God Elimination Tournament; Round 1: Trog vs. Okawaru
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Re: God Elimination Tournament; Round 1: Trog vs. Okawaru
Re: God Elimination Tournament; Round 1: Trog vs. Okawaru
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Re: God Elimination Tournament; Round 1: Trog vs. Okawaru
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Re: God Elimination Tournament; Round 1: Trog vs. Okawaru
Re: God Elimination Tournament; Round 1: Trog vs. Okawaru
Re: God Elimination Tournament; Round 1: Trog vs. Okawaru
and oka gifts are worse than trog gifts at preparing you for extended...much worse
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Re: God Elimination Tournament; Round 1: Trog vs. Okawaru
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Re: God Elimination Tournament; Round 1: Trog vs. Okawaru
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Re: God Elimination Tournament; Round 1: Trog vs. Okawaru
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Re: God Elimination Tournament; Round 1: Trog vs. Okawaru
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Re: God Elimination Tournament; Round 1: Trog vs. Okawaru
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Re: God Elimination Tournament; Round 1: Trog vs. Okawaru
And really, not many mentions of ranged yet. well, trog is still better because of trog's hand and bros even if you can't zerk. But oka has fitnesse, portal proj, pog and lot of other things, so maybe it cancels out?... Oh, and heroism works great on throwing. no need to train up to 27.
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Re: God Elimination Tournament; Round 1: Trog vs. Okawaru
If you're going to go ahead and do the full brackets, I'd use # of wins in .17 tournament for seeding, put up the full brackets, and allow people to vote on each round for ~1 week. That way there's only 4-5 polls, rather than one for each matchup.
I'm not terribly sure how much the results would differ from the seeding, although there's one obvious exception with Jiyva, who is downright hard to worship. Other than that, I imagine Fedhas would gain some given how adamant some forumers (it's a word) are about its 1* power
We might have a struggle to keep chei at fourth place or higher....
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Re: God Elimination Tournament; Round 1: Trog vs. Okawaru
Edit: Oh, and Okawaru wins, hands down. Trog is stronger pre-Lair, but the game doesn't end at the entrance to lair. Heroism is a great strategic ability (5 fewer XP levels for both your melee and ranged weapon, plus bonus defense), and Finesse is a better combat buff than Berserk (not always in total damage out/damage in, but it leaves you with the flexibility to quaff a potion or read a scroll.) Early-mid game is drastically helped by a few low level spells (Blink, Repel Missiles, Slow, Swiftness, Spectral Weapon, Animate Skeleton, Sting, Mephitic Cloud, Conjure Flame, Cure Poison... a few? who am I kidding!) and Okawaru is also a good god for more strong melee characters than Trog (Wz, VM, En, Sk, Tm, etc.)
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Re: God Elimination Tournament; Round 1: Trog vs. Okawaru
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Re: God Elimination Tournament; Round 1: Trog vs. Okawaru
Sar wrote:Your analysis omits the strongest Trog ability and instead you are comparing Trog's first power with Oka's final one...
I know right, people always underestimate the power of burning books. How else do you plan on killing those nasty hydras!?
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Re: God Elimination Tournament; Round 1: Trog vs. Okawaru
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Re: God Elimination Tournament; Round 1: Trog vs. Okawaru
Probably Trog vs Chei or Trog vs Qzlol would bring more hilarious results. And yes now that I've mentioned chei this topic is most probably finished and a new poll should be started.
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Re: God Elimination Tournament; Round 1: Trog vs. Okawaru
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Re: God Elimination Tournament; Round 1: Trog vs. Okawaru
Sar wrote:Your analysis omits the strongest Trog ability and instead you are comparing Trog's first power with Oka's final one...
Fair enough. Given my choice, I'd rather have effectively unlimited access to Trog's Hand than to Berserk. MR is great, and the regen really helps in some sticky situations.
So far as comparing abilites goes...
Unable to use spells -> Massive Negative Power on most strong characters.
Burn Spellbooks -> 0 power
Berserk -> High power combat buff that will kill you. It turns you into a worse mummy: unable to quaff potions, unable to cure confusion, unable to use any escape. In exchange, you're quite hard to kill and deadly. Good for situations where your answer is going to be 'tab'. Bad for all other situations.
Trog's Hand -> MR++ and regen. Really good. No downside.
BiA -> strong to extremely strong melee-only living summons, at high piety cost.
Gifts-> A pile of AM weapons. Rarely useful after Lair, since you already got an above-average AM weapon of whatever type.
Heroism -> Strong tactical and strategic buff to offense and defense. More moderate than berserk, but with 0 downside.
