download a tool like PuTTY or KiTTY if you're on Windows, then follow the instructions; if you use a UNIX-based system, just type 'ssh crawl@crawl.develz.org' in the command line and go wild. 4.1 is one of the options listed on the main screen.

Good luck!

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Post Thursday, 11th February 2016, 07:21

Re: Classic moments in Crawl history


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Post Thursday, 11th February 2016, 11:43

Re: Classic moments in Crawl history

The most ridiculous RNG coincidence in the history of the game: !tv blazinghand dgfe xl=27 2

I wanted to write this up in case anyone decided watching it was too much work.

blazinghand is sitting on tomb:2 at about 33hp. She's (I'll assume) lethally poisoned, with regeneration (the spell) running. No curing/hw in the inventory. The closest one is multiple floors away. Takes a few steps and drops to 9hp. Suddenly: inspiration. Reading a brand weapon scroll she rebrands her distortion quickblade... This causes a distortion miscast... and banishment! The abyss is entered... with a potion of curing in sight! You'll have to watch what comes next yourself to find out what happens, but it's a remarkable collision between cosmic coincidence and crawl's RNG.
Last edited by chequers on Thursday, 11th February 2016, 12:37, edited 2 times in total.

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Post Thursday, 11th February 2016, 11:56

Re: Classic moments in Crawl history

C'om man that is an awful cliffhanger!
My 2 cents he dies after apporting that curing pot
screw it I hate this character I'm gonna go melee Gastronok

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Post Thursday, 11th February 2016, 12:02

Re: Classic moments in Crawl history

What about this iconic moment of Crawl development, A Farewell to Gimlies: https://crawl.develz.org/wordpress/whisper-farewell-when-you-leave-gimli

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Post Thursday, 11th February 2016, 16:56

Re: Classic moments in Crawl history

Every time someone whines about nerfing
"Damned, damned be the legions of the damned..."

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Post Friday, 12th February 2016, 00:34

Re: Classic moments in Crawl history

Sar wrote:What about this iconic moment of Crawl development, A Farewell to Gimlies: https://crawl.develz.org/wordpress/whisper-farewell-when-you-leave-gimli
Accompaniment:
https://crawl.develz.org/tavern/viewtopic.php?f=8&t=2938
https://youtu.be/sDLx1QmPHb4?t=1m (listen while reading both threads)

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Post Wednesday, 12th July 2017, 02:53

Re: Classic moments in Crawl history

Charly has recently set a new record for highest scoring game, and in a thread about it he remarked that he hopes it will last a long time - I think an awareness of the impermanence of records and how accomplishments can be forgotten over time is a touching theme in a game with such a long lifespan. So I decided to necro this thread, and perhaps it can be used as an informal 'hall of fame' or some other form of remembrance. I would like to talk a bit about crawl history through the lens of being me because well, I am me.

Before I played online crawl, I played on the adom server with many exciting players such as Darren Grey, who would later go on to be a pillar of the roguelike community. We also had this innovative player who to my knowledge was adom's first speedrunner and who would later play crawl as elliptic. He inspired me to try speedrunning adom, but I would later just be like, this sucks, and go back to spamming ironman games. One day, this player named Jeff joined us, and while playing adom he talked a lot about how he also played dcss online and how fun it was. So when I got tired of adom, I decided to try out cao and irc and all that. This was 2009.

I consider myself lucky to have played dcss online when I did, as it turned out to be this exciting 'golden age' of online play (at least to me). The current version was 0.5, sometimes cited as the most fun version to play; many combos hadn't even been won online yet; and some of the best players in the game's history were at their most active. Stabwound was considered by most to be the best crawl player anyone had ever seen. His most notable accomplishment was a win streak of 19 games. This streak was notable for two reasons: one for its longevity (it was the longest streak for two years) and second because the next longest streak was *7*. Streaking and crawl in general were both much harder back then. Stabwound had captained Cabal, the team that dominated the first-ever crawl tournament.This was an all-star team that had scored almost as much as the next three teams combined.

In the weeks leading up to the 0.5 tournament, Jeff decided he would put an end to cabal's dominance and started building a team designed to beat them. I had established a reputation as a moderately successful streaker who could play difficult combos (I helped to clear many of the unwon combos), so I received an invite. The next player to join was rob, a developer and arguably crawl's first successful speedrunner. Rob had the global high score, a score that looked untouchable and would last a year until elliptic surpassed it. At the time I write this, that game is ranked #411 on the high score list, as a measure of how far we've come. The rest of the team consisted of MadDasher, a troll specialist; heteroy, a nemelex specialist who single-handedly got numerous evocables nerfed and who inspired my own future nemelex play; and grivan, who I don't actually know but who turned out to be a very effective tournament player.

