Slime Squisher
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Re: Best/Worst Artifacts
Confidence Interval wrote:To be honest, that's rubbish and would have resulted in an early death.
Well, It resulted in a late death But that's Crawl.
If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.
Slime Squisher
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Confidence Interval wrote:To be honest, that's rubbish and would have resulted in an early death.
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starless wrote:From the same game:
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Shatari wrote:I traded a goat for a Nintendo DS XL, and a ton of games.
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Blade wrote:...Dam+5...
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Blade wrote:You finish putting on the +5 pair of gloves of Feasting {rPois Dam+5 SInv Stlth++}.
Shatari wrote:I traded a goat for a Nintendo DS XL, and a ton of games.
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Mankeli wrote:+ 15 plate armour of Disaster {rF+ rC++}. Too bad I'm already rocking a 70 AC naga with + 14 vanilla crystal plate and good resists. This may be worth the switch however, if I can free up some ring slots for slaying though.
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Shatari wrote:I traded a goat for a Nintendo DS XL, and a ton of games.
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Roshnak wrote:and the Cursed +15 Ice Dragon Armour "Serum" (rC- rF++ Acc+6) - 3152 gold
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BlackSheep wrote:Roshnak wrote:and the Cursed +15 Ice Dragon Armour "Serum" (rC- rF++ Acc+6) - 3152 gold
That would be a very odd IDA indeed!
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TehDruid wrote:BlackSheep wrote:Roshnak wrote:and the Cursed +15 Ice Dragon Armour "Serum" (rC- rF++ Acc+6) - 3152 gold
That would be a very odd IDA indeed!
Wait wut?
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BlackSheep wrote:TehDruid wrote:Wait wut?
IDA confers rC++, rF-
My guess is Roshnak mistyped it or something.
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Jabberwocky wrote:Confidence Interval wrote: Exceptions do not, contrary to what is sometimes espoused, prove the rule.
Indeed. Rather, exceptions proof the rule. That is to say that exceptions test the rule.
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Shatari wrote:I traded a goat for a Nintendo DS XL, and a ton of games.
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C - the -5 robe of Misfortune {-Cast Contam *Tele EV-4 Str-2 Dex-2 Int-2 Stlth-- Curse}
(You acquired it on level 10 of the Dungeon)
It affects your evasion (-4).
It affects your strength (-2).
It affects your intelligence (-2).
It affects your dexterity (-2).
It prevents spellcasting.
It causes teleportation.
It may recurse itself.
It causes magical contamination when unequipped.
It makes you much less stealthy.
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BlackSheep wrote:I take it you haven't been reading this thread then.
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EdWood wrote:a - the +4,+6 triple sword of Woe (weapon) {speed, rF++ rC+ Str+1, god gift}
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Confidence Interval wrote:EdWood wrote:a - the +4,+6 triple sword of Woe (weapon) {speed, rF++ rC+ Str+1, god gift}
The name is apt. That is woeful and will most likely get you killed.
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