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Re: Best/Worst Artifacts

PostPosted: Saturday, 16th January 2016, 03:23
by Jalalaer
WingedEspeon wrote:I decide to finally play trunk even though amulet of harm has not been removed yet and I wind up with this:
  Code:
The +12 crystal plate armour of Whack-A-Mole {*Confuse MP+9 Str+3 Dex+3}

o.O
Let's go, savior Ashenzari!

Re: Best/Worst Artifacts

PostPosted: Monday, 18th January 2016, 04:18
by WingedEspeon
  Code:
the +10 battleaxe of Perversion {freeze, rF+ Str+4 Dex+2}

Found on a halfling.

Re: Best/Worst Artifacts

PostPosted: Tuesday, 19th January 2016, 08:25
by kuniqs
WingedEspeon wrote:I decide to finally play trunk even though amulet of harm has not been removed yet and I wind up with this:
  Code:
The +12 crystal plate armour of Whack-A-Mole {*Confuse MP+9 Str+3 Dex+3}

Why do people hate amulet of harm so much?

Re: Best/Worst Artifacts

PostPosted: Tuesday, 19th January 2016, 19:00
by WingedEspeon
  Code:
+10 blowgun "Spiderslayer" {evade, rElec Int+3}

aptly named.

I hate harm because it is a great way to get your character killed. Doing more damage is nice, but even without harm one bad roll can mean it is time to leave the fight, and harm make both that bad roll and trying to leave a lot worse.

Re: Best/Worst Artifacts

PostPosted: Wednesday, 20th January 2016, 00:48
by Clownie
  Code:
httpYou finish putting on the cursed +1 robe of Magic {Str+6}.


Magic... Yyyyeaaaaah...

Re: Best/Worst Artifacts

PostPosted: Friday, 22nd January 2016, 17:15
by o_O
My TrBe found a ring and needs about 40 more gold to buy it.

+blink rF+++ mp+9 int+4 stealth-

Re: Best/Worst Artifacts

PostPosted: Saturday, 23rd January 2016, 17:00
by WingedEspeon
  Code:
the +10 double sword "Homynu" {antimagic, *Confuse Dex+5}
   (You found it on level 4 of the Swamp)   


found on a vs.

Re: Best/Worst Artifacts

PostPosted: Sunday, 24th January 2016, 22:10
by nago
  Code:
+4 leather armour of Pathos {rPois MR+++ Int-2 Slay-6}


Fuck it seemed so good at first glance...but the lab also provided

  Code:
_You finish putting on the +9 plate armour "Liaj" {+Blink +Inv Int+2}


So kinda okay I guess

Re: Best/Worst Artifacts

PostPosted: Wednesday, 27th January 2016, 02:19
by WingedEspeon
  Code:
 the +6 shield of the Bagpipe {Str+2 Int+3 Slay+6 Stlth-}

1h+ shield reasons. Good thing I'm a longblades user that has already found the Autumn Katana and the Sword of Jihad :D

now if only I could find some boots...

Re: Best/Worst Artifacts

PostPosted: Friday, 29th January 2016, 16:40
by xentronium
  Code:
e $  729 gold   the amulet "Guhot" {rMut rElec MP-9 Str+11 Dex-2}


That's a lot of str..

Re: Best/Worst Artifacts

PostPosted: Monday, 1st February 2016, 04:04
by MainiacJoe
  Code:
+9 glaive of Oenomania {speed, rC+, Str+2}
And I thought it was Nethack that has potions of booze!

Re: Best/Worst Artifacts

PostPosted: Tuesday, 2nd February 2016, 06:46
by WingedEspeon
  Code:
ring "Honwoser" {rF++ rC+ MR+ Dex+2 Stlth-}

It's a good thing I don't like being stealthy!

Re: Best/Worst Artifacts

PostPosted: Tuesday, 2nd February 2016, 14:51
by Eyesburn
+10 whip "Askorchey" {antimagic, rC+ MR+}

nice whip for D:4

Re: Best/Worst Artifacts

PostPosted: Tuesday, 2nd February 2016, 14:54
by kuniqs
the +12 triple sword of Okawaru's Approval {slice, rPois MR+}
the +1 great sword of the Inferno {flame, rF++}
THANKS OBAWARU

Re: Best/Worst Artifacts

PostPosted: Sunday, 14th February 2016, 07:09
by Croases
n - the amulet "Zola" {Harm *Drain -Tele *Contam rC+ Str+8}.

