autotravel with monsters in sight


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Joined: Thursday, 17th December 2015, 02:36

Post Tuesday, 2nd February 2016, 20:49

autotravel with monsters in sight

Autotravel, the G command, refuses to work if you have monsters in sight. But if you're concerned enough about those monsters to not G, you would not G. Often you want to move long distances with monsters in sight. I think trying to go somewhere should always let you start moving there. At least for 1 turn. Of course, having a monster in LOS should still prevent autotravel from continuing, but you could still press G, press enter, and then press ` repeatedly, instead of manually inputting every step. This worked against poison interrupting autotravel when it used to spam 'feeling sick' messages. Then there's the fact that autotravel optimizes travel time by picking the shortest route - you may want to know where autotravel would take you if there were no monsters on screen, and a single step in the right direction can tell you all you need to know at the moment. If autotravel were so kind as to tab into monsters that stand in your path, that would be extra great. If there is any concern about this change being a band-aid on the problem of monster spawning, it would be nice even if no monsters spawned at all, for situations like pillar-dancing a goblin on D:1 or meeting Natasha on the orb run.

For this message the author HardboiledGargoyle has received thanks:
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Joined: Wednesday, 23rd October 2013, 07:56

Post Tuesday, 2nd February 2016, 22:10

Re: autotravel with monsters in sight

HardboiledGargoyle wrote:Then there's the fact that autotravel optimizes travel time by picking the shortest route - you may want to know where autotravel would take you if there were no monsters on screen, and a single step in the right direction can tell you all you need to know at the moment.

Yes, exactly this. Please implement.
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Bloat: 17: RaRoPrPh{GuStGnCa}{ArEtZoNb}KiPaAnDrBXDBQOApDaMeAGBiOCNKAsFnFlUs{RoBoNeWi

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