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Tentacled Body

PostPosted: Monday, 21st December 2015, 07:48
by bcadren
Spell idea: Tentacled Body - Tmut (5) - Your body turns into a mass of tentacles. [HP+20%. Misshapen Body I. Ogre-Size. Melds Boots/Gloves. Hat/Helmet; Armour, Shield and Cloak stay on. Weapon remains wielded.] You get a spellpower dependent number of extra auxilliary attacks (all base 6). If any of the aux attacks hit you constrict that target. You may constrict ANYTHING (regardless of size, though not immaterial things [Orbs of Fire, etc.])

IDK Just an idea for a Tmut spell that would work well for non-UC users.

Re: Tentacled Body

PostPosted: Monday, 21st December 2015, 08:14
by Viashino_wizard
Statue and Lich Form both work fine for people without UC.

Re: Tentacled Body

PostPosted: Monday, 21st December 2015, 15:30
by duvessa
statue form and necromutation are useless for people without UC (and necromutation is useless for people with UC too)

Re: Tentacled Body

PostPosted: Monday, 21st December 2015, 15:35
by majesstic
duvessa wrote:statue form and necromutation are useless for people without UC (and necromutation is useless for people with UC too)

And so it begins!

Re: Tentacled Body

PostPosted: Monday, 21st December 2015, 21:55
by ZipZipskins
Man the title of this thread was sure something I was ready to pretend to be excited by to get a reaction out of people, but then I clicked on it and I realized it wouldn't have been funny

Re: Tentacled Body

PostPosted: Monday, 21st December 2015, 22:39
by Viashino_wizard
Statue Form's bonuses work for any melee attacker. Whether they're worth the drawbacks depends on the character and situation.
And yes Necromutation is a bad spell. Fair enough.
As for this spell, it seems like a fixed number of slaps with scaling damage would be more effective than a bunch of low damage attacks that struggle against anything with good AC. Then again you also get constriction, which partialy ignores AC, so maybe it's fine.

Re: Tentacled Body

PostPosted: Tuesday, 22nd December 2015, 05:07
by tabstorm
Let's move Necromutation down to level 6 or 5 if it's that bad :^)

Re: Tentacled Body

PostPosted: Tuesday, 22nd December 2015, 06:07
by duvessa
tabstorm wrote:Let's move Necromutation down to level 6 or 5 if it's that bad :^)
It is.
Viashino_wizard wrote:Statue Form's bonuses work for any melee attacker. Whether they're worth the drawbacks depends on the character and situation.
If you are not unarmed, statue form's damage bonus only makes you break even before the effects of AC and overkill (1.5x damage, 1.5x delay).

Re: Tentacled Body

PostPosted: Tuesday, 22nd December 2015, 06:19
by WingedEspeon
duvessa wrote:
tabstorm wrote:Let's move Necromutation down to level 6 or 5 if it's that bad :^)
It is.

What is so bad about necromutation? It grants 5 AC and doesn't meld any gear.

Re: Tentacled Body

PostPosted: Tuesday, 22nd December 2015, 06:36
by duvessa
WingedEspeon wrote:
duvessa wrote:
tabstorm wrote:Let's move Necromutation down to level 6 or 5 if it's that bad :^)
It is.

What is so bad about necromutation? It grants 5 AC and doesn't meld any gear.
I hear potions are pretty good.

Re: Tentacled Body

PostPosted: Tuesday, 22nd December 2015, 06:54
by Sar
potions are for bad players who need crutches to win

Re: Tentacled Body

PostPosted: Tuesday, 22nd December 2015, 07:42
by WingedEspeon
duvessa wrote:
WingedEspeon wrote:
duvessa wrote:It is.

What is so bad about necromutation? It grants 5 AC and doesn't meld any gear.
I hear potions are pretty good.

If you have /HW and /Haste you can just quaff the buff pots and then cast necromute.

Re: Tentacled Body

PostPosted: Tuesday, 22nd December 2015, 14:36
by dynast
Yeah but you cant DDoor/Revive in necromut, which is a better thing to do with the exp investment of necromancy. So why would people cast necromut? Hunger i guess.

Back on topic, i fail to see how a spell that melds everything is good for nom-UC users. Is it a joke? i guessing its a joke...

Re: Tentacled Body

PostPosted: Tuesday, 22nd December 2015, 14:43
by Elystan
Torment is a big deal. Hungerless channeling is OP. Necromutation is a game changer.

Re: Tentacled Body

PostPosted: Tuesday, 22nd December 2015, 14:48
by cerebovssquire
WingedEspeon wrote:If you have /HW and /Haste you can just quaff the buff pots and then cast necromute.


But there is still the problem that it's a level 8 dual school spell that doesn't do very much good, but disables borg and ddoor (very bad). Especially if you are casting high-level conj/summoning spells, meaning a large exp investment, you have so many useful skills you can train with the extended exp that outshine necromutation (e.g. getting fighting, dodging and armour high, casting cblink). I also tend to prefer having borg + ddoor memorised and not memorising necromutation for spell level reasons, because having 8 spell levels worth of low-level charms is better than necromut to me.

Torment is a big deal. Hungerless channeling is OP. Necromutation is a game changer.


1. no
2. eat permafood, which you will have plenty opportunity to do after clearing your los with the high-level spells that are causing you to hunger

Re: Tentacled Body

PostPosted: Tuesday, 22nd December 2015, 17:26
by tabstorm
If we only got rid of spell/ability hunger, which is currently pointless, there would no longer be any flimsy justification for Necromutation to be level 8, and it could be moved down to 6 where it belongs.

Re: Tentacled Body

PostPosted: Tuesday, 22nd December 2015, 17:36
by Viashino_wizard
It'd take more than a lower spell level to make ''Get the biggest drawback of playing Mu'' a good spell.

Re: Tentacled Body

PostPosted: Tuesday, 22nd December 2015, 22:09
by bcadren
Viashino_wizard wrote:It'd take more than a lower spell level to make ''Get the biggest drawback of playing Mu'' a good spell.
You can cancel mutation while confused, you know. Taking two turns to cancel mutation is hardly as bad as being a Mu. (And I thought Mummy's biggest weakness was straight -2 Apts.)

Re: Tentacled Body

PostPosted: Tuesday, 22nd December 2015, 22:45
by Viashino_wizard
Unless there's been some change I'm unaware of, you can't use abilities while confused.