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Re: Best/Worst Artifacts

PostPosted: Sunday, 22nd April 2012, 00:52
by Grimm
That might be the best single piece of armour ever.

Re: Best/Worst Artifacts

PostPosted: Sunday, 22nd April 2012, 01:05
by nicolae
Grimm wrote:That might be the best single piece of armour ever.


And in this case even the name is appropriate.

Re: Best/Worst Artifacts

PostPosted: Sunday, 22nd April 2012, 05:53
by Grimm
rElec sInv doesn't mean much? In what iteration of reality exactly?

Re: Best/Worst Artifacts

PostPosted: Sunday, 22nd April 2012, 06:05
by Blade
They both have very situational uses for which other things can fill in quite well. You need rElec twice:
1) Nikola
2) Electric golems, maybe black draconians/storm dragons

In case 1, chug a pot of resist. In case 2, chug a pot of resist or cast insulation or swap a jewel in, et cetera.

You need sInv a few times:
1) ghost moths
2) more ghost moths
and it can be a convenience against things like unseen horrors, ancient liches, etc.

They're two of the most overrated things to have, right up there with rPois and rN.

Re: Best/Worst Artifacts

PostPosted: Sunday, 22nd April 2012, 06:12
by Grimm
If by overrated you mean situational then every resist is overrated. Everything is overrated. Crawl is precisely a situational game. Having rPois rElec rInvis on default is choice.

Re: Best/Worst Artifacts

PostPosted: Sunday, 22nd April 2012, 12:26
by Mankeli
Blade wrote:They both have very situational uses for which other things can fill in quite well. You need rElec twice:
1) Nikola
2) Electric golems, maybe black draconians/storm dragons

In case 1, chug a pot of resist. In case 2, chug a pot of resist or cast insulation or swap a jewel in, et cetera.

You need sInv a few times:
1) ghost moths
2) more ghost moths
and it can be a convenience against things like unseen horrors, ancient liches, etc.

They're two of the most overrated things to have, right up there with rPois and rN.


So, in a normal 3 runer you plan to meet only 2 monsters combined you want to have rElec for? Because that IS what you wrote. And rElec artifacts are not quaranteed. If you are looking to wear GDA, like the the guy with the nice armor, you probably aren't doing casting so much (of course it's possible).

Let's look at the broader perspective: rF is also very situational: you only really need it against a few uniques, dragons, some draconians, gold dragons, lichs, fire giants, hell knights and OOFs (you did not mention deep elves, so I don't have to either). Of these, gold dragons and hell knights are very rare, uniques you can usually skip and lichs don't necessary even have fire bolt IIRC, depending on spellset. Against draconians you can use invisibility etc...

rCold is even more situational than fire. rPois and rN have already been proven useless by the great minds of these forums. Spells are really situational too. Actually they are worse, because they are useless: I have won games without them and even cleared a whole 27 levels of a ziggurat without them. You really only need spells if you have low (max) HP, so kind of situational. This also apllies to haste: I have done a spelless 15 runer without berserk or haste while killing all the lords and uniques encountered.

My point: I'm sure zot can be cleared with just rF+ without any other resistances. Maybe you don't even need that. However, telling to AN AVERAGE crawl player that this and this resistance is not useful, as it has happened a lot in these forums, is usually not sound advice. Possible and probable are two different things and EVEN MORE SO for not-so-good-players.

Re: Best/Worst Artifacts

PostPosted: Sunday, 22nd April 2012, 14:30
by pratamawirya
minmay wrote:You could just enchant a regular GDA to +11 (or +12!), you know.

What did you mean by that? Can you really enchant a GDA to +12?

Re: Best/Worst Artifacts

PostPosted: Sunday, 22nd April 2012, 14:31
by cerebovssquire
max enchantment = base AC
GDA has 12 base AC. (CPA has 14)

Re: Best/Worst Artifacts

PostPosted: Sunday, 22nd April 2012, 14:34
by pratamawirya
lol the devs changed the base AC in 0.10, I didn't notice that.

Re: Best/Worst Artifacts

PostPosted: Sunday, 22nd April 2012, 15:03
by Mankeli
minmay wrote:You could just enchant a regular GDA to +11 (or +12!), you know. rElec SInv doesn't mean much. For that matter, a +14 CPA would be better for almost anyone that can wear it, let alone the +20 CPAs that some people have found.


If you find +11 GDA with rElec and see invisible you will not want to waste 12 enchant armour scrolls on a regular +0 GDA to get an extra point of AC (or 13 scrolls on a gold dragon hide). CPA is great alrite.

