God Concept: The Disenchanter
Passives:
- Aura of Disenchantment - A Passive Aura; size depends on piety; has all of the following effects.
- All non-artifact items in your LoS become mundane versions of themselves. This will make most rings and amulets completely useless to you. And make all enemy weapons into +0 unbranded weaps.
- All evocables become mundane. {This excludes +Blink from artifacts.}
- All temporary statuses are cancelled. {Haste, Confuse, Paralysis, Berserk, Slow even Contamination}
- Any enemy casting a spell has a chance to miscast. This includes blowing themselves up.
- All other auras (including silence) are cancelled by disenchantment.
- Wild Magic - You are given a -Wiz + Spellpower effect for all spells you can use.
- Magic Immunity - Your MR is set to immune. No enchantment can affect you. {This includes banishment and malmutate.}
- Permanence - Might, Brilliance and Agility potions add an extra permanent point to each of those stats INSTEAD of their normal effect.
Actives:
- Rebuke Enchanter - ** - small piety, HP - Smite targeted antimagic hit. Target must be within your aura. If AM hit causes a miscast; it is treated as a miscast, not simply a cantrip and will likely lead to self damage.
- Unweavening - **** - medium piety, HP - All magical creatures within your aura are rebuked. Summons are immediately abjured, derived undead simply fall apart, magical statues turn into normal statues, all others take direct damage.
- Drain Magical Item - ***** - medium piety, item - you permanently destroy a magical artifact in order to refill your MP completely.