Long story short, we smashed cabal, and I don't feel like I've ever been a part of as dominant a tournament team since. Elliptic started playing halfway through the tournament, and cabal snatched him up before the trade deadline. Stabwound more or less dropped out of the tournament after his first win, and he would later transition away from playing crawl, citing his hatred of randomized energy as one of the reasons. On an individual note, 78291 and I were in direct competition for first place, and we pushed each other to play unhealthy amounts of crawl doing so. I played like hot garbage and lost, but it would help me develop a lot as a player as I'd identify my mistakes and swear never to die in certain embarrassing ways again. However, I would have to quit crawl for approximately one version to avoid going insane; 78291 seemed unaffected. Jeff soon acquired the second ever double-digit streak with 10, and retired from crawl on that note (possibly another sign of how far we've come). So that's the story of how I got into crawl's second tournament and how I became the prince of a town called bel-air.
mikee_ has won 166 times in 396 games (41.92%): 4xDSFi 4xMDFi 3xDDCK 3xDDEE 3xHOPr 2xDDHe 2xDDNe 2xDSBe 2xKeAE 2xMfCr 2xMfSt 2xMiAr 2xMiBe 2xNaTm 1xCeAr 1xCeAs 1xCeBe 1xCeEn 1xCeFE 1xCePa 1xCeTm 1xCeWz 1xDDAs 1xDDCr 1xDDHu 1xDDTm 1xDENe 1xDEWz

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Post Wednesday, 12th July 2017, 03:24

Re: Classic moments in Crawl history

Reading posts like that will forever make me sad that I missed the oldcrawl days.

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Post Wednesday, 12th July 2017, 03:36

Re: Classic moments in Crawl history

Trunk release that gave all jewelery +27 stats.
And another one, that let zombies keep their abilities and magic.

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Post Wednesday, 12th July 2017, 03:56

Re: Classic moments in Crawl history

Blade wrote:that one game from before 0.6-ish where someone created a bot to scum for millions of turns on d:1 and in snake (wonderfully specific, I know)

Oh I should probably comment on this too before I forget. This is a stabwound game, log available here: http://crawl.akrasiac.org/rawdata/Stabw ... 224221.txt. Among other amusing gems, my favorite part is that he scums d:1 for 3 million turns, goes to lair and almost dies and is like hmm I see. And then he goes back to d:1 to scum for millions more turns.
mikee_ has won 166 times in 396 games (41.92%): 4xDSFi 4xMDFi 3xDDCK 3xDDEE 3xHOPr 2xDDHe 2xDDNe 2xDSBe 2xKeAE 2xMfCr 2xMfSt 2xMiAr 2xMiBe 2xNaTm 1xCeAr 1xCeAs 1xCeBe 1xCeEn 1xCeFE 1xCePa 1xCeTm 1xCeWz 1xDDAs 1xDDCr 1xDDHu 1xDDTm 1xDENe 1xDEWz

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Post Wednesday, 12th July 2017, 04:48

Re: Classic moments in Crawl history

Hellmonk wrote:Reading posts like that will forever make me sad that I missed the oldcrawl days.
born in the wrong generation

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Post Wednesday, 12th July 2017, 06:12

Re: Classic moments in Crawl history

duvessa wrote:
Hellmonk wrote:Reading posts like that will forever make me sad that I missed the oldcrawl days.
born in the wrong generation


I am not sure. If I am reading it write, streaking consisted in being lucky with not meeting D:1 kobolds with blowguns/exploding darts and unlimited pillar-dancing. Not a very fun experience I suppose.
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Post Wednesday, 12th July 2017, 11:47

Re: Classic moments in Crawl history

mikee wrote:


Do you have any other stories, Uncle? Please tell another!

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Post Thursday, 31st August 2017, 01:55

Re: Classic moments in Crawl history

n1000 wrote: Do you have any other stories, Uncle? Please tell another!


Well I have lots of stories. I find as I get older I have more old stories than current ones. The problem is just finding a way to tell these without them just being me talking about me. Anyway, I hope this is a gripping account of what happened next:

Before I took a break after the 0.5 tournament, I wanted to try playing different modes of crawl. The adom server had a culture
built around team games and competitions, so naturally I took to robins. I helped to found a number of robins, many of which
were also challenge games, including: elfrobin, coolrobin, skillrobin, antiskillrobin, mummyrobin, and dieselrobin. Because
zigs were new in 0.5, I also started zigrobin so we could each experience doing a bunch of zigs. At this time dpeg was still
in the channel (there was some kind of altercation while I was away and dpeg just decided dealing with players this much wasn't
worth it, to the loss of the channel), and he followed zigrobin with interest as he'd designed zigs. He noted that we'd
switched our discussions from talking about "I" to talking about "we." And in fact we developed a very cooperative culture,
as notable players like ogaz, daftfad, due (developer bookofjude), xyblor, clouded, elliptic, n7, and myself shared ideas. As
a whole we've tried to hang onto a lot of traditions to keep those experiences alive, which may have contributed to the
reputation of learndb being a mess of in-jokes.

