Best/Worst Artifacts


If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.

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Slime Squisher

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Post Sunday, 21st June 2015, 08:40

Re: Best/Worst Artifacts

A pretty useful find in Tomb:3 with a DgFi proficient in long blades.
  Code:
+10 double sword of Voreirch {holy, rF++}
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Post Monday, 22nd June 2015, 09:41

Re: Best/Worst Artifacts

  Code:
 t - the +9 mace of Ryuly (weapon) {crush, rF+ MR+ Int+6 Stlth-}
   (You found it on level 4 of the Dungeon) 


Coulnd't hope for a better early game weapon. Found by my axe-wielding GhWn^Kiku with melee tendencies - nicely filling out missing resistances, and I have M+F cross-training to be able to use it.

Now watch me get mangled...
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Post Monday, 22nd June 2015, 22:18

Re: Best/Worst Artifacts

  Code:
+0 buckler of Spite {-Tele MR+ Stlth+}


On a SpEn in Zot. That's exactly what I needed.
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Post Monday, 22nd June 2015, 22:40

Re: Best/Worst Artifacts

  Code:
 a - the +11 hammer of Laotwimi {antimagic, rPois rF- rN++ MR+}

Ok, it isn't that great. The rF- kills it. But I had to post is anyway because how often do you see an artefact hammer?
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Post Tuesday, 23rd June 2015, 16:22

Re: Best/Worst Artifacts

WingedEspeon wrote:
  Code:
 a - the +11 hammer of Laotwimi {antimagic, rPois rF- rN++ MR+}

Ok, it isn't that great. The rF- kills it. But I had to post is anyway because how often do you see an artefact hammer?


Not very. I got one from Crazy Yiuf's hut once.

For a Spriggan.

On the good side, it was something like +5, and it had +Invis.

On the bad side, a Spriggan with a hammer.

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Post Tuesday, 23rd June 2015, 19:13

Re: Best/Worst Artifacts

And now from the "RNG Feels like not sucking today" files:
  Code:
Y - the +17 plate armour of Inoemeq {Str+3 Dex+2}

Of course my gargoyle relies on spells a lot and has been using this:
  Code:
Q - the +2 robe "Hisuz" (worn) {rElec rF+ rC+}

Which is also not too bad, decisions decisions.
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Ziggurat Zagger

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Post Tuesday, 23rd June 2015, 19:17

Re: Best/Worst Artifacts

time for platecasting

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Post Friday, 26th June 2015, 01:44

Re: Best/Worst Artifacts

  Code:
You finish taking off your +6 mottled dragon armour {rSticky}.
You finish putting on the +5 faerie dragon armour {+Inv Regen+ Str-3 Int+2}.


I have Str 6 :(

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Post Sunday, 5th July 2015, 18:18

Re: Best/Worst Artifacts

  Code:
the +15 plate armour of Death's Door {rF+ rC+ rN+ Str-4 Slay+2}


Yeah I wanna stay close to deah!
screw it I hate this character I'm gonna go melee Gastronok

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Shoals Surfer

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Post Thursday, 9th July 2015, 01:08

Re: Best/Worst Artifacts

one of the weirder rand names I've seen

  Code:
W - amulet of the Assorted Beds {rMut rPois rN+ Str+5}
"No one should have two lives / Now you know my middle names are wrong and right / But baby there's no guidance / When random rules"

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Post Thursday, 9th July 2015, 03:56

Re: Best/Worst Artifacts

After splatting a few DEFE in a row I decide to try an OgBe and come across

+0 Maxwell's Etheric Cage (RegenMp, *Contam, rElec, MP+4)

Never seen if before, but the RegenMp looks like something I woudnt mind trying if only I could wear headgear :( . Seems like the best stuff drops for the characters that cannot use it.
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Dungeon Dilettante

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Post Thursday, 9th July 2015, 21:42

Re: Best/Worst Artifacts

Here's what I found on Lair:1 as a DEFE:

the +1 Rob of the Leg Wehe {rF++ rC+ Regen+ Dex+3}

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Post Friday, 10th July 2015, 02:41

Re: Best/Worst Artifacts

Well, now that doesn't suck:
  Code:
the +5 cloak of the King of the Hill (worn) {Slay+3}
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Post Tuesday, 14th July 2015, 03:32

Re: Best/Worst Artifacts

  Code:
D - amulet of Zimoczesk {rElec Regen+ Int+6 Stlth+}

considering my OPTm was wearing a regular regen amulet before this, i'll take it.

