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Re: Best/Worst Artifacts

PostPosted: Sunday, 21st June 2015, 08:40
by starless
A pretty useful find in Tomb:3 with a DgFi proficient in long blades.
  Code:
+10 double sword of Voreirch {holy, rF++}

Re: Best/Worst Artifacts

PostPosted: Monday, 22nd June 2015, 09:41
by Zargon
  Code:
 t - the +9 mace of Ryuly (weapon) {crush, rF+ MR+ Int+6 Stlth-}
   (You found it on level 4 of the Dungeon) 


Coulnd't hope for a better early game weapon. Found by my axe-wielding GhWn^Kiku with melee tendencies - nicely filling out missing resistances, and I have M+F cross-training to be able to use it.

Now watch me get mangled...

Re: Best/Worst Artifacts

PostPosted: Monday, 22nd June 2015, 22:18
by byrel
  Code:
+0 buckler of Spite {-Tele MR+ Stlth+}


On a SpEn in Zot. That's exactly what I needed.

Re: Best/Worst Artifacts

PostPosted: Monday, 22nd June 2015, 22:40
by WingedEspeon
  Code:
 a - the +11 hammer of Laotwimi {antimagic, rPois rF- rN++ MR+}

Ok, it isn't that great. The rF- kills it. But I had to post is anyway because how often do you see an artefact hammer?

Re: Best/Worst Artifacts

PostPosted: Tuesday, 23rd June 2015, 16:22
by dornbeast
WingedEspeon wrote:
  Code:
 a - the +11 hammer of Laotwimi {antimagic, rPois rF- rN++ MR+}

Ok, it isn't that great. The rF- kills it. But I had to post is anyway because how often do you see an artefact hammer?


Not very. I got one from Crazy Yiuf's hut once.

For a Spriggan.

On the good side, it was something like +5, and it had +Invis.

On the bad side, a Spriggan with a hammer.

Re: Best/Worst Artifacts

PostPosted: Tuesday, 23rd June 2015, 19:13
by Siegurt
And now from the "RNG Feels like not sucking today" files:
  Code:
Y - the +17 plate armour of Inoemeq {Str+3 Dex+2}

Of course my gargoyle relies on spells a lot and has been using this:
  Code:
Q - the +2 robe "Hisuz" (worn) {rElec rF+ rC+}

Which is also not too bad, decisions decisions.

Re: Best/Worst Artifacts

PostPosted: Tuesday, 23rd June 2015, 19:17
by Sar
time for platecasting

Re: Best/Worst Artifacts

PostPosted: Friday, 26th June 2015, 01:44
by Sandman25
  Code:
You finish taking off your +6 mottled dragon armour {rSticky}.
You finish putting on the +5 faerie dragon armour {+Inv Regen+ Str-3 Int+2}.


I have Str 6 :(

Re: Best/Worst Artifacts

PostPosted: Sunday, 5th July 2015, 18:18
by nago
  Code:
the +15 plate armour of Death's Door {rF+ rC+ rN+ Str-4 Slay+2}


Yeah I wanna stay close to deah!

Re: Best/Worst Artifacts

PostPosted: Thursday, 9th July 2015, 01:08
by scorpionwarrior
one of the weirder rand names I've seen

  Code:
W - amulet of the Assorted Beds {rMut rPois rN+ Str+5}

Re: Best/Worst Artifacts

PostPosted: Thursday, 9th July 2015, 03:56
by ajon
After splatting a few DEFE in a row I decide to try an OgBe and come across

+0 Maxwell's Etheric Cage (RegenMp, *Contam, rElec, MP+4)

Never seen if before, but the RegenMp looks like something I woudnt mind trying if only I could wear headgear :( . Seems like the best stuff drops for the characters that cannot use it.

