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Should I make a vault editor?

PostPosted: Sunday, 20th December 2015, 08:02
by bcadren
Serious please. This isn't in GDD because it's not GDD question. I got a tools contract to make a tile-based game level editor (paid work); I maintain rights to change my code to be used for other purposes and I realized I could use it to make an easy-to-use graphical vault editor (I'd build it with the current tiles from WebTiles built in). I have two questions:

1.) Would anyone use it if I made it?

2.) If a lot of people used it; would the influx of new vaults be a problem?

(Basically it would be a point and click grid to place various tiletypes and define item and monster placement; it would literally look like you were clicking on WebTiles when you were using it). It'd be a fair amount of work to get the input and output right (correctly read ASCII in to edit existing vaults and output ASCII correctly to submit them); but...otherwise it'd be somewhat minimal editing to get this up.

Re: Should I make a vault editor?

PostPosted: Sunday, 20th December 2015, 08:11
by Arrhythmia
1. yes
2. probably not

Re: Should I make a vault editor?

PostPosted: Sunday, 20th December 2015, 09:00
by duvessa

Re: Should I make a vault editor?

PostPosted: Friday, 25th December 2015, 21:19
by beogh
I'd use it!

Re: Should I make a vault editor?

PostPosted: Friday, 25th December 2015, 21:45
by Kate
Another already-existing version (courtesy of mauris, I believe): <Sequell> vaultedit[1/2]: Webtiles meets vault making: https://dl.dropbox.com/u/15495351/vault ... ltedit.htm

Re: Should I make a vault editor?

PostPosted: Saturday, 26th December 2015, 00:17
by bcadren
One I made for the client was Unity standalone; touchscreen for mobile and mouse-click for PC. I can see myself fairly easily making it into something nicer than the existing VaultEdits, but that might be a smidge of work (ballpark at...4 days?)

Re: Should I make a vault editor?

PostPosted: Thursday, 31st December 2015, 08:17
by n1000
Absolutely do it