Finesse -> Berserk-level combat buff, again with 0 downside.
Gifts -> Crap body armours, good aux armours, and middling weapons. Starts off less useful, but keeps gifting useful things throughout the game.
I'd choose heroism over berserk, oka's gifts over trog's, and BiA over Finesse. And Trog's Hand is sugar. But in no way does BiA compensate for not being able to learn blink. Or any of the other spells I mentioned.
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Re: God Elimination Tournament; Round 1: Trog vs. Okawaru
byrel wrote:Sar wrote:Your analysis omits the strongest Trog ability and instead you are comparing Trog's first power with Oka's final one...
Fair enough. Given my choice, I'd rather have effectively unlimited access to Trog's Hand than to Berserk. MR is great, and the regen really helps in some sticky situations.
So far as comparing abilites goes...
Unable to use spells -> Massive Negative Power on most strong characters.
Burn Spellbooks -> 0 power
Berserk -> High power combat buff that will kill you. It turns you into a worse mummy: unable to quaff potions, unable to cure confusion, unable to use any escape. In exchange, you're quite hard to kill and deadly. Good for situations where your answer is going to be 'tab'. Bad for all other situations.
Trog's Hand -> MR++ and regen. Really good. No downside.
BiA -> strong to extremely strong melee-only living summons, at high piety cost.
Gifts-> A pile of AM weapons. Rarely useful after Lair, since you already got an above-average AM weapon of whatever type.
Heroism -> Strong tactical and strategic buff to offense and defense. More moderate than berserk, but with 0 downside.
Finesse -> Berserk-level combat buff, again with 0 downside.
Gifts -> Crap body armours, good aux armours, and middling weapons. Starts off less useful, but keeps gifting useful things throughout the game.
I'd choose heroism over berserk, oka's gifts over trog's, and BiA over Finesse. And Trog's Hand is sugar. But in no way does BiA compensate for not being able to learn blink. Or any of the other spells I mentioned.
........
The hardest part of the game is the early game, and trog wins over that. Even middle game. So, no matter how trog is boring, it wins oka. And really, BiA is strong(get some iron trolls to whack mara). AND it needs no exp.
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Re: God Elimination Tournament; Round 1: Trog vs. Okawaru
And IME Trog's gifts are better than Oka's. People say like with Oka you'll often end up with a couple of useful items by the endgame - and that's true! But with Trog, you often end up with an endgame quality weapon in Lair. Though bcadren made a point about needles, but Trog can also gift those if you train Throwing.
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Re: God Elimination Tournament; Round 1: Trog vs. Okawaru
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Re: God Elimination Tournament; Round 1: Trog vs. Okawaru
So far as comparing abilites goes...
Unable to use spells -> Massive Negative Power on most strong characters.
It's only a "Massive Negative Power" if you compare current Trog to a version of Trog that had the same abilities but didn't restrict magic. It's not much of a negation compared to Oka since Trog gives you abilities that are comparable to some of the strongest spells in the game (conjure flame, regen, haste, strong summons) and with no skill investment in spellcasting or any other spell school.
Burn Spellbooks -> 0 power
What is "0 power" supposed to mean? Throwing a book down in front of a monster and creating a cloud of flame has become useless for damage or escape? Was conjure flame also removed for being useless?
Berserk -> High power combat buff that will kill you. It turns you into a worse mummy: unable to quaff potions, unable to cure confusion, unable to use any escape. In exchange, you're quite hard to kill and deadly. Good for situations where your answer is going to be 'tab'. Bad for all other situations.
This is one of the more hilariously inaccurate descriptions of berserk I've seen. Are mummies free to quaff other potions and then (in one turn) quaff might, haste, and gain 50% hp? And it's good for "situations where your answer is going to be 'tab'", but when is finesse good, when you're not going to be using tab?
It's a high power buff "that will kill you" if you use it poorly, but melee is a high power ability that will kill you if you use it poorly.
If you move while zerked you move quickly and for a few steps, so if think about your position before you zerk, you can very often get yourself to a safer position should you have misjudged the situation. This can be safe stairs or just a choke point where you can worry about only one weaker enemy while you work on your escape.
BiA -> strong to extremely strong melee-only living summons, at high piety cost.
Melee-only and quite fast, which means it gets gets in front and to the monster quickly. Saying "at high piety cost" and referring to finesse as "0 downsides" when the piety cost for Oka is actually way more significant (since it's easier to lose the ability and harder to gain piety with Oka), doesn't make sense.
Gifts-> A pile of AM weapons. Rarely useful after Lair, since you already got an above-average AM weapon of whatever type.