Re: Best/Worst Artifacts

PostPosted: Thursday, 9th July 2015, 21:42
by Raurakos
Here's what I found on Lair:1 as a DEFE:

the +1 Rob of the Leg Wehe {rF++ rC+ Regen+ Dex+3}

Re: Best/Worst Artifacts

PostPosted: Friday, 10th July 2015, 02:41
by Siegurt
Well, now that doesn't suck:
  Code:
the +5 cloak of the King of the Hill (worn) {Slay+3}

Re: Best/Worst Artifacts

PostPosted: Tuesday, 14th July 2015, 03:32
by WingedEspeon
  Code:
D - amulet of Zimoczesk {rElec Regen+ Int+6 Stlth+}

considering my OPTm was wearing a regular regen amulet before this, i'll take it.

  Code:
the cursed +0 cloak of Bedevilment {MR+ Regen+ Str+3 Int+3}

Now I'm beginning to regret picking OP.

Re: Best/Worst Artifacts

PostPosted: Wednesday, 15th July 2015, 01:24
by treerex5
I'm a level 6 Gargoyle Fighter of Makhleb on D3, and I got the
  Code:
+10 trident "Densify" {anti magic, rElec, rF+, Str +4, Stlh+}


This replaced my +0 flail. My 6.9 in M&F is now ignored.

Re: Best/Worst Artifacts

PostPosted: Wednesday, 15th July 2015, 01:28
by treerex5
I splatted that character five minutes later and I now hate myself.

Re: Best/Worst Artifacts

PostPosted: Wednesday, 15th July 2015, 07:30
by nago
Well that wouldn't have be good for all the game, so I wouldn't worry too much ;)

Re: Best/Worst Artifacts

PostPosted: Wednesday, 15th July 2015, 12:09
by raikaria
Attempting another TeAE transitioning into XBows; and I find this:

Image

Welp; I guess I should start raising Armor and weapon skills. Also maybe go Bows since they scale off Dex better than XBows and I'm more likly to find them. The only spells I planned on using were basic anyway.

Re: Best/Worst Artifacts

PostPosted: Wednesday, 15th July 2015, 15:57
by dowan
raikaria wrote:Attempting another TeAE transitioning into XBows; and I find this:

Image

Welp; I guess I should start raising Armor and weapon skills. Also maybe go Bows since they scale off Dex better than XBows and I'm more likly to find them. The only spells I planned on using were basic anyway.


Yeah, raising some armor skill isn't a bad idea with that, just like any other decent body armor. The +2str and -2dex is nothing to make a big deal about, you're probably talking about less than 1 damage of change anyway. I certainly wouldn't change any plans regarding what weapon to use.

Spells would be a bit harder, and it's always a good idea to train a weapon skill, but I wouldn't abandon any plans to use spells over this.

If I found that thing early on a character who was low on STR, I'd take more STR on levelups until I had around 10-12, and that's probably the only change I'd make. I guess if you're currently depending on conjurations for killing stuff you might want to put off wearing it for a bit, but it doesn't sound like that from your description.

Oh, and obviously you want some source of rC to offset the penalty.

Re: Best/Worst Artifacts

PostPosted: Wednesday, 15th July 2015, 16:17
by Sphara
raikaria wrote:Attempting another TeAE transitioning into XBows; and I find this:

Image

Welp; I guess I should start raising Armor and weapon skills. Also maybe go Bows since they scale off Dex better than XBows and I'm more likly to find them. The only spells I planned on using were basic anyway.


I would use this even if i could not offset the cold vulnerability. And also I'd start training armour ofc even if it isn't tengu's kinda thing. It has +blink to get away from, if cold using melee opponents get too close. So keep blinking and shoot everything with xbow. I wouldn't switch to bows although I don't know how much investment you have in crossbows or how many bolts you do have. If you have under 30 then reconsider. Unenchanted shortbow's damage starts to get underpowered VERY quickly, so some decent melee weapon is a better idea than bows (if you got one).

Just a minor investment in Evo will make that +blink better. Just watch out for Fannar and centaurs with freezing ammo/brand.

If you get killed by a wand of cold, that's just awful luck.

Edit: Jesus christ this was an AIR ELEMENTALIST who gets -2 STR from this thing.. I think your STR will lead into some nasty attack penalties. AC upgrade is so significant that I'd probably still do it but you'd better hear the guys who are excellent with numbers. Any numbermen there online? Help the guy.