I met it in a ziggurat in tomb three
where I immolated some orcs and they burst like a nova
N-O-V-A, nova

I saw a shimmering amulet on the ground
so I popped an identify on it and it said: Zola
Z-O-L-A, Zola
Zo-zo-zo-zo-zola

Well I'm not the sanest player in town
So I thought this amulet was worth keeping around
Oh my Zola
Zo-zo-zo-zo-zola

Well I left for the dungeon a week before
And I've never even finished a zig before
But a spectating player, he said: well
Why don't you keep it on and go clear Hell?

Well I'm not the world's most competitive guy
But when I looked at these properties
Well I decided to do it
With my Zola
Zo-zo-zo-zo-zola
Zo-zo-zo-zo-zola
Zola
Zo-zo-zo-zo-zola
Zo-zo-zo-zo-zola

Then I died.

Re: Best/Worst Artifacts

PostPosted: Thursday, 18th February 2016, 08:43
by nago
  Code:
ring "Jaobemon" {Wiz +Inv rF+++ Str-2 Slay+6, =R}


from a comborobin game (with a Sp, nothing less) posted by Amalloy on reddit.
Found on D:10.
Totally insane shit

Re: Best/Worst Artifacts

PostPosted: Saturday, 20th February 2016, 04:48
by Siegurt
I'm not sure if this qualifies as best or worse:
  Code:
 a - [Orc:2] the amulet of Amorality {Faith Str+5} (747 gold)
 b - [Orc:2] the amulet of Amorality {Inacc rF- Dex+8 SInv Stlth+} (243 gold)

Just weird coincidence is all.

Re: Best/Worst Artifacts

PostPosted: Monday, 22nd February 2016, 15:44
by Lasty
n - amulet of Geopayg {Harm *Drain +Fly Dex+3 Slay+3}

That thing was an all-star on my DECK.

Re: Best/Worst Artifacts

PostPosted: Monday, 22nd February 2016, 16:33
by MainiacJoe
Thanks, Trog
  Code:
+10 battleaxe {chop, +Blink rC++ Dex+3}

Re: Best/Worst Artifacts

PostPosted: Monday, 22nd February 2016, 16:44
by xentronium
b - 665 gold the amulet "Boob Jod" {Faith rN+}

Just putting this here for its name.

Re: Best/Worst Artifacts

PostPosted: Friday, 26th February 2016, 16:19
by mopl
  Code:
+8 rapier "Xothroffi" {vamp, +Inv rF+ SInv Stlth+}
For my Op^Pak... Oh yeah !

Re: Best/Worst Artifacts

PostPosted: Tuesday, 1st March 2016, 21:54
by TeshiAlair
  Code:
You finish putting on the +10 gold dragon armour of Cocytus {-Tele rPois rF+ rC+ Int+10
_Dex-2 SInv}.


I'm worshipping Chei, so I honestly think the -Tele is a dealbreaker for me but holy shit. This is the first time I've ever seen an armour worth losing teleport for. I'm still considering it tbh.

Re: Best/Worst Artifacts

PostPosted: Tuesday, 1st March 2016, 22:36
by Sar
You never saw Maxwell's Coffin?

Re: Best/Worst Artifacts

PostPosted: Wednesday, 2nd March 2016, 23:10
by Eyesburn
  Code:
+9 battleaxe "Miniz" {speed, rPois rN+ Dex+4}


and from emiel's GrAs
  Code:
 +10 great mace of Qurchaoh {speed, Str+5}

Re: Best/Worst Artifacts

PostPosted: Thursday, 3rd March 2016, 17:02
by Piginabag
N - the ring of Kuheh (right hand) {Fragile rF+++ rC+ rN+++ Dex-2}


Hnnnnnguhhhh. As if I'd ever take this off.

Re: Best/Worst Artifacts

PostPosted: Saturday, 5th March 2016, 17:18
by mopl
  Code:
+9 lajatang "Chiat" {vamp, +Inv rElec rN+ MR++}
From my last VS win :D

Re: Best/Worst Artifacts

PostPosted: Wednesday, 9th March 2016, 19:04
by Dungeoneer
Found on a minotaur of Gozag.
the +17 plate armour "Hoerphak" (worn) {*Confuse rPois rC+++ rN+}
wew, gg, 10/10
(also four winds amulet).