  Code:
the cursed +0 cloak of Bedevilment {MR+ Regen+ Str+3 Int+3}

Now I'm beginning to regret picking OP.
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Slime Squisher

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Post Wednesday, 15th July 2015, 01:24

Re: Best/Worst Artifacts

I'm a level 6 Gargoyle Fighter of Makhleb on D3, and I got the
  Code:
+10 trident "Densify" {anti magic, rElec, rF+, Str +4, Stlh+}


This replaced my +0 flail. My 6.9 in M&F is now ignored.
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Slime Squisher

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Post Wednesday, 15th July 2015, 01:28

Re: Best/Worst Artifacts

I splatted that character five minutes later and I now hate myself.
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Post Wednesday, 15th July 2015, 07:30

Re: Best/Worst Artifacts

Well that wouldn't have be good for all the game, so I wouldn't worry too much ;)
screw it I hate this character I'm gonna go melee Gastronok

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Halls Hopper

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Post Wednesday, 15th July 2015, 12:09

Re: Best/Worst Artifacts

Attempting another TeAE transitioning into XBows; and I find this:

Image

Welp; I guess I should start raising Armor and weapon skills. Also maybe go Bows since they scale off Dex better than XBows and I'm more likly to find them. The only spells I planned on using were basic anyway.

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Post Wednesday, 15th July 2015, 15:57

Re: Best/Worst Artifacts

raikaria wrote:Attempting another TeAE transitioning into XBows; and I find this:

Image

Welp; I guess I should start raising Armor and weapon skills. Also maybe go Bows since they scale off Dex better than XBows and I'm more likly to find them. The only spells I planned on using were basic anyway.


Yeah, raising some armor skill isn't a bad idea with that, just like any other decent body armor. The +2str and -2dex is nothing to make a big deal about, you're probably talking about less than 1 damage of change anyway. I certainly wouldn't change any plans regarding what weapon to use.

Spells would be a bit harder, and it's always a good idea to train a weapon skill, but I wouldn't abandon any plans to use spells over this.

If I found that thing early on a character who was low on STR, I'd take more STR on levelups until I had around 10-12, and that's probably the only change I'd make. I guess if you're currently depending on conjurations for killing stuff you might want to put off wearing it for a bit, but it doesn't sound like that from your description.

Oh, and obviously you want some source of rC to offset the penalty.
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Slime Squisher

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Post Wednesday, 15th July 2015, 16:17

Re: Best/Worst Artifacts

raikaria wrote:Attempting another TeAE transitioning into XBows; and I find this:

Image

Welp; I guess I should start raising Armor and weapon skills. Also maybe go Bows since they scale off Dex better than XBows and I'm more likly to find them. The only spells I planned on using were basic anyway.


I would use this even if i could not offset the cold vulnerability. And also I'd start training armour ofc even if it isn't tengu's kinda thing. It has +blink to get away from, if cold using melee opponents get too close. So keep blinking and shoot everything with xbow. I wouldn't switch to bows although I don't know how much investment you have in crossbows or how many bolts you do have. If you have under 30 then reconsider. Unenchanted shortbow's damage starts to get underpowered VERY quickly, so some decent melee weapon is a better idea than bows (if you got one).

Just a minor investment in Evo will make that +blink better. Just watch out for Fannar and centaurs with freezing ammo/brand.

If you get killed by a wand of cold, that's just awful luck.

Edit: Jesus christ this was an AIR ELEMENTALIST who gets -2 STR from this thing.. I think your STR will lead into some nasty attack penalties. AC upgrade is so significant that I'd probably still do it but you'd better hear the guys who are excellent with numbers. Any numbermen there online? Help the guy.