Re: Best/Worst Artifacts

PostPosted: Wednesday, 15th July 2015, 16:47
by raikaria
Sphara wrote:
raikaria wrote:Attempting another TeAE transitioning into XBows; and I find this:

Image

Welp; I guess I should start raising Armor and weapon skills. Also maybe go Bows since they scale off Dex better than XBows and I'm more likly to find them. The only spells I planned on using were basic anyway.


I would use this even if i could not offset the cold vulnerability. And also I'd start training armour ofc even if it isn't tengu's kinda thing. It has +blink to get away from, if cold using melee opponents get too close. So keep blinking and shoot everything with xbow. I wouldn't switch to bows although I don't know how much investment you have in crossbows or how many bolts you do have. If you have under 30 then reconsider. Unenchanted shortbow's damage starts to get underpowered VERY quickly, so some decent melee weapon is a better idea than bows (if you got one).

Just a minor investment in Evo will make that +blink better. Just watch out for Fannar and centaurs with freezing ammo/brand.

If you get killed by a wand of cold, that's just awful luck.

Edit: Jesus christ this was an AIR ELEMENTALIST who gets -2 STR from this thing.. I think your STR will lead into some nasty attack penalties. AC upgrade is so significant that I'd probably still do it but you'd better hear the guys who are excellent with numbers. Any numbermen there online? Help the guy.


I was originally planning to transition into XBows so I was raising STR anyway. I just went AA for earlygame purposes.

Anyway; I went down a staircase; found myself in a pack of Orcs including 2 Priests; got insta-confused by a Wizard before I could go back up said stairs and chainsmited to death. [Tengu's low HP not helping]

Re: Best/Worst Artifacts

PostPosted: Wednesday, 15th July 2015, 21:24
by tasonir
p - ring "Tuenk" {rElec rPois rF+ rC++ Stlth-}

How many resistances would you like? Press 1 for "all the resistances".

Don't mention rN, I know.

Re: Best/Worst Artifacts

PostPosted: Thursday, 16th July 2015, 13:10
by mopl
  Code:
the +2 pair of boots of Parts Unknown {rElec rPois MR+ Int+5}
Of course, I was playing another Op...

Re: Best/Worst Artifacts

PostPosted: Thursday, 16th July 2015, 15:58
by ajon
  Code:
ring of Fier (rPois, rC+, Str+2, Dex+5)


On my FeBe

Re: Best/Worst Artifacts

PostPosted: Thursday, 16th July 2015, 23:34
by Chicken
Bought this in a shop for $3800 or so:

+8 orange crystal plate armor {Archmagi, Int+3, Clar, SustAb}

Re: Best/Worst Artifacts

PostPosted: Thursday, 16th July 2015, 23:53
by Siegurt
Chicken wrote:Bought this in a shop for $3800 or so:

+8 orange crystal plate armor {Archmagi, Int+3, Clar, SustAb}

It's pretty good, but that's a fixedart, you might see that exact item again, if you play enough times.

Re: Best/Worst Artifacts

PostPosted: Sunday, 19th July 2015, 04:47
by WingedEspeon
  Code:
the -6 hat "Nurahe" {Str+3 Int-2 Dex+3}

It wouldn't be so bad if it weren't for the enchantment. I don't think 've ever seen a hat that underenchanted.

Re: Best/Worst Artifacts

PostPosted: Monday, 20th July 2015, 23:03
by Aethrus
  Code:
The Double Sword of Magnificence


Well, I mean, how magnificent can it be?

  Code:
+11 Double Sword of Magnificence {speed, *confuse rF++ MR+}


Holy crap.

Found this bad boy on an Acquirement Scroll in the first floor of lair. I'm going sword and board fighter with one-handed long blades, so this is pretty much the perfect weapon. I quaffed benemut and got clarity, so the single negative feature isn't even relevant to me.

This is proving to be my favorite character in a long time. DsGl^Qazlal, picked up the Shield of the Gong as well. I've got Powered by Death and Mana Shield, so I'm an enormous tank just slashing at everything coming at me.

