Swamp Slogger
Posts: 147
Joined: Sunday, 14th June 2015, 07:19
Player Spell - Blinkbolt
What I was thinking was something like this --
Blinkbolt
Level 4 Translocations / Air Magic
Blink to a random space adjacent to a targeted non-adjacent enemy within up to 6 spaces. Uses smite targeting. Deals significant electric damage to target enemy, and moderate electric damage to all enemies in path or adjacent to player after blinking.
It's a rough idea, but I think it could be a very interesting spell that some characters would like to add,and adds a bit more variety to its respective spell schools without breaking their themes. Level four seemed appropriate for a dual school spell when comparing it to Passage of Golubria, a spell that similarly allows for semi controlled blinking (albeit with more control and less quickly) and comparing it to Static Discharge for an electric attacking spell.
A spell that allows you to quickly close the distance to enemies like Centaurs and Orc Priests could be very useful in the early game, as well as the ability to maneuver around groups of enemies and deal damage in the mid-game onward. That the spell cannot be used to easily retreat makes it more tactically interesting and makes it less abusable.
Other considerations I had was giving it range proportional to spellpower, perhaps starting at a range of only 3 or 4 at low spellpower, or dealing more damage the further the targeted enemy is from the player.