Lair Larrikin
Posts: 19
Joined: Saturday, 1st January 2011, 06:49
When Crawl decides that you will die
Share the stories you guys have got of when nothing goes right and the odds just never seem to have been in your favour, and the epic last stands that (hopefully) come out of them (well, that or stories of fleeing a lot).
Naturally, I'll start: Just had a game with a DrVM, which was one of the most insane games I've played. Was a bit harder than normal for the first few levels but nothing unmanageable, a frog on D:2, Blork on D:4, who I swiped a venom glaive from (I was intending on going hybrid, and that was too good to pass up on). Picked up Sif, turned out to be a yellow draconian, then on D:7 I hit a shaft to D:10. Uh-oh. I wind up in a small area (few corridors but cut-off from the rest of the level) with Gastronok for company. After a few prying attempts at him, I go upstairs in order not to become slug food (I should mention I had no escape methods besides mephitic cloud and swiftness for the whole game). Come up to D:9 near an orcish castle, cool! Or so I thought, until I saw Wargs. A LOT of them (in the end I killed something like 20 in that one level). I'm a Venom Mage, crap... That glaive I'd picked up and built some skill with was a life-saver, as I could take a Warg out 1v1 no problems, but there were enough to wear out all my potions an send me upstairs again.
Clear out D:8 and the tiny bit left of D:7 no problems, then head back down. I cleared the rest of the level easy and found the entrance to the lair, then headed back to that castle (I don't like leaving parts of levels uncleared, may not be the best idea but still). About 10-20 minutes later, and a lot of dead Wargs and orcs, I've cleared the outside of the castle (and nearly died half a dozen times) and cautiously walk in. Out to greet me are a Knight and a freaking Warlord. Needless to say I ran as fast as possible upstairs and replaced my pants. Coming back down I snuck around and cleared the castle while those two were away, then decided to search for the warlord. I figured, I have mephitic cloud and swiftness, and the castle has that moat, keep him away from stuff to throw through my head and I'll be fine.
Surprisingly, this works! One drowned Warlord and 2300 xp later, I'm feeling pleased with myself, except that a jelly had spawned near the castle and I didn't have many options since I didn't want to risk corroding all my stuff, well, that and there were about 20 of them very quickly. I head downstairs, I figure I'll clear the rest of D:10 then hit the Lair. I ended up bailing D:10 quickly due to a 7-headed Hydra and a pack of Wights (didn't like the thought of being drained a heap). Back up to D:9, avoid being killed by the Orc Knight, who I'd forgotten about, and went into the Lair.
First thing I see, very open level, eww. Second thing, a bunch of rats at the stairs, a giant slug, and Harold guarding the only path away. I move away, clear the rats out, then try and take Harold. He drinks an invisibility potion but gets hit by meph so I back off to let him become visible again. I rest up, move foward to attack Harold again, and I'm greeted by an 8-headed Hydra. And at this point, I gave up and quit, honestly. Upstairs were 20 jellies and a Knight, who I probably couldn't kill. I could've hit swiftness and tried to outrun the Hydra until I lost it, but that'd likely wind up with the rest of the lair following me, and after at this point most of an hour in constant near-death experiences I'd had enough and conceeded to Crawl that character, he was obviously cursed, anyway.
- For this message the author DemonOfWrath has received thanks:
- pratamawirya