Re: Best/Worst Artifacts

PostPosted: Sunday, 22nd April 2012, 20:06
by Un67
w - the +3 robe of the Bagpipe {+Inv rF++ rC+ SInv Stealth+}

:o

Re: Best/Worst Artifacts

PostPosted: Monday, 23rd April 2012, 00:33
by Jabberwocky
Un67 wrote:w - the +3 robe of the Bagpipe {+Inv rF++ rC+ SInv Stealth+}

:o

What are you? If a spellcaster that's a nice robe. The Stealth+ doesn't make much sense though, bagpipes being a fairly loud instrument.

Re: Best/Worst Artifacts

PostPosted: Monday, 23rd April 2012, 00:52
by varsovie
Maybe every monsters are Scottish?

Re: Best/Worst Artifacts

PostPosted: Monday, 23rd April 2012, 02:11
by mageykun
Jabberwocky wrote:
Un67 wrote:w - the +3 robe of the Bagpipe {+Inv rF++ rC+ SInv Stealth+}

:o

What are you? If a spellcaster that's a nice robe. The Stealth+ doesn't make much sense though, bagpipes being a fairly loud instrument.

It's reverse stealth.

Normally, stealth works by moving quietly so things don't notice you.

Bagpipe stealth works by producing an overwhelming tsunami of unwanted, distracting, and painful noise that makes it much harder for monsters to pay attention to you in particular. It's like communications jamming. Only instead of filling the air with incoherent EM, you're doing it with bagpipes.

Re: Best/Worst Artifacts

PostPosted: Monday, 23rd April 2012, 02:28
by Blade
Those sleeping monsters you see? They're actually huddled up, hands/paws/tentacles over ears, desperately trying to block out that infernal sound. Wandering monsters are pacing around in distress, too distracted by that infernal noise to notice the adventurer sneaking up on them and killing them.

Re: Best/Worst Artifacts

PostPosted: Wednesday, 25th April 2012, 17:57
by mageykun
This one's based purely on the names. My first first two relevant gifts this game-

a - the +5,+6 giant spiked club of Corruption (weapon) {god gift, pierce, rC+}
m - the giant spiked club of the Ecumenical Temple {god gift, drain, Hunger +Rage}

Trog ol' buddy, are you sending me a message? Do you want me to team up with Lucy for you?

Re: Best/Worst Artifacts

PostPosted: Wednesday, 25th April 2012, 18:39
by cerebovssquire
Blade wrote:Those sleeping monsters you see? They're actually huddled up, hands/paws/tentacles over ears, desperately trying to block out that infernal sound. Wandering monsters are pacing around in distress, too distracted by that infernal noise to notice the adventurer sneaking up on them and killing them.


i am scottish and very offended, how dare you insult my cultural heritage and the glorious musical achievements of great scotsmen
we beat you at bannockburn
you're obviously just jealous
go step on some thistles again

Re: Best/Worst Artifacts

PostPosted: Wednesday, 25th April 2012, 21:31
by Grimm
You won Bannockburn because Darth Vader was on your side.

Re: Best/Worst Artifacts

PostPosted: Thursday, 26th April 2012, 12:42
by schmoe
I just found this ring with my DrBe, easily the best I've ever found:

  Code:
 n - the ring "Zeyxonne" (left hand) {MR Str+3 Dam+5 SInv}
   (You found it on level 8 of the Dungeon)   
   
   [ring of protection from magic]
   
   It affects your strength (+3).
   It affects your damage-dealing abilities (+5).
   It enhances your eyesight.

Re: Best/Worst Artifacts

PostPosted: Friday, 27th April 2012, 04:13
by mageykun
Hey guys, I think my Ogre just found a reason to do the crypt next.

  Code:
c - the +7,+7 great mace "Undeadhunter" {god gift, rN+}
   (Trog gifted it to you on level 7 of the Vaults)   
   
   It protects you from negative energy.
   
   This weapon is imbued with magic that can counter and disrupt the magic
   holding undead together, inflicting great damage.

Henzell wrote: A +7, +7 "great steel mace" (base type great mace) with rN+. Has its own effect similar to the old disruption brand instead of holy wrath: a 2/3 chance of up to quadruple damage, with an average of 2.5x damage, but only against undead.

a 2/3 chance of up to quadruple damage

quadruple damage

:cry: *sniff* so beautiful...

Re: Best/Worst Artifacts

PostPosted: Friday, 27th April 2012, 07:21
by rchandra
  Code:
What kind of item would you like to acquire? (\ to view known items)
Something appears at your feet!
r - a cursed animal skin


Perhaps Ashenzari is punishing me for not wearing cursed armour at the moment... but +2 robe of MR seems better than this.

