Tartarus Sorceror
Posts: 1891
Joined: Monday, 1st April 2013, 04:41
Location: Toronto, Canada
nethack updated
- For this message the author Arrhythmia has received thanks: 2
- archaeo, Sprucery
If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.
Tartarus Sorceror
Posts: 1891
Joined: Monday, 1st April 2013, 04:41
Location: Toronto, Canada
Pandemonium Purger
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Snake Sneak
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Tomb Titivator
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Ziggurat Zagger
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Crypt Cleanser
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Tomb Titivator
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Dungeon Master
Posts: 3618
Joined: Thursday, 23rd December 2010, 12:43
dpeg wrote:HG: No, not at all. It is as if nothing happened with DCSS development, for ten years, while (former? dormant?) developers still claiming to "work on the next release". This is what happened with Nethack.
Ziggurat Zagger
Posts: 4478
Joined: Wednesday, 23rd October 2013, 07:56
duvessa wrote:Releasing more often doesn't make you better than them
Sprucery wrote:duvessa wrote:Releasing more often doesn't make you better than them
Imho it does.
Tartarus Sorceror
Posts: 1891
Joined: Monday, 1st April 2013, 04:41
Location: Toronto, Canada
duvessa wrote:I could release a new stable version of Dream Simulator every day if I wanted to but that wouldn't make it a better development plan or a better game than DCSSSprucery wrote:duvessa wrote:Releasing more often doesn't make you better than them
Imho it does.
Ziggurat Zagger
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Dungeon Master
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duvessa wrote:there are more actively developed NetHack forks than actively developed Linley's Dungeon Crawl forks.
Dungeon Master
Posts: 3618
Joined: Thursday, 23rd December 2010, 12:43
duvessa wrote:Oh, get off your high horse. Releasing more often doesn't make you better than themdpeg wrote:HG: No, not at all. It is as if nothing happened with DCSS development, for ten years, while (former? dormant?) developers still claiming to "work on the next release". This is what happened with Nethack.
and you know damn well that there are more actively developed NetHack forks than actively developed Linley's Dungeon Crawl forks.
Dungeon Master
Posts: 585
Joined: Sunday, 9th June 2013, 17:13
dpeg wrote:Not only I do I know damn well, I encourage Crawl forks. What's your point? A game is better if it has more forks? Perhaps you should invest in cutlery!
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