[proclick] bcrawl fork


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Snake Sneak

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Post Tuesday, 11th December 2018, 20:55

[proclick] bcrawl fork

X-Crawl development stalled after it replaced all stairs with hatches. I didn't like that, and I had some pull requests sitting around, so I made my own fork.
Here are the changes and here's a Windows build.

edit: It's now playable online at x-crawl.de and CKO!

some new stuff not in X-Crawl:
- I've merged the mainline DCSS changes, but without exploration traps
- Fedhas, Dithmenos, and Wu Jian are reworked.
- Warper and Arcane Marksman are completely reworked, with new spells added for them. (based on Doesnty's work)
- the Reaver background, a melee start of Vehumet
- Troll and Deep Dwarf are reworked.
- Hill Orc uses Fighting as its skill for all weapons
- Ozocubu's Armour is reworked
- Long Blades give +SH instead of a chance to riposte
- Vaults has 3 floors and Orc has 1 floor
Last edited by bhauth on Sunday, 23rd December 2018, 09:54, edited 2 times in total.

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Ziggurat Zagger

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Post Tuesday, 11th December 2018, 22:14

Re: [proclick] bcrawl fork

Sorry, but could you name the Vehumet start something other than Reaver? Reaver used to be a background in Crawl and imo it would be better to name this one something else, as it is a different background.

Otherwise, thumbs up for the fork, forks are good for the game.
...{HEMoDEHuDDAs}{HaBeKoAK}CeVM{MfWnMiAK}TeAMDrIE{FoVMVSFi}{MuVMGhGlVpMo}HaWrSpWz
{OgGlTrMo}{CeWnMfBeMiSk}DrEE{GrFiFoGl}DgEnFeNe{OpGlHuSu}DDArHaCKSpAEGrTmDgFEDsCjGhMo
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Pandemonium Purger

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Post Wednesday, 12th December 2018, 06:38

Re: [proclick] bcrawl fork

If you call this bcrawl, you should implement all the ideas from bcadren, including (but not limited to) polearms attacking in 127 directions & Lohan race (Mike, Lindsay, whoever else is else in still alive in that fam)
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Pandemonium Purger

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Post Wednesday, 12th December 2018, 06:47

Re: [proclick] bcrawl fork

oh I remembered wrong, according to learndb bcrawl has for planned features:

1. rn-, level 6 evap, arachnetaur, yred revenant gifts, water magic, perma-enslave, imp race, dual wielding, fruit reform, blinkitis, fe^nem unique, felid monsters in general, bdsm god, jotunn race, revival of dj, undead can worship good gods, tree race that can't use 1h weapons, acid brand, un-unranding salamander hide

2. 27 "b" slot gods (one for every race), sidequests, felid annhilators, plain-type damage, !borg, !ddoor, ruin tomb, distortion unrands, 0.6 AM, demons that worship chei, everyone has EP, ruin spider, player ghost moths, elf dragons, ruin pan, mass haste, wand destruction, acid magic, revive forest, continuum sized labs, buff Tr, werewolf race, !acid

3. three dimentional movement, 26 movement commands, 124 different attackable polearm directions, underwater branch that only octopodes and merfolk can access

4. planned unfeatures: everything that makes crawl fun

5. Weirder and more complicated isn't necessarily bad; I think this is interesting.

Do all of this or find another suitable name
seattle washington. friends for life. mods hate on me and devs ignore my posts. creater of exoelfs and dc:pt

Snake Sneak

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Joined: Thursday, 23rd November 2017, 02:14

Post Saturday, 22nd December 2018, 22:23

Re: [proclick] bcrawl fork

This is now playable online at https://x-crawl.de/. Lots of new content since v1.0.
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Temple Termagant

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Post Sunday, 23rd December 2018, 09:00

Re: [proclick] bcrawl fork

I've added bcrawl to cko.

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Snake Sneak

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Post Saturday, 12th January 2019, 04:23

Re: [proclick] bcrawl fork

bcrawl is now on CPO as well!

Recent additions include a Demigod rework and a Tree Form spell.

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Ziggurat Zagger

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Post Tuesday, 22nd January 2019, 20:50

Re: [proclick] bcrawl fork

So I haven't tried it yet, but from the change list, it sounds like tree form is just a potion of lignification as a spell? The potion is mostly useful early game, but the spell is a level 5 two school spell, which seems like it wouldn't be useful by the time you could cast it? Does it have significant changes from the potion version?

Snake Sneak

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Post Saturday, 1st June 2019, 03:39

Re: [proclick] bcrawl fork

The bcrawl tournament starts when CSDC ends: June 7 at 0:00 UTC. You get 1 shot each at 8 combos that show off new content. The code doesn't handle teams, but feel free to choose a shared account name and split the runs with someone!

---

bcrawl is now on CUE, hosted in the Netherlands! (Thanks TZer0!)

---

bcrawl v1.12 is out! Changes since v1.11.7 include:
- Line Pass doesn't cost piety
- Reapers can seal doors
- Lightning rods do better damage at high evocations and with large spreads
- the storm bow is reworked, and is absolutely not overpowered, don't believe the lies

Slime Squisher

Posts: 362

Joined: Thursday, 16th August 2018, 21:19

Post Tuesday, 4th June 2019, 19:05

Re: [proclick] bcrawl fork

Because of the tournament and hosting on CUE, I've been playing some bcrawl.