Re: Best/Worst Artifacts

PostPosted: Tuesday, 21st July 2015, 22:39
by cerealjynx
_You finish putting on the +0 hat of Objectivity {rF+++ MR+ MP+9 Slay-4}.

Ugh.

Re: Best/Worst Artifacts

PostPosted: Wednesday, 22nd July 2015, 22:42
by WingedEspeon
cerealjynx wrote:_You finish putting on the +0 hat of Objectivity {rF+++ MR+ MP+9 Slay-4}.

Ugh.

That is one of the few -slay items I would consider wearing in some situations, like if you had a slay +4 or more ring...

Re: Best/Worst Artifacts

PostPosted: Wednesday, 22nd July 2015, 23:13
by Aethrus
WingedEspeon wrote:
cerealjynx wrote:_You finish putting on the +0 hat of Objectivity {rF+++ MR+ MP+9 Slay-4}.

Ugh.

That is one of the few -slay items I would consider wearing in some situations, like if you had a slay +4 or more ring...


I think a MuSu^Sif would probably find this a pretty amazing find regardless.

Re: Best/Worst Artifacts

PostPosted: Thursday, 23rd July 2015, 07:59
by mopl
  Code:
the amulet "Ici Xiet" {Faith +Inv rPois Str+4 Int+4}

Re: Best/Worst Artifacts

PostPosted: Friday, 24th July 2015, 20:15
by TeshiAlair
  Code:
J - the amulet of Disaster {Ward rF++ rC++ rN+ Str-2}


Whelp goodbye Guardian Spirit.

Re: Best/Worst Artifacts

PostPosted: Friday, 24th July 2015, 21:56
by byrel
TeshiAlair wrote:
  Code:
J - the amulet of Disaster {Ward rF++ rC++ rN+ Str-2}


Whelp goodbye Guardian Spirit.

May disasters come to me every day.

Re: Best/Worst Artifacts

PostPosted: Sunday, 26th July 2015, 21:10
by xentronium
  Code:
You see here the +5 scale mail of Vehumet's Castigation {-Tele +Inv MP+9 Int+9}.

Vehumet is supporting your castigations!

  Code:
T - the +8 battleaxe of Massacring (weapon) {elec, +Fly}

Indeed, indeed...

  Code:
 T - +8 pearl dragon armour of the King {rElec rF+ rN+}

Re: Best/Worst Artifacts

PostPosted: Saturday, 1st August 2015, 15:48
by mopl
  Code:
+10 plate armour "Phapp" {rF+ rC+}
I let you guess if it's the name or the bonuses of this artefact that lets me post it here...

Re: Best/Worst Artifacts

PostPosted: Friday, 7th August 2015, 00:05
by ajon
Had both of these on a recent HuGl of Ash

the cursed ring "Naech" {Int+4 Slay+5 Stlth+}
the ring of Winter {+Blink rF++ MR+}

Ran into Satyr in shaoals. Got all kinds of messed up. Put to sleep and a sea snake did 58 damage to me and killed me. :( Very sad night.

Re: Best/Worst Artifacts

PostPosted: Saturday, 8th August 2015, 15:12
by ajon
+1 robe of tumnozeaz (-cast, rPois, MR+ rCorr) :( would have been very nice for my HEAE in lair right now.

Re: Best/Worst Artifacts

PostPosted: Saturday, 8th August 2015, 15:40
by Sandman25
ajon wrote:+1 robe of tumnozeaz (-cast, rPois, MR+ rCorr) :( would have been very nice for my HEAE in lair right now.


It is not as disappointing as +3 boots (-cast, MR+, Int+3) which my pure caster MuVM found before Lair. It preferred to use no boots.

Re: Best/Worst Artifacts

PostPosted: Sunday, 9th August 2015, 15:05
by floatboth
Wow, it's like a -Cast party! Mine is even better:

Image

  Code:
the ring of Qevofau {-Cast rElec rPois Int+4 Dex+5}


That would be so useful without the -Cast.
Playing an Octopode, was excited for my first artifact ring...

