dynast wrote:Siegurt wrote:(Or explain why you think ranged combat and/or kiku need a buff)
I dont think that it is a buff in any way. Any damage dealer under kiku will use polearms if he want to benefit from having a undead army and i dont think worshipping kiku and suffering his wrath is worth for a pain ranged weapon and finally, you lose your chance of getting a necrobook because of that.
So yeah, my proposal is to add gameplay style variance, i thought that would be a obvious conclusion.
Whether right or wrong, the fact that you didn't attempt to address any of those issues in your OP is why the thread was yuif'd
Things get moved out of Gdd for lack of comprehensive evaluation, not as a judgement of their value (at least that appears to be the theory, I am no mod), things that are simply bad, but detailed, are simply picked apart and/or flat out rejected, rather than being moved.
Regarding the actual content of your reply:
Even if you think that you aren't increasing the maximum power level, but rather increasing the flexibility of kiku, increased flexibility itself is a type of buff.
Secondarily, ranged weapons are simply better than non ranged ones, and being able to apply the single best damage brand to a creature at any range is very very powerful, and for firing through allies, there is portal projectile.
Thirdly, giving up the necronomicon gift for the pain branding is already a pretty balanced choice, I end up choosing the pain brand in probably 60-70% of my kiku games already, your proposal would push that up to like 95% for me, personally.