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Post Wednesday, 15th July 2015, 16:47

Re: Best/Worst Artifacts

Sphara wrote:
raikaria wrote:Attempting another TeAE transitioning into XBows; and I find this:

Image

Welp; I guess I should start raising Armor and weapon skills. Also maybe go Bows since they scale off Dex better than XBows and I'm more likly to find them. The only spells I planned on using were basic anyway.


I would use this even if i could not offset the cold vulnerability. And also I'd start training armour ofc even if it isn't tengu's kinda thing. It has +blink to get away from, if cold using melee opponents get too close. So keep blinking and shoot everything with xbow. I wouldn't switch to bows although I don't know how much investment you have in crossbows or how many bolts you do have. If you have under 30 then reconsider. Unenchanted shortbow's damage starts to get underpowered VERY quickly, so some decent melee weapon is a better idea than bows (if you got one).

Just a minor investment in Evo will make that +blink better. Just watch out for Fannar and centaurs with freezing ammo/brand.

If you get killed by a wand of cold, that's just awful luck.

Edit: Jesus christ this was an AIR ELEMENTALIST who gets -2 STR from this thing.. I think your STR will lead into some nasty attack penalties. AC upgrade is so significant that I'd probably still do it but you'd better hear the guys who are excellent with numbers. Any numbermen there online? Help the guy.


I was originally planning to transition into XBows so I was raising STR anyway. I just went AA for earlygame purposes.

Anyway; I went down a staircase; found myself in a pack of Orcs including 2 Priests; got insta-confused by a Wizard before I could go back up said stairs and chainsmited to death. [Tengu's low HP not helping]

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Post Wednesday, 15th July 2015, 21:24

Re: Best/Worst Artifacts

p - ring "Tuenk" {rElec rPois rF+ rC++ Stlth-}

How many resistances would you like? Press 1 for "all the resistances".

Don't mention rN, I know.
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Dis Charger

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Post Thursday, 16th July 2015, 13:10

Re: Best/Worst Artifacts

  Code:
the +2 pair of boots of Parts Unknown {rElec rPois MR+ Int+5}
Of course, I was playing another Op...
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Post Thursday, 16th July 2015, 15:58

Re: Best/Worst Artifacts

  Code:
ring of Fier (rPois, rC+, Str+2, Dex+5)


On my FeBe

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Post Thursday, 16th July 2015, 23:34

Re: Best/Worst Artifacts

Bought this in a shop for $3800 or so:

+8 orange crystal plate armor {Archmagi, Int+3, Clar, SustAb}

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Post Thursday, 16th July 2015, 23:53

Re: Best/Worst Artifacts

Chicken wrote:Bought this in a shop for $3800 or so:

+8 orange crystal plate armor {Archmagi, Int+3, Clar, SustAb}

It's pretty good, but that's a fixedart, you might see that exact item again, if you play enough times.
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Post Sunday, 19th July 2015, 04:47

Re: Best/Worst Artifacts

  Code:
the -6 hat "Nurahe" {Str+3 Int-2 Dex+3}

It wouldn't be so bad if it weren't for the enchantment. I don't think 've ever seen a hat that underenchanted.
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Post Monday, 20th July 2015, 23:03

Re: Best/Worst Artifacts

  Code:
The Double Sword of Magnificence


Well, I mean, how magnificent can it be?

  Code:
+11 Double Sword of Magnificence {speed, *confuse rF++ MR+}


Holy crap.

Found this bad boy on an Acquirement Scroll in the first floor of lair. I'm going sword and board fighter with one-handed long blades, so this is pretty much the perfect weapon. I quaffed benemut and got clarity, so the single negative feature isn't even relevant to me.

This is proving to be my favorite character in a long time. DsGl^Qazlal, picked up the Shield of the Gong as well. I've got Powered by Death and Mana Shield, so I'm an enormous tank just slashing at everything coming at me.

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Post Tuesday, 21st July 2015, 22:39

Re: Best/Worst Artifacts

_You finish putting on the +0 hat of Objectivity {rF+++ MR+ MP+9 Slay-4}.

Ugh.
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Post Wednesday, 22nd July 2015, 22:42

Re: Best/Worst Artifacts

cerealjynx wrote:_You finish putting on the +0 hat of Objectivity {rF+++ MR+ MP+9 Slay-4}.

