Race: Magma Wyrm
Magma Wyrms [MW] are serpentine creatures physically made of a mix of molten rock and living tissue. They are extremely fire affine; but also very vulnerable to cold. Their partially liquid bodies make them very adaptable.
Stats: 7 STR; 7 INT; 7 DEX. Gain: Choose/1.
Aptitudes:
- Code:
MW: Fighting: 1, Short: -1, Long: -1, Axes: -1, Maces: -1, Polearms: -1, Staves: -1, Slings: 0, Bows: 1, Xbows: 1, Throw: 0, Armour: N/A, Dodge: 2, Stealth: -1, Shields: -1, UC: 0, Splcast: 2, Conj: 1, Hexes: -1, Charms: -1, Summ: -1, Nec: -2, Tloc: -3, Tmut: 3, Fire: 3!, Ice: -3*, Air: -2, Earth: 1, Poison: -2, Inv: 1, Evo: 0, Exp: -1, HP: -2, MP: 1
Weirdness/Mutations:
- Adaptability - You choose a stat on every level up; instead of every third (including 1 extra point to start).
- Armour Moulding - Your molten body fits perfectly into any armour. (Armour Base AC x2; ER doesn't impede dodging or spellcasting; You cannot train armour).
- Armour Weighting - Wearing heavier armour slows your move speed. (Exact numbers will need tweaking; for now let's say: Move speed += (ER - STR/2)).
- Cold-Blooded - Freezing attacks slow you. [Negated if/when you achieve rC+].
- Fast II - Your base movement speed is 0.8 (instead of 1.0).
- Flaming Body - You exude heat. [You may not use Ozo's Armour, Ice Form or Cond Shield.] Enemies that hit you in melee have a chance of being burned by your skin. (XL/30 chance of d9 damage that checks rF, but not AC).
- Fire Affinity - You're very attuned to fire and heat and adept at fire magic. rF(Immune); Fire Enhancer.
- Lava Walking - You can walk on Lava.
- Partially Stone - Part of you is non-living. rTorm rPois.
- Severe Cold vulnerability - rC--
- Tail - You have an auxiliary tail slap [and chance at getting the stinger mutation].