Best/Worst Artifacts


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Spider Stomper

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Post Friday, 23rd March 2012, 00:17

Re: Best/Worst Artifacts

Jabberwocky wrote:
Southpaw wrote:Just found this:

+3/+12 spear of Optimality {holy, rF++, SInv}

Thinking it's time to switch weapon types

Not bad. It would be better if it wasn't a spear though. What is your skill investment in your main weapon type and were are you?



I was an MiMo using unarmed, I had about 10 invested into unarmed already (yes I found this rather early) so it really wasn't too bad of a switch.

Ironically, around D:26 I found the "-3/-4 Cursed halberd of Optimality" which had some rather crap properties on it, but had to laugh at finding two randarts with the same title in the same exact game

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Post Friday, 23rd March 2012, 00:19

Re: Best/Worst Artifacts

Baine wrote:the -6,+1 hand axe "Nakan" {venom, +Inv SInv}
(You found it on level 7 of the Dungeon)

Of course i hadn't identified its bonuses and got hacked to death first combat with it...I was like "wtf?? RNG hates me 5 miss in a row!!!"



PROTIP: Never wear-id artifacts

Dungeon Dilettante

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Post Friday, 23rd March 2012, 01:27

Re: Best/Worst Artifacts

Just found a shiny gold dragon armor on D1.

...as an octopode.
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Post Friday, 23rd March 2012, 01:45

Re: Best/Worst Artifacts

My SpEn (Ash) has found Zonguldrok from his wizlab (I'm thinking this is worse than my distortion dagger, but I'm being stubborn and trying to make it work - surely I can raise stabbing enough to get my gibs back).

My DEFE (Sif) has found Jihad for $600 in the orcish mines. This is perhaps more useful, though without clarity I'm tempted to switch to Ashenzari.
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Tartarus Sorceror

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Post Friday, 23rd March 2012, 02:12

Re: Best/Worst Artifacts

rchandra wrote:My SpEn (Ash) has found Zonguldrok from his wizlab (I'm thinking this is worse than my distortion dagger, but I'm being stubborn and trying to make it work - surely I can raise stabbing enough to get my gibs back).

My DEFE (Sif) has found Jihad for $600 in the orcish mines. This is perhaps more useful, though without clarity I'm tempted to switch to Ashenzari.

Pick up a non-distortion dagger and use that for stabbing and Zonguldrok for when your stabs fail and you have to get into combat.
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Ziggurat Zagger

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Post Friday, 23rd March 2012, 02:14

Re: Best/Worst Artifacts

Jabberwocky wrote:
rchandra wrote:My SpEn (Ash) has found Zonguldrok from his wizlab (I'm thinking this is worse than my distortion dagger, but I'm being stubborn and trying to make it work - surely I can raise stabbing enough to get my gibs back).

My DEFE (Sif) has found Jihad for $600 in the orcish mines. This is perhaps more useful, though without clarity I'm tempted to switch to Ashenzari.

Pick up a non-distortion dagger and use that for stabbing and Zonguldrok for when your stabs fail and you have to get into combat.

Since Zonguldrok recurses this isn't precisely a sustainable strategy if you're switching a lot.

Zonguldrok is not that good, and definitely not for stabbing or for spriggans.

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Post Friday, 23rd March 2012, 08:28

Re: Best/Worst Artifacts

minmay wrote:Why not? Equipping a non-jewellery randart will identify it, and it's not like you can't just uncurse it if it's cursed. (Equipping unidentified randart jewellery is a really stupid thing to do, obviously, but you should usually identify randart armour and weapons by equipping them.)

Southpaw probably meant "Never use-ID artifact weapons", meaning, never use them in combat in order to find out their enchantment levels, especially at low levels of the relevant skill. This is sage counsel.

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Post Friday, 23rd March 2012, 12:35

Re: Best/Worst Artifacts

Why would artifact weapons be distinct from non-artifacts in that regard? Any new weapon can be crappy without you knowing it.

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Post Friday, 23rd March 2012, 13:36

Re: Best/Worst Artifacts

BlackSheep wrote:Why would artifact weapons be distinct from non-artifacts in that regard? Any new weapon can be crappy without you knowing it.

Exactly. It's unlikely that a hand axe of all things is going to have such godly bonii that make it better than any of the other dozens of axes you find in the game too. The ones you're going to care on a hand axe about are going to identify on first equip.