Re: Best/Worst Artifacts

PostPosted: Thursday, 10th March 2016, 14:44
by dracos369
the +2 ring mail of the Pleiades (worn) {rF+++ MR++ Str-5 Slay-6}
At first I saw all those pips, and then I saw I'll do no damage whatsoever in it...

PostPosted: Saturday, 12th March 2016, 02:27
by Turukano
That's from an actual FoWz game of Yermak, he found this weapon quite early.

  Code:
+12 bardiche of Noon {flame, +Rage rC+ Dex+2 Stlth-}

Bardiches have been my favourite weapons and that one is +12!

Re: Best/Worst Artifacts

PostPosted: Sunday, 13th March 2016, 17:53
by xentronium
  Code:
A - the amulet of Ogimumoz (around neck) {Clar +Inv rF++ rC+ Slay+3}

Re: Best/Worst Artifacts

PostPosted: Wednesday, 16th March 2016, 22:05
by Zargon
  Code:
the +1 leather armour "Hintoez" (worn) {+Blink rElec MP+9 Str+10}
   (You found it on level 4 of the Dungeon)   


Should help my MfGl to an early hubris-related death!

Re: Best/Worst Artifacts

PostPosted: Friday, 18th March 2016, 06:59
by hannobal
xentronium wrote:
  Code:
A - the amulet of Ogimumoz (around neck) {Clar +Inv rF++ rC+ Slay+3}

Now that's a nice amulet :)

the +14 crystal plate armour "Neill" (worn) {rC+ Str+2 SInv}
(You took it off a deep elf high priest on level 3 of the Elven Halls)

My MiDk was very happy to have cleared Elf:3.

Re: Best/Worst Artifacts

PostPosted: Friday, 18th March 2016, 20:01
by Blink Frog
You start putting on your armour.
You continue putting on your faintly glowing crystal plate armour. x5
You finish putting on the +23 crystal plate armour of Inaction {+Inv rF++ rC+}.

:mrgreen:

Re: Best/Worst Artifacts

PostPosted: Saturday, 26th March 2016, 19:06
by Zargon
Blink Frog wrote:
You start putting on your armour.
You continue putting on your faintly glowing crystal plate armour. x5
You finish putting on the +23 crystal plate armour of Inaction {+Inv rF++ rC+}.

:mrgreen:


:o You're making that up, aren't you?

One of the best early game weapons I have ever come across :
  Code:
a - the +7 quarterstaff of Annihilation (weapon) {freeze, +Blink rPois MR+++ Dex-4}
   (You found it on level 4 of the Dungeon) 


(playing TeWn so Dex-4 no problem)
Deals with early game threats, gives an escape option and dishes out the damage nicely. Still ploughing my way through the Lair with it!

Re: Best/Worst Artifacts

PostPosted: Monday, 4th April 2016, 20:37
by WingedEspeon
  Code:
 O - ring "Yritz" {*Contam rPois rF+++ MR+ SInv}

Yeah sure, I can't take it off, but why would I want to take it off?

Re: Best/Worst Artifacts

PostPosted: Friday, 8th April 2016, 04:31
by ManMan
  Code:
m - +5 pair of gloves of Joto {rF+ MR++ Int+3 Stlth-}


Thanks Okawaru! Too bad I have to give up the bonus damage from my ghoul claws to use them...

Re: Best/Worst Artifacts

PostPosted: Friday, 8th April 2016, 21:10
by Xion350
  Code:
 z - the +4 faerie dragon armour (worn) {*Confuse +Inv rPois Int+8}
   (You took it off the Enchantress on level 3 of the Depths)   
   
   It affects your intelligence (+8).
   It protects you from poison.
   It lets you turn invisible.
   It may confuse you when you take damage.


Even more awesome considering it's on a caster. It actually gives me better spellchance than a robe does.

  Code:
 U - the ring of Brilliance {SustAt rF- rN+++}
   (You found it on level 21 of a ziggurat)   
   
   [ring of sustain attributes]
   
   It sustains your strength, intelligence and dexterity.
   It makes you vulnerable to fire.
   It renders you almost immune to negative energy.


And I just found this in a Zig. Can you say 'Anti-mummy ring'?