Re: Best/Worst Artifacts

PostPosted: Friday, 27th April 2012, 10:59
by sir_laser
Henzell wrote:A +7, +7 "great steel mace" (base type great mace) with rN+. Has its own effect similar to the old disruption brand instead of holy wrath: a 2/3 chance of up to quadruple damage, with an average of 2.5x damage, but only against undead.

Is this a fixedart? I've never seen this effect anywhere before.

Re: Best/Worst Artifacts

PostPosted: Friday, 27th April 2012, 11:03
by pratamawirya
Yeah, Undead Hunter is a fixedart. A weird weapon which destroys undeads but has no effect on demons.

Re: Best/Worst Artifacts

PostPosted: Friday, 27th April 2012, 13:15
by Stormfox
pratamawirya wrote:Yeah, Undead Hunter is a fixedart. A weird weapon which destroys undeads but has no effect on demons.

I dunno, a +7/+7 great mace regardless of special properties would do a number on most demons. (Unless you're saying one of its properties is that it literally does no damage to demons.)

Re: Best/Worst Artifacts

PostPosted: Friday, 27th April 2012, 15:06
by Jabberwocky
cerebovssquire wrote:
Blade wrote:Those sleeping monsters you see? They're actually huddled up, hands/paws/tentacles over ears, desperately trying to block out that infernal sound. Wandering monsters are pacing around in distress, too distracted by that infernal noise to notice the adventurer sneaking up on them and killing them.


i am scottish and very offended, how dare you insult my cultural heritage and the glorious musical achievements of great scotsmen
we beat you at bannockburn
you're obviously just jealous
go step on some thistles again

The civil way for you to resolve this disagreement is a duel.

Re: Best/Worst Artifacts

PostPosted: Friday, 27th April 2012, 23:43
by defen
J - the +23 crystal plate armour of Analysis (worn) {god gift, Str+3 Dex+2}
(Okawaru gifted it to you on level 7 of the Lair of Beasts)

It affects your strength (+3).
It affects your dexterity (+2).

Not only is it incredibly overpowered, but the strength bonus facilitated its immediate use (rather than a YASD before sufficient level-ups in strength).

Re: Best/Worst Artifacts

PostPosted: Saturday, 28th April 2012, 01:17
by varsovie
+23!!!

I mean F*CK*NG +23!!! :o
Just sad there is no resistances.

Re: Best/Worst Artifacts

PostPosted: Saturday, 28th April 2012, 01:56
by Grimm
That might be the best single piece of armour ever.

Re: Best/Worst Artifacts

PostPosted: Saturday, 28th April 2012, 08:31
by cerebovssquire
Grimm wrote:That might be the best single piece of armour ever.


http://crawl.develz.org/morgues/0.10/je ... 151109.txt

  Code:
 a - the +21 crystal plate armour of Henotheism (worn) {+Inv rElec rC++}
   (You found it in the bailey)   


emphasis on "might", I hope

Sadly jeanjacques had basically no armour skill and therefore only 57 AC. Also, I just realised that "of Henotheism" is strangely apropos in a Crawl context. :)

Re: Best/Worst Artifacts

PostPosted: Saturday, 28th April 2012, 14:23
by Jabberwocky
Grimm wrote:That might be the best single piece of armour ever.

That is the second time you have said that on this page alone.

Re: Best/Worst Artifacts

PostPosted: Saturday, 28th April 2012, 14:57
by Blade
Jabberwocky wrote:
Grimm wrote:That might be the best single piece of armour ever.

That is the second time you have said that on this page alone.

I am pretty sure that he said it this time as a reference to the last time he said it.

Re: Best/Worst Artifacts

PostPosted: Saturday, 28th April 2012, 16:36
by EriktheRed
Well, here is my contribution to the best armour in the game discussion. I just found it yesterday via a scroll of Acquirement.

the +22 crystal plate armour of Sionem {rElec rPois rN+ Curse}
(You acquired it on level 10 of a ziggurat)

It insulates you from electricity.
It protects you from poison.
It protects you from negative energy.
It may recurse itself. (like i would ever take it off!)

Re: Best/Worst Artifacts

PostPosted: Saturday, 28th April 2012, 16:38
by XuaXua
EriktheRed wrote:Well, here is my contribution to the best armour in the game discussion. I just found it yesterday via a scroll of Acquirement.

the +22 crystal plate armour of Sionem {rElec rPois rN+ Curse}
(You acquired it on level 10 of a ziggurat)

It insulates you from electricity.
It protects you from poison.
It protects you from negative energy.
It may recurse itself. (like i would ever take it off!)


Oh, your poor Spriggan...