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Post Friday, 23rd March 2012, 15:55

Re: Best/Worst Artifacts

BlackSheep wrote:Why would artifact weapons be distinct from non-artifacts in that regard? Any new weapon can be crappy without you knowing it.


Largely because of the difference in potential enchantment level for an artifact/non-artifact. I.e. your handaxe on the floor might be a -1 or -2, the artifact could be a -4 or worse.

At sufficiently high enough levels, you "should" be just making a trip to the lair to beat up some plants to ID the bonuses of your weapons anyways

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Post Friday, 23rd March 2012, 16:17

Re: Best/Worst Artifacts

At such high levels, the pluses and minuses on your weapon will never be so crippling that you need to hit a plant to find out what they are.
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Post Sunday, 25th March 2012, 03:44

Re: Best/Worst Artifacts

crate wrote:Since Zonguldrok recurses this isn't precisely a sustainable strategy if you're switching a lot.

Zonguldrok is not that good, and definitely not for stabbing or for spriggans.

I forgot that it recurses which makes using it as a switch a very bad idea.
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Barkeep

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Post Wednesday, 28th March 2012, 04:31

Re: Best/Worst Artifacts

I found acquirement. Yay!

Going for amour actually produced a barding instead of something useless- YES.

And it's a randart! Aweso-

l - the -5 naga barding "Xyesoj" {Str-1 Int-3}
(You acquired it on level 8 of the Lair of Beasts)

...

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Post Wednesday, 28th March 2012, 16:26

Re: Best/Worst Artifacts

mageykun wrote:I found acquirement. Yay!

Going for amour actually produced a barding instead of something useless- YES.

And it's a randart! Aweso-

l - the -5 naga barding "Xyesoj" {Str-1 Int-3}
(You acquired it on level 8 of the Lair of Beasts)

...

Makes me feel better for all those time that I haven't played a Na and see a barding in early D. Now I can comfort myself by thinking it's just crap like this :).
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Post Wednesday, 28th March 2012, 17:22

Re: Best/Worst Artifacts

mageykun wrote:I found acquirement. Yay!

Going for amour actually produced a barding instead of something useless- YES.

And it's a randart! Aweso-

l - the -5 naga barding "Xyesoj" {Str-1 Int-3}
(You acquired it on level 8 of the Lair of Beasts)

...

Were you a naga or centaur?
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Post Wednesday, 28th March 2012, 17:33

Re: Best/Worst Artifacts

Jabberwocky wrote:
mageykun wrote:I found acquirement. Yay!

Going for amour actually produced a barding instead of something useless- YES.

And it's a randart! Aweso-

l - the -5 naga barding "Xyesoj" {Str-1 Int-3}
(You acquired it on level 8 of the Lair of Beasts)

...

Were you a naga or centaur?


Acquirement can only give nagas naga bardings or non-barding armour, not centaur bardings.

(something looks weird about that sentence...)
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Barkeep

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Post Wednesday, 28th March 2012, 17:38

Re: Best/Worst Artifacts

Naga.

Being the wrong type of barding would have technically made it a worse artefact, I suppose. But then the rng would have missed out on giving me that brief moment of hope and excitement before crushing it.
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Abyss Ambulator

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Post Wednesday, 28th March 2012, 18:02

Re: Best/Worst Artifacts

The wrong type of barding would have been better, actually, since wearing that would be strictly worse than not wearing it (except in edge cases like acid damage, I suppose).
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Barkeep

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Post Wednesday, 28th March 2012, 23:45

Re: Best/Worst Artifacts

B - the -6 robe of Stokhlaxo (worn) {rElec rF+ rN+ MR Int+3}
(You found it on level 3 of the Swamp)

Now the rng is just teasing.

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Post Thursday, 29th March 2012, 00:11

Re: Best/Worst Artifacts

mageykun wrote:B - the -6 robe of Stokhlaxo (worn) {rElec rF+ rN+ MR Int+3}
(You found it on level 3 of the Swamp)

Now the rng is just teasing.