Ugh.

That is one of the few -slay items I would consider wearing in some situations, like if you had a slay +4 or more ring...
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Post Wednesday, 22nd July 2015, 23:13

Re: Best/Worst Artifacts

WingedEspeon wrote:
cerealjynx wrote:_You finish putting on the +0 hat of Objectivity {rF+++ MR+ MP+9 Slay-4}.

Ugh.

That is one of the few -slay items I would consider wearing in some situations, like if you had a slay +4 or more ring...


I think a MuSu^Sif would probably find this a pretty amazing find regardless.
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Dis Charger

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Post Thursday, 23rd July 2015, 07:59

Re: Best/Worst Artifacts

  Code:
the amulet "Ici Xiet" {Faith +Inv rPois Str+4 Int+4}
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Post Friday, 24th July 2015, 20:15

Re: Best/Worst Artifacts

  Code:
J - the amulet of Disaster {Ward rF++ rC++ rN+ Str-2}


Whelp goodbye Guardian Spirit.
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Post Friday, 24th July 2015, 21:56

Re: Best/Worst Artifacts

TeshiAlair wrote:
  Code:
J - the amulet of Disaster {Ward rF++ rC++ rN+ Str-2}


Whelp goodbye Guardian Spirit.

May disasters come to me every day.
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Post Sunday, 26th July 2015, 21:10

Re: Best/Worst Artifacts

  Code:
You see here the +5 scale mail of Vehumet's Castigation {-Tele +Inv MP+9 Int+9}.

Vehumet is supporting your castigations!

  Code:
T - the +8 battleaxe of Massacring (weapon) {elec, +Fly}

Indeed, indeed...

  Code:
 T - +8 pearl dragon armour of the King {rElec rF+ rN+}
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Dis Charger

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Post Saturday, 1st August 2015, 15:48

Re: Best/Worst Artifacts

  Code:
+10 plate armour "Phapp" {rF+ rC+}
I let you guess if it's the name or the bonuses of this artefact that lets me post it here...
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Post Friday, 7th August 2015, 00:05

Re: Best/Worst Artifacts

Had both of these on a recent HuGl of Ash

the cursed ring "Naech" {Int+4 Slay+5 Stlth+}
the ring of Winter {+Blink rF++ MR+}

Ran into Satyr in shaoals. Got all kinds of messed up. Put to sleep and a sea snake did 58 damage to me and killed me. :( Very sad night.

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Post Saturday, 8th August 2015, 15:12

Re: Best/Worst Artifacts

+1 robe of tumnozeaz (-cast, rPois, MR+ rCorr) :( would have been very nice for my HEAE in lair right now.

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Post Saturday, 8th August 2015, 15:40

Re: Best/Worst Artifacts

ajon wrote:+1 robe of tumnozeaz (-cast, rPois, MR+ rCorr) :( would have been very nice for my HEAE in lair right now.


It is not as disappointing as +3 boots (-cast, MR+, Int+3) which my pure caster MuVM found before Lair. It preferred to use no boots.

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Post Sunday, 9th August 2015, 15:05

Re: Best/Worst Artifacts

Wow, it's like a -Cast party! Mine is even better:

Image

  Code:
the ring of Qevofau {-Cast rElec rPois Int+4 Dex+5}


That would be so useful without the -Cast.
Playing an Octopode, was excited for my first artifact ring...
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Post Friday, 14th August 2015, 23:38

Re: Best/Worst Artifacts

  Code:
the +7 great sword "Botim" {vamp, rPois rF++ Int-2 SInv} (1248 gold)

For sale on Orc:4. Too bad I'm a HOTm and not interested in melee weapons...
...MiAK}TeAMDrIE{FoVMVSFi}{MuVMGhGlVpMo}HaWrSpWz{OgGlTrMo}{CeWnMfBeMiSk}DrEE{GrFiFoGl}
DgEnFeNe{OpGlHuSu}DDArHaCKSpAEGrTmDgFEDsCjGhMoHuVM{HaAMBaEn}{HuMoHOWn}DsWzDDHu
{DgWnGnBe}FeIE{MiEnMfCj}SpNeBaEEGrFE{HaAKTrCK}DsFESpHu{FoArNaBe}FeEE{HOIEMiAE}GrGlHuWr
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Post Sunday, 16th August 2015, 07:26

