No more elves and kobolds.


If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.

Lair Larrikin

Posts: 22

Joined: Tuesday, 27th March 2018, 08:41

Post Wednesday, 16th September 2020, 01:53

No more elves and kobolds.

Replace all generic fantasy races and make crawl a unique fantasy universe. Even if it' only renaming the the existing ones at first.
If all the world were apple pie,
And all the sea were ink,
And all the trees were bread and cheese,
I'd still play Dungeon Crawl.

Ziggurat Zagger

Posts: 6415

Joined: Tuesday, 30th October 2012, 19:06

Post Wednesday, 16th September 2020, 02:26

Re: No more elves and kobolds.

You'll need to replace more than just elves and kobolds
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Lair Larrikin

Posts: 22

Joined: Tuesday, 27th March 2018, 08:41

Post Wednesday, 16th September 2020, 05:50

Re: No more elves and kobolds.

Listing them all in the title would have been a bit much, wouldn't it?
If all the world were apple pie,
And all the sea were ink,
And all the trees were bread and cheese,
I'd still play Dungeon Crawl.

Swamp Slogger

Posts: 139

Joined: Friday, 13th December 2019, 01:33

Post Wednesday, 16th September 2020, 23:41

Re: No more elves and kobolds.

Disagree, anyway. Having at least some recognizably-named species is good for accessibility to newbies.

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Ziggurat Zagger

Posts: 6415

Joined: Tuesday, 30th October 2012, 19:06

Post Thursday, 17th September 2020, 00:25

Re: No more elves and kobolds.

I vote we change all race names to snack foods, candy bars for PCs, Devil's food cake for devils, multi-headed gummy worms, and we can have literal popcorn for the early floors...
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Tartarus Sorceror

Posts: 1762

Joined: Monday, 14th October 2013, 01:05

Post Friday, 25th December 2020, 12:53

Re: No more elves and kobolds.

andrew wrote:Disagree, anyway. Having at least some recognizably-named species is good for accessibility to newbies.
It's also nice for people who aren't new, but just like those previously established things.
"Uniqueness" is not the most valuable thing in the world, and chasing it above all else is not a good idea.

Also understandability is important. I still maintain that"shadow fiend" was a better name than "tzitzimitl", because not only does it connect the monster to other monsters with similar names but also I can actually fucking spell it and search it by name

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Tartarus Sorceror

Posts: 1762

Joined: Monday, 14th October 2013, 01:05

Post Friday, 25th December 2020, 13:01

Re: No more elves and kobolds.

the thoroughly non-generic experience of googling "dcss hells", clicking the wiki page, then clicking on the tartarus link and reading until I find on that page the name of the enemy in order to copy and paste it itt

Swamp Slogger

Posts: 139

Joined: Friday, 13th December 2019, 01:33

Post Friday, 25th December 2020, 16:06

Re: No more elves and kobolds.

Shard1697 wrote:Also understandability is important. I still maintain that"shadow fiend" was a better name than "tzitzimitl", because not only does it connect the monster to other monsters with similar names but also I can actually fucking spell it and search it by name


And I suppose it supports this point that until just now I was not aware tzitzimmeh were fiends at all.

Abyss Ambulator

Posts: 1191

Joined: Friday, 16th January 2015, 20:20

Post Saturday, 26th December 2020, 02:55

Re: No more elves and kobolds.

Shard1697 wrote:
andrew wrote:Disagree, anyway. Having at least some recognizably-named species is good for accessibility to newbies.
It's also nice for people who aren't new, but just like those previously established things.
"Uniqueness" is not the most valuable thing in the world, and chasing it above all else is not a good idea.

Also understandability is important. I still maintain that"shadow fiend" was a better name than "tzitzimitl", because not only does it connect the monster to other monsters with similar names but also I can actually fucking spell it and search it by name


Learn Nahuatl and it'll be easier to spell: https://en.m.wikipedia.org/wiki/Tzitzimitl

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Tartarus Sorceror

Posts: 1762

Joined: Monday, 14th October 2013, 01:05

Post Wednesday, 6th January 2021, 06:31

Re: No more elves and kobolds.

I know what the word comes from, it doesn't really change that it's not a word I would ever use in my day to day life

Swamp Slogger

Posts: 139

Joined: Friday, 13th December 2019, 01:33

Post Wednesday, 6th January 2021, 16:01

Re: No more elves and kobolds.

Don't think I've ever referred to kobolds in my day-to-day life either, personally

Snake Sneak

Posts: 122

Joined: Monday, 14th March 2011, 11:14

Post Thursday, 14th January 2021, 21:02

Re: No more elves and kobolds.

In practice settings that strive to be original end up reinventing orcs and elves. It typically becomes a renaming project.

Githyanki instead of elves, infected for zombies, ogres instead of trolls.

It would be a completely different story if the world was based on a different princinple. For example Spellsinger books had bipedal animals, including with skunk city guards and weasel strippers.

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