Re: Best/Worst Artifacts

PostPosted: Saturday, 28th April 2012, 19:17
by EriktheRed
XuaXua wrote:
EriktheRed wrote:Well, here is my contribution to the best armour in the game discussion. I just found it yesterday via a scroll of Acquirement.

the +22 crystal plate armour of Sionem {rElec rPois rN+ Curse}
(You acquired it on level 10 of a ziggurat)

It insulates you from electricity.
It protects you from poison.
It protects you from negative energy.
It may recurse itself. (like i would ever take it off!)


Oh, your poor Spriggan...


Spriggan? I'm a MiFi. Plus I was missing a good source of rElec and rPois, so this was an extra sweet find for me.

Re: Best/Worst Artifacts

PostPosted: Saturday, 28th April 2012, 19:47
by cerebovssquire
Sp can't even acquire crystal plate in theory.

Re: Best/Worst Artifacts

PostPosted: Thursday, 3rd May 2012, 08:08
by nago
the amulet "Soluungeu" (around neck) {Cons rElec rF++}
(You acquired it in a tomb)

and I'm a ghoul of Kiku, so I don't need either rmut or faith 8-) . It's going to be useful until the end-game, unless I splat in a lousy YASD - which is really probable, considering I've another scroll of acquirement to burn :lol:

Re: Best/Worst Artifacts

PostPosted: Thursday, 3rd May 2012, 22:17
by tasonir
EriktheRed wrote:Well, here is my contribution to the best armour in the game discussion. I just found it yesterday via a scroll of Acquirement.

the +22 crystal plate armour of Sionem {rElec rPois rN+ Curse}
(You acquired it on level 10 of a ziggurat)

It insulates you from electricity.
It protects you from poison.
It protects you from negative energy.
It may recurse itself. (like i would ever take it off!)


I'm going with this one. The rC++ was largely wasted on the character who found it, being a ghoul he already has rC+ and going for 3 is a lot ;)

Re: Best/Worst Artifacts

PostPosted: Friday, 4th May 2012, 02:40
by tasonir
the cursed +1 helmet "Illasatt" {rF++ rC++ Str+4}

It was in a shop and I never bought it, because, of course, I'm playing a minotaur <.<

Re: Best/Worst Artifacts

PostPosted: Sunday, 6th May 2012, 23:13
by XuaXua
"the -4 large shield of a treasure trove {Int+3 Acc+3}"

I didn't actually go to a treasure trove; either Pikel or an orc was carrying it, but that's pretty darn descriptive.

Re: Best/Worst Artifacts

PostPosted: Monday, 7th May 2012, 01:27
by Jabberwocky
tasonir wrote:the cursed +1 helmet "Illasatt" {rF++ rC++ Str+4}

It was in a shop and I never bought it, because, of course, I'm playing a minotaur <.<

Would you please buy it anyways so I can get it when you die. Thanks.

Re: Best/Worst Artifacts

PostPosted: Thursday, 10th May 2012, 10:31
by rchandra
s - the cursed -5 cloak of the Gate {Int-5 Dam-4}
(You acquired it in Tukima's Studio)

ok, I get it, I'll try jewellery next. (got all the wands, so just looking for awesome artefacts)

Re: Best/Worst Artifacts

PostPosted: Thursday, 10th May 2012, 11:19
by Pteriforever
Image

Ynoud do well to go with a different weapon.

Re: Best/Worst Artifacts

PostPosted: Thursday, 10th May 2012, 14:05
by nago
Some recent finds:
amulet of Wariusk {Gourm rElec rF++}
ring "Zius" {rF+ rC+ MR SInv}
ring "Noigi" {Regen +Blink +Lev rC+}

The last two have been found by the same character, too bad he's a DEFE, so he can't fully appreciate the benefits of the otherwise awesome latter ring :mrgreen:

Re: Best/Worst Artifacts

PostPosted: Thursday, 10th May 2012, 16:09
by Blade
what part of regen, blink, lev, and rC cannot be appreciated by a defe?

Re: Best/Worst Artifacts

PostPosted: Thursday, 10th May 2012, 16:14
by mageykun
Blade wrote:what part of regen, blink, lev, and rC cannot be appreciated by a defe?

I assume the parts where he hasn't trained evocations, already can cast blink and flight, is hopefully killing everything from afar to protect his fragile, crystalline hps and doesn't therefore have much chance to appreciate regen, and he really wants to wear a =fire or two.

Re: Best/Worst Artifacts

PostPosted: Thursday, 10th May 2012, 21:07
by Blade
Well, yeah, blink and lev are situational at best, but regen is very very good for absolutely anyone that can use it (especially fragile dudes), and rC offsets rings of fire nicely.

Re: Best/Worst Artifacts

PostPosted: Friday, 11th May 2012, 07:52
by nago
mageykun is right: I could already cast blink and flight, so those two properties were useless. But yes, regen and rc+ are still nice even for a squishy FE :P