Re: Best/Worst Artifacts

  Code:
the +5 dagger of the Gloaming (weapon) {vamp, rF+ rC+ rN+ MR+ Dex+3}
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Dis Charger

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Post Monday, 17th August 2015, 13:16

Re: Best/Worst Artifacts

  Code:
the +5 crystal plate armour of Japt {+Rage +Fly rPois SInv Curse}
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Fastest Hell runes (enter Hell branch -> get the rune)
Icy : 56 / Iron : 126 / Obsidian : 215 / Bone : 125

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Post Saturday, 22nd August 2015, 02:29

Re: Best/Worst Artifacts

  Code:
 a - the +1 hat of the Unseen Realm (worn) {-Tele rF+ rC+ MR+}
   (You acquired it on level 2 of the Depths)


Yes, I am going to use it, even if it will kill me :(
I really need MR and I cannot use blink in danger due to -scroll anyway.

Edit. I equipped the hat, pressed o and autoexplore put me in LoS of flaying ghost, sphinx, ice dragon, frost giant, fire giant etc. so I removed the hat and barely survived before teleport. No, I will not use the hat.

  Code:
Health: 275/275    AC: 22    Str: 37    XL:     22   Next: 22%
Magic:  20/21      EV:  8    Int:  4    God:    Ru [******]
Gold:   1103       SH:  0    Dex:  9    Spells: 0 memorised, 21 levels left

rFire  + + +     SeeInvis .       - Unarmed
rCold  + . .     Clarity  .     P - +7 fire dragon armour {rF++, rC-}
rNeg   . . .     SustAt   .     (shield unavailable)
rPois  .         Gourm    +     a - +1 hat of the Unseen Realm {-Tele rF+ rC+ MR+}
rElec  .         Spirit   .     q - +0 cloak {rC+}
rCorr  .         Warding  .     (gloves unavailable)
rMut   .         NoTele   +     (boots unavailable)
MR     +++..                    r - amulet of regeneration
Stlth  ..........               m - ring of protection from magic {MR+, !d}
                                (ring unavailable)

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Post Saturday, 22nd August 2015, 18:35

Re: Best/Worst Artifacts

Well I don't know that particular situation but you could probably have leap or haste away.
But with a char who has already enough resist like that I probably wouldn't use it unless having semi infinite source of haste
screw it I hate this character I'm gonna go melee Gastronok

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Post Saturday, 22nd August 2015, 18:53

Re: Best/Worst Artifacts

Well you were with Ru, so just Apocalypse the shit out of scary stuff- its a really good panic button.

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Post Saturday, 22nd August 2015, 21:13

Re: Best/Worst Artifacts

nago
I don't have haste as spell and I am trying to save scrolls of recharging for wand of teleport because I cannot read scrolls when in danger.

le_nerd
Apocalypse is extremely loud and gives a long Exh status, it can kill me with -Tele.

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Post Sunday, 23rd August 2015, 20:00

Re: Best/Worst Artifacts

Nabbed this one off a Goblin:
  Code:
q - the +7 hand axe of Extinguishment (weapon) {flame, *Rage rElec rC++ SInv}


I'm playing a mage-based Naga who already found an Elec Whip; so it's not that good for me; but if you found this on an Orc; or any melee really; it would be great. Berzerkitis isn't great but it's not exactly bad on the types who'd want this.

Also the axe of Extinguishment giving rC++ and Flame Branded. Most inappropriate name.

Ziggurat Zagger

Posts: 11111

Joined: Friday, 8th February 2013, 12:00

Post Sunday, 23rd August 2015, 20:23

Re: Best/Worst Artifacts

The hand axe is not great unless you use it for resists and sInv.

Spider Stomper

Posts: 234

Joined: Thursday, 30th April 2015, 08:29

Post Sunday, 23rd August 2015, 20:41

Re: Best/Worst Artifacts

Sandman25 wrote:The hand axe is not great unless you use it for resists and sInv.

However, it is good for the hydra. (If you do not care about the *Rage)
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