Interesting! :)
From a balance perspective I like that a lot more than some of the just unambiguously great artifacts. For a somewhat squishy mage who is relying on EV or nuking things from a distance, I think that would be quite useful. But it could also be a death sentence if something gets into melee range. Nice.
I've often said that I like really powerful -CAST artifacts (or similar), where the item is great, but might necessitate an altered playstyle, thereby making an interesting dilemma.
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Post Sunday, 1st April 2012, 23:18

Re: Best/Worst Artifacts

tha cursed +0 robe of "Shrit" {Int -1}


Found it on D6 with an Ogre in trunk. Im certain that in proper english it wouldn't have this extra R.
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Post Sunday, 1st April 2012, 23:23

Re: Best/Worst Artifacts

varsovie wrote:
tha cursed +0 robe of "Shrit" {Int -1}


Found it on D6 with an Ogre in trunk. Im certain that in proper english it wouldn't have this extra R.

It's that odd translation feature adding the extra R.
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Post Monday, 2nd April 2012, 14:31

Re: Best/Worst Artifacts

the amulet "Ghai" {Inacc -CAST rF+} (56 gold)

It simultaneously cripples casting and fighting. I must have it.
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Post Monday, 2nd April 2012, 14:34

Re: Best/Worst Artifacts

mageykun wrote:the amulet "Ghai" {Inacc -CAST rF+} (56 gold)

It simultaneously cripples casting and fighting. I must have it.

Wearing that amulet you'll be on fire!

Oh, wait...

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Post Monday, 2nd April 2012, 16:36

Re: Best/Worst Artifacts

mageykun wrote:the amulet "Ghai" {Inacc -CAST rF+} (56 gold)

It simultaneously cripples casting and fighting. I must have it.

It might be good if you are purely pacifying monsters...
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Post Monday, 2nd April 2012, 16:52

Re: Best/Worst Artifacts

Jabberwocky wrote:
mageykun wrote:the amulet "Ghai" {Inacc -CAST rF+} (56 gold)

It simultaneously cripples casting and fighting. I must have it.

It might be good if you are purely pacifying monsters...

So...healer zot amulet? Perfect!
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Post Monday, 2nd April 2012, 17:13

Re: Best/Worst Artifacts

not technically an artefact, but I just cleared Slime, really hoping for a good rod for my berserker:

  Code:
 W - a -3 rod of striking (7/7) {!a}
   (You found it on level 6 of the Pits of Slime)
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Post Wednesday, 4th April 2012, 08:37

Re: Best/Worst Artifacts

Just found : " the cursed -5 ring mail of the Five Lives (worn) {Str+3 Dex+2 Dam+4}

And now my Abyssal Knight is just sobbing, screaming "Why -5 ?? Why???" :cry:
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Post Tuesday, 10th April 2012, 07:57

Re: Best/Worst Artifacts

This name is VERY easy to misread. Not exactly awesome nor terrible, but I wanted to share it.

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Post Tuesday, 10th April 2012, 19:59

Re: Best/Worst Artifacts


Welcome back, Lothar the Deep Dwarf Assassin.
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H - the +12,+16 plutonium sword {Contam+ Stlth- Curse}


Uhm, now to find a resist mutation amulet. :o

Ziggurat Zagger

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Post Tuesday, 10th April 2012, 20:14

Re: Best/Worst Artifacts

rMut only gives 90% resistance to mutation, so that thing will ruin you if you wield it long enough, regardless of rMut.
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Barkeep

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Post Tuesday, 10th April 2012, 20:36

Re: Best/Worst Artifacts

...does Xom find it amusing? I mean, if you're going to be constantly mutated anyways, maybe there's a CK out there who would enjoy a nice tingly +16 triple sword. :lol:

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Post Wednesday, 11th April 2012, 11:15

Re: Best/Worst Artifacts

Image

The -1 int strikes me as amusing, and makes the armour even better ;) Also, I'm a melee naga of chei, so having blink this early on (found in orc) is considerably earlier than I'll be able to cast it.

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Post Wednesday, 11th April 2012, 12:55

Re: Best/Worst Artifacts

Ok, this isn't a unrandart but I think that finding +8,+8 bow of Krishna "Sharnga" speed, dex+3 sinv as a CeHu (!) on D:6 (!!!!) still deserves a mention here! :D

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Post Wednesday, 11th April 2012, 23:54

Re: Best/Worst Artifacts

mageykun wrote:B - the -6 robe of Stokhlaxo (worn) {rElec rF+ rN+ MR Int+3}
(You found it on level 3 of the Swamp)

Now the rng is just teasing.