It's not my experience at all that Trog only gifts AM weapons, in fact it's rare to worship trog and not have a viable weapon of another brand gifted.
Both Oka and Trog gifts are only marginally useful as the mid-game goes on because any upgrade they provide would tend to not make much difference to the survivability of your character. Oka gifts are nice in that they can at least rarely be useful at any point and for the surprise factor, but for gifts that actually help you win, I'd choose the ones that have a higher chance to be relevant and are gifted earlier.
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Re: God Elimination Tournament; Round 1: Trog vs. Okawaru
byrel wrote:Sar wrote:I'd choose heroism over berserk, oka's gifts over trog's, and BiA over Finesse. And Trog's Hand is sugar. But in no way does BiA compensate for not being able to learn blink. Or any of the other spells I mentioned.
I'd choose Trog's gifts over Oka's. You can go entire games with Oka without getting a weapon anywhere near as good as what Trog is likely to gift you by lair.
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Re: God Elimination Tournament; Round 1: Trog vs. Okawaru
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Re: God Elimination Tournament; Round 1: Trog vs. Okawaru
gammafunk wrote:It's only a "Massive Negative Power" if you compare current Trog to a version of Trog that had the same abilities but didn't restrict magic. It's not much of a negation compared to Oka since Trog gives you abilities that are comparable to some of the strongest spells in the game (conjure flame, regen, haste, strong summons) and with no skill investment in spellcasting or any other spell school.So far as comparing abilites goes...
Unable to use spells -> Massive Negative Power on most strong characters.
What is "0 power" supposed to mean? Throwing a book down in front of a monster and creating a cloud of flame has become useless for damage or escape? Was conjure flame also removed for being useless?Burn Spellbooks -> 0 power
I don't think you can throw spellbooks anymore, and the clouds don't last as long as conjure flame in my experience. Furthermore, you're choosing to delay piety in order to hold the ammunition for this ability. Still, 0 power was an exaggeration. It's undoubtedly optimal to do this sometimes, even though I don't for tedium reasons.
This is one of the more hilariously inaccurate descriptions of berserk I've seen. Are mummies free to quaff other potions and then (in one turn) quaff might, haste, and gain 50% hp? And it's good for "situations where your answer is going to be 'tab'", but when is finesse good, when you're not going to be using tab?Berserk -> High power combat buff that will kill you. It turns you into a worse mummy: unable to quaff potions, unable to cure confusion, unable to use any escape. In exchange, you're quite hard to kill and deadly. Good for situations where your answer is going to be 'tab'. Bad for all other situations.
If you move while zerked you move quickly and for a few steps, so if think about your position before you zerk, you can very often get yourself to a safer position should you have misjudged the situation. This can be safe stairs or just a choke point where you can worry about only one weaker enemy while you work on your escape.
BiA -> strong to extremely strong melee-only living summons, at high piety cost.
Melee-only and quite fast, which means it gets gets in front and to the monster quickly. Saying "at high piety cost" and referring to finesse as "0 downsides" when the piety cost for Oka is actually way more significant (since it's easier to lose the ability and harder to gain piety with Oka), doesn't make sense.
Gifts-> A pile of AM weapons. Rarely useful after Lair, since you already got an above-average AM weapon of whatever type.
It's not my experience at all that Trog only gifts AM weapons, in fact it's rare to worship trog and not have a viable weapon of another brand gifted.
Mind you, I really like the design of trog. I think it's somewhat better than Okawaru, and somewhat more interesting to play (though I find a hybrid of Okawaru even more interesting than a melee fighter of Trog). But I think Okawaru's peak power is notably higher than Trog's, and his midgame power is slightly higher. Early game, Trog wins. But a lot of characters do struggle later than early game... So I think on net Oka's better than trog.
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Re: God Elimination Tournament; Round 1: Trog vs. Okawaru
byrel wrote:I don't think you can throw spellbooks anymore
F followed by a corresponding inventory letter allows you to throw pretty much anything.
byrel wrote:Often enough your best weapon will be AM though
Well, that might be because AM is an absolutely exceptional endgame brand that shuts down a lot of dangerous enemies, not because the other gifts are bad.
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Re: God Elimination Tournament; Round 1: Trog vs. Okawaru
It's not so much that the other gifts are bad, as that they're relatively rare, so you don't have as good of a chance to get a good enchantment on a good, relatively rare basetype.
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Re: God Elimination Tournament; Round 1: Trog vs. Okawaru
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Re: God Elimination Tournament; Round 1: Trog vs. Okawaru
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Re: God Elimination Tournament; Round 1: Trog vs. Okawaru
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