I took a complete hiatus and came back at the end of 0.6, to some dramatic changes. 0.6 was a nerf version - a complete
laundry list of everything I had used effectively in 0.5 was nerfed, most of all heavy armour. Armour had been nerfed in armour
skill, individual pieces of armour, and in a virtual lack of any gdr. It was actually questionable to wear anything but a robe,
even on like a mdbe, and the strongest combos were typical robe-users like spen, mfie, habe, and ddne. This had an almost
irrevocable effect on players' attitudes towards melee, with most developing an irrational fear of it. I once observed a 'good'
player giving advice to someone of hasting so they can back off and kill an ogre with stones, when the character could have one
shot the ogre in melee. Seeing the negative attitudes towards melee, one of my favorite aspects of crawl, is what pushed me
to start giving advice and trying to teach players how to reach their potential. It's why I spent so much time in places like
tavern during those years.

Meanwhile, elliptic had handily won the third tournament, cementing himself and n7 as the two best players in irc--and as n7
rarely spoke much, the meta now revolved around emulating elliptic's play. At one point, I saw some new player asking how
his mibe was supposed to ninja zot without apportation. I responded by asking if I was the only person who still liked to kill
dudes. This is what 'killdudes' meant, actually killing dudes as opposed to ninjaing, and it represented my drive to balance
the meta. Now it apparently means 'bread and butter', which is ironic because that's a phrase I've always hated. It drains my
will to live a little bit each time I see it used that way. 'Diesel' apparently also just means some combination of defense numbers
instead of what I initially used it for, which was this Rhode Island slang for 'strong and tough'. A new player corrected me the
other day when I casually remarked that my character felt pretty diesel - he was like, no it's not, it needs 43 ac first. Old
people things.

So I played a couple games of 0.6 just to experience it (it was revolting), and a bit of 0.7. Mostly though I used Sprints and
challenge games to keep my skills sharp while I waited for the next tournament, which would be in 0.8.

Elliptic's team was Zinja and included casmith and marvinpa. I captained killdudes, and our roster included minmay, ebarrett,
and reid. We went into the tournament the two favorites to win it. I came out firing with first all-runer (a ghmo), but
elliptic had already stolen first win 90 minutes into the tournament. He just seemed too fast for me, but I stayed in
striking distance at second place (in what's come to be my tournament MO) through weeks of us chaining together frantic wins.
We looked for ways to squeeze as many points as possible out of our games. At one point we were even speedrunning characters down
D to suicide them for combo high scores.

Near the end, casmith told me to just give up. That I was tanking my winrate when elliptic was going to win anyway. I still had a plan.
I had one card left to play, but I couldn't play it too early or I'd have nothing left. None of my wins until then had been particularly fast
in turns or real-time, and I had only done two all-runers. So my last shot was a speedrun all-runer. I had saved 0.8's strongest combo
for this challenge, and in the middle of the last day, I started a DDEE. If i failed this game halfway through, I wouldn't have enough
time to start another one. But if I won I would have just enough points to pass elliptic. This was to my mind the best game of crawl I
ever played: http://crawl.develz.org/morgues/0.8/mik ... 224903.txt. Unfortunately the ttyrec was lost, but I
remember much of it. I got all runes except for tomb and hells (unfortunately dropping some of them in D and forgetting them).
The irc community was engaged and behind me throughout much of it, and I felt particularly proud when jeanjacques told me
watching this game inspired him to play crawl. I also got a lot of support from an unexpected place as elliptic answered my
bombardment of minor questions about speedrunning (am I supposed to go to orc? how about this lab?). I never felt bad about
asking elliptic for help while directly competing against him. Time together with the same people in irc had instilled a
cooperative culture, and although I kept many techniques secret, I never kept information from elliptic. For his part, elliptic
had already won a tournament and possibly he didn't want to beat me over something as minor as my not getting answers to my
questions. Later I would do the same for theglow in 0.9 for the same reasons. When I won (with only 10 out of 15 runes), I found
that lawman's death at the same time also credited me with the last win of the tournament. I barely held an edge over elliptic
for first place. The rest of Zinja fought with me for the remaining minutes as they suicided my combo scores down D to try to put
him back in first. Elliptic just watched the culmination of the 16-day battle of wills between us.
mikee_ has won 166 times in 396 games (41.92%): 4xDSFi 4xMDFi 3xDDCK 3xDDEE 3xHOPr 2xDDHe 2xDDNe 2xDSBe 2xKeAE 2xMfCr 2xMfSt 2xMiAr 2xMiBe 2xNaTm 1xCeAr 1xCeAs 1xCeBe 1xCeEn 1xCeFE 1xCePa 1xCeTm 1xCeWz 1xDDAs 1xDDCr 1xDDHu 1xDDTm 1xDENe 1xDEWz

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