I actually ended up using something very similiar to that, in the end game no less, because I was desperate for the rF+. It was however, a cloak, so I still had melee protection from body armor.

A - the -6 cloak of Circular Logic (worn) {+Rage rF+ rC+ MR Acc+4}
(You bought it in a shop on level 15 of the Dungeon)

The rage was god-forbidden, but I five-runed with it ;) http://crawl.develz.org/morgues/0.10/Ta ... 013421.txt
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Barkeep

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Post Thursday, 12th April 2012, 00:33

Re: Best/Worst Artifacts

tasonir wrote:cloak of Circular Logic

Well, there's no arguing with that. :lol:

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Post Thursday, 12th April 2012, 02:43

Re: Best/Worst Artifacts

This is the way to suppress hunger in style:

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Spider Stomper

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Post Friday, 13th April 2012, 07:05

Re: Best/Worst Artifacts

This is the way to know the RNG will make sure you die to an imp after plowing through ~15 levels.
  Code:
 b - a +9,+9 longbow of holy wrath
 e - the +2 pair of fencer's gloves (worn) {EV+3 Dex+3 Acc+8}
 C - a +7,+5 ring of slaying (right hand)
 G - a +5,+7 ring of slaying (left hand)
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Abyss Ambulator

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Post Monday, 16th April 2012, 21:35

Re: Best/Worst Artifacts

the cursed ring of Xom's Best Wishes {rC- EV-2}


Sounds about right.
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Tartarus Sorceror

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Post Thursday, 19th April 2012, 14:43

Re: Best/Worst Artifacts

the +14 gold dragon armour of Ideotac (worn) {rPois rF+ rC+ MR SInv Stlth++}: it's the first time I'm playing a character with 0 ev :lol: but as long as enemies' blows deal very little damage, the impossibility of dodging isn't a big issue! :D

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Post Thursday, 19th April 2012, 15:57

Re: Best/Worst Artifacts

minmay wrote:It only gives 50% resistance to mutations from contamination. Plutonium sword is utterly useless for absolutely anyone.

What about a Jivya worshipper? It would just be useless there, not utterly so ;)

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Post Thursday, 19th April 2012, 16:22

Re: Best/Worst Artifacts

minmay wrote:I don't think you quite appreciate just how much contamination +Contam gives you.

New idea.
Play mutarobin with plutonium sword wearing robe of misfortune.
???
Profit?

I know how much +Contam gives you. Plutonium sword can't even be used as a weapon on switch for any non-trivial fight since you'll quickly hit white/yellow. At some point though, you'll be so mutated that what else can happen, especially if you take the debilitating ones away via Jiyva. It would be an interesting wizmode experiment.

Edit:
Oh, thought of another way to use it via Zin. Sure, everything will be able to hit you easier, but does Zin's protection from mutation give 100% against contamination mutation?

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Post Thursday, 19th April 2012, 16:26

Re: Best/Worst Artifacts

Wouldn't the contamination also cause violent discharges that cause damage?
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Post Thursday, 19th April 2012, 16:27

Re: Best/Worst Artifacts

rebthor wrote:Oh, thought of another way to use it via Zin. Sure, everything will be able to hit you easier, but does Zin's protection from mutation give 100% against contamination mutation?

Zin hates the Plutonium sword.
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Post Thursday, 19th April 2012, 17:29

Re: Best/Worst Artifacts

nago wrote:the +14 gold dragon armour of Ideotac (worn) {rPois rF+ rC+ MR SInv Stlth++}: it's the first time I'm playing a character with 0 ev :lol: but as long as enemies' blows deal very little damage, the impossibility of dodging isn't a big issue! :D

This is one hell of a GDA.

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Post Saturday, 21st April 2012, 16:32

Re: Best/Worst Artifacts

_m - the ring "Ghiro" {rF+ rC++ AC+6 Acc+5}

On a char who can already get full rF and rC, of course, but still. Brings my AC to 60. :D
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Barkeep

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Post Saturday, 21st April 2012, 21:49

Re: Best/Worst Artifacts

+11 gda of lost wonders (rF+, rC+, rPois, rElec, SInv)

I was playing an ogre.
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