Re: Best/Worst Artifacts

PostPosted: Friday, 8th April 2016, 23:28
by duvessa
That looks more like "ring of become mummy" than "anti-mummy ring"

Re: Best/Worst Artifacts

PostPosted: Saturday, 9th April 2016, 03:54
by WingedEspeon
duvessa wrote:That looks more like "ring of become mummy" than "anti-mummy ring"

Tomb is one place where being a mummy has it's advantages...

Re: Best/Worst Artifacts

PostPosted: Monday, 11th April 2016, 22:42
by Xion350
  Code:
 V - the +0 ring mail of Cuunt {rPois rF+ Str+4}
   (You found it on level 2 of the Lair of Beasts)   
   
   It affects your strength (+4).
   It protects you from fire.
   It protects you from poison.


You wot, Crawl?

Re: Best/Worst Artifacts

PostPosted: Tuesday, 12th April 2016, 07:55
by Sar
WingedEspeon wrote:Tomb is one place where being a mummy has it's advantages...

Image

Re: Best/Worst Artifacts

PostPosted: Friday, 15th April 2016, 15:58
by Eyesburn
  Code:
 the +11 battleaxe of the Lost Songs {speed, rC+ Str+4}

Re: Best/Worst Artifacts

PostPosted: Saturday, 16th April 2016, 19:41
by WingedEspeon
  Code:
D - the cursed quicksilver dragon armour of the Land of Plenty (worn) {-Cast rF+ MR+ Int+2 Dex+3}
   (You found it on level 4 of the Dungeon)   
   
   It affects your intelligence (+2).
   It affects your dexterity (+3).
   It protects you from fire.
   It affects your resistance to hostile enchantments.
   It prevents spellcasting.
   It has a curse placed upon it.

Best D:4 armour I have found in a long time. It's on a HaAr so the -cast isn't important yet but the low encumbrance is.

Re: Best/Worst Artifacts

PostPosted: Saturday, 16th April 2016, 22:00
by Sar
I'd go Trog if I had this armour.

Re: Best/Worst Artifacts

PostPosted: Sunday, 17th April 2016, 08:29
by Eyesburn
was playing Dungeon Crawl 4.0.0 and found this ring on D:4 in an shop for 800 gold
  Code:
The ring of Nonsense

This ring increasees its wearer's resistance to hostile enchantments.

It affects your damage-dealing abilities (+4).
It protects you from fire.
It partially protects you from negative energy.

so it would be something like this:
  Code:
The ring of Nonsense {MR+ Slay+4 rF+ rN+}

Re: Best/Worst Artifacts

PostPosted: Sunday, 17th April 2016, 21:22
by Avigdore
the +12 hunting sling of the Crawling Thing (weapon) {flame, Fragile rC- MR+++ Dex+9}

Re: Best/Worst Artifacts

PostPosted: Friday, 22nd April 2016, 06:03
by Eyesburn
  Code:
-8 shield of Gezolixt {rPois Regen+ Str+6}

  Code:
ring "Bazalups" {+Inv rF++ MR++ MP+9}

Re: Best/Worst Artifacts

PostPosted: Friday, 22nd April 2016, 06:16
by WingedEspeon
Sar wrote:I'd go Trog if I had this armour.

I probably should have, but I already had an elec dagger and I found a +2 cloak of inv and a rod of clouds on the same level so I was already so OP I could take pretty much any god I wanted, so I took Gozag because I felt like it.

I also got
  Code:
 the +4 cloak of ybbur {MR+ int-5 Slay+3}

much later from a wizlab in depths. Ended up Getting a buch of +int gear to lug around and making a mocro to take off all the casting inhibitors,cast defect missiles, then put on all m normal gear.

Re: Best/Worst Artifacts

PostPosted: Friday, 22nd April 2016, 10:21
by LJFCAT
On D:8, I just found the "+2 Cloak of Zin's Approval (Str+4 Dex+4 Int+3 Slth+)" on my VpEn of Dithmenos. Not bad! Weird to have the approval of Zin, given she won't even take "my kind"... :-P

Re: Best/Worst Artifacts

PostPosted: Tuesday, 26th April 2016, 17:55
by nago
apropos bardiche for my Ds:

+10 bardiche of Hell's Wrath {speed, +Rage Str+3}