Re: Best/Worst Artifacts

PostPosted: Friday, 14th August 2015, 23:38
by Sprucery
  Code:
the +7 great sword "Botim" {vamp, rPois rF++ Int-2 SInv} (1248 gold)

For sale on Orc:4. Too bad I'm a HOTm and not interested in melee weapons...

Re: Best/Worst Artifacts

PostPosted: Sunday, 16th August 2015, 07:26
by mopl
  Code:
the +5 dagger of the Gloaming (weapon) {vamp, rF+ rC+ rN+ MR+ Dex+3}

Re: Best/Worst Artifacts

PostPosted: Monday, 17th August 2015, 13:16
by mopl
  Code:
the +5 crystal plate armour of Japt {+Rage +Fly rPois SInv Curse}

Re: Best/Worst Artifacts

PostPosted: Saturday, 22nd August 2015, 02:29
by Sandman25
  Code:
 a - the +1 hat of the Unseen Realm (worn) {-Tele rF+ rC+ MR+}
   (You acquired it on level 2 of the Depths)


Yes, I am going to use it, even if it will kill me :(
I really need MR and I cannot use blink in danger due to -scroll anyway.

Edit. I equipped the hat, pressed o and autoexplore put me in LoS of flaying ghost, sphinx, ice dragon, frost giant, fire giant etc. so I removed the hat and barely survived before teleport. No, I will not use the hat.

  Code:
Health: 275/275    AC: 22    Str: 37    XL:     22   Next: 22%
Magic:  20/21      EV:  8    Int:  4    God:    Ru [******]
Gold:   1103       SH:  0    Dex:  9    Spells: 0 memorised, 21 levels left

rFire  + + +     SeeInvis .       - Unarmed
rCold  + . .     Clarity  .     P - +7 fire dragon armour {rF++, rC-}
rNeg   . . .     SustAt   .     (shield unavailable)
rPois  .         Gourm    +     a - +1 hat of the Unseen Realm {-Tele rF+ rC+ MR+}
rElec  .         Spirit   .     q - +0 cloak {rC+}
rCorr  .         Warding  .     (gloves unavailable)
rMut   .         NoTele   +     (boots unavailable)
MR     +++..                    r - amulet of regeneration
Stlth  ..........               m - ring of protection from magic {MR+, !d}
                                (ring unavailable)

Re: Best/Worst Artifacts

PostPosted: Saturday, 22nd August 2015, 18:35
by nago
Well I don't know that particular situation but you could probably have leap or haste away.
But with a char who has already enough resist like that I probably wouldn't use it unless having semi infinite source of haste

Re: Best/Worst Artifacts

PostPosted: Saturday, 22nd August 2015, 18:53
by le_nerd
Well you were with Ru, so just Apocalypse the shit out of scary stuff- its a really good panic button.

Re: Best/Worst Artifacts

PostPosted: Saturday, 22nd August 2015, 21:13
by Sandman25
nago
I don't have haste as spell and I am trying to save scrolls of recharging for wand of teleport because I cannot read scrolls when in danger.

le_nerd
Apocalypse is extremely loud and gives a long Exh status, it can kill me with -Tele.

Re: Best/Worst Artifacts

PostPosted: Sunday, 23rd August 2015, 20:00
by raikaria
Nabbed this one off a Goblin:
  Code:
q - the +7 hand axe of Extinguishment (weapon) {flame, *Rage rElec rC++ SInv}


I'm playing a mage-based Naga who already found an Elec Whip; so it's not that good for me; but if you found this on an Orc; or any melee really; it would be great. Berzerkitis isn't great but it's not exactly bad on the types who'd want this.

Also the axe of Extinguishment giving rC++ and Flame Branded. Most inappropriate name.

Re: Best/Worst Artifacts

PostPosted: Sunday, 23rd August 2015, 20:23
by Sandman25
The hand axe is not great unless you use it for resists and sInv.

Re: Best/Worst Artifacts

PostPosted: Sunday, 23rd August 2015, 20:41
by onget
Sandman25 wrote:The hand axe is not great unless you use it for resists and sInv.

However, it is good for the hydra. (If you do not care about the *Rage)