Some of the things you've done are really neat, fun or interesting. I really like the reaver, archaeologist, and Oni. I'm not sure whether I love or hate the stair teleportation. It has certainly mixed up my gameplay.
I also love the new automatic options, such as picking up nets automatically and being warned before throwing them.
I haven't been able to look at most features, but many of them look promising.

The documentation is often lacking though. Like, how is it determined what is in the archaeologist’s crate? (random content -> manual skill / manual skill -> random content / manual skill -> acquirement-like behaviour ?)
Which backgrounds get what? (I mostly figured this out by trying them out)
Have throwing brands been removed?
I didn't realise Oni could learn the spells from their starting books until I tried them with a book start. Oni Archaeologists are pretty good btw.
Edit: I only just saw that Gnoll Archaeologist can't be played for some reason (too powerful? Too weak? I'd expect a long-lasting manual would be both good and bad)

I'm also a bit confused by the species/background recommendations. Like, why is the Djin recommended to play a pure mage background? Surely only being able to cast every 5 turns isn't good for mages? I would have expected Djin to be good hybrids (because of their aptitudes), but maybe I'm missing something.
BTW, the Djin is missing in the % screen, and the Duskwalker is listed out of alphabetical order for some reason.

I was a bit sad/surprised to see so few new/reworked species in the selection for the tournament, and also no archaeologist ;)

Are you planning to merge in the darts from trunk, and the new vampire?

Anyway, thanks for making bcrawl, putting it on underhound, and organising a tournament!

2nd Edit: where can I report bugs? I just noticed I can't take of my scarf as a Felid.

Snake Sneak

Posts: 91

Joined: Thursday, 23rd November 2017, 02:14

Post Thursday, 6th June 2019, 19:46

Re: [proclick] bcrawl fork

petercordia wrote:Because of the tournament and hosting on CUE, I've been playing some bcrawl.

Some of the things you've done are really neat, fun or interesting. I really like the reaver, archaeologist, and Oni. I'm not sure whether I love or hate the stair teleportation. It has certainly mixed up my gameplay.
I also love the new automatic options, such as picking up nets automatically and being warned before throwing them.

Thanks! Credit for Oni goes to pubby (also made formicids) and credit for archaeologist goes to Pablo Manaset (also made Wu Jian).

petercordia wrote:The documentation is often lacking though. Like, how is it determined what is in the archaeologist’s crate?

You get a random unrand artifact that your character can use. The manual is based on the artifact.

petercordia wrote:Edit: I only just saw that Gnoll Archaeologist can't be played for some reason (too powerful? Too weak? I'd expect a long-lasting manual would be both good and bad)

Manuals contain a fixed amount of XP. Gnolls put less XP into each skill, so the manual takes a long time. It basically defeats the point of Ac.

petercordia wrote:I'm also a bit confused by the species/background recommendations. Like, why is the Djin recommended to play a pure mage background? Surely only being able to cast every 5 turns isn't good for mages? I would have expected Djin to be good hybrids (because of their aptitudes), but maybe I'm missing something.

Djinn -cast increases with "free" mana and decreases with character level. I might adjust it once it's been tested more.

petercordia wrote:Are you planning to merge in the darts from trunk, and the new vampire?

2nd Edit: where can I report bugs? I just noticed I can't take of my scarf as a Felid.


Throwing and vampires were already reworked in incompatible ways. I might change them more, but I kind of like the strategic effects of blowguns.

Can anyone replicate the felid scarf issue? I don't have a problem offline and I don't have time to find a scarf as a felid online right now.

Bugs can be reported by messaging me on discord or reddit, or by leaving a comment on github.

Snake Sneak

Posts: 91

Joined: Thursday, 23rd November 2017, 02:14

Post Friday, 7th June 2019, 00:24

Re: [proclick] bcrawl fork

The bcrawl tournament starts now.

To participate, just play a tournament combo on CKO, CUE, or CPO.

Snake Sneak

Posts: 91

Joined: Thursday, 23rd November 2017, 02:14

Post Monday, 10th June 2019, 00:49

Re: [proclick] bcrawl fork

The 2nd bcrawl tournament combo (Minotaur Sloth Apostle) has now started.
(The 1st one is still going; they overlap.)

Sergei with TeamWontStopShafting holds the current top score for DgGl, by entering Dis before 40k turns and getting all Hell runes.

Snake Sneak

Posts: 91

Joined: Thursday, 23rd November 2017, 02:14

Post Thursday, 13th June 2019, 00:04

Re: [proclick] bcrawl fork

Combo #3 (Vampire Rogue) has now started.

Snake Sneak

Posts: 91

Joined: Thursday, 23rd November 2017, 02:14

Post Sunday, 16th June 2019, 01:11

Re: [proclick] bcrawl fork

The 4th bcrawl tournament combo (Felid Monk) has now started!
(The last combo is still going; the times overlap.)
Felids in bcrawl get half XP for *seeing* enemies, and *no* extra XP for kills.
http://www.bhauth.com/bcrawl/tournament/1.12/

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