PSA: Hydra Form no longer loses its heads


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Tomb Titivator

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Joined: Thursday, 3rd January 2013, 20:32

Post Wednesday, 2nd December 2015, 19:00

PSA: Hydra Form no longer loses its heads

https://github.com/crawl/crawl/commit/3 ... a4127adbd0

  Code:
Give hydra form a fixed number of heads when cast

Letting it grow more heads in combat was a bad gameplay mechanic, but removing
that resulted in it being unecessarily ineffective against eg humanoids with
chopping weapons. Just giving it a fixed number of heads when cast makes it
simpler (at the cost of making it more unlike monster hydras, but again, it was
already really nothing like them).


As discussed in viewtopic.php?f=8&t=18309
Wins (Does not include my GrEE^Veh 15-runer...stupid experimental branch)

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duvessa

Tartarus Sorceror

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Location: Brazil. RS, Santa Cruz do Sul.

Post Wednesday, 2nd December 2015, 20:45

Re: PSA: Hydra Form no longer loses its heads

I just got my hydra form book on my gold draconian of gozag.

TIME TO EAT SOME GOLD BABEEEEE!!!
You shall never see my color again.
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Temple Termagant

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Joined: Tuesday, 1st December 2015, 09:08

Post Thursday, 3rd December 2015, 09:01

Re: PSA: Hydra Form no longer loses its heads

Does number of heads scale with spellpower?
Becoming 27 headed mofo sounds nice
I am anime.

Tomb Titivator

Posts: 909

Joined: Thursday, 3rd January 2013, 20:32

Post Thursday, 3rd December 2015, 17:27

Re: PSA: Hydra Form no longer loses its heads

new Hydra Form in-game description wrote:The form's number of heads is fixed upon casting the spell, and increases with power.

Don't know what the max is.
Wins (Does not include my GrEE^Veh 15-runer...stupid experimental branch)

Ziggurat Zagger

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Post Thursday, 3rd December 2015, 19:30

Re: PSA: Hydra Form no longer loses its heads

Practically speaking, without max spellpower, I think it's around 10-12, although I'm not sure what the exact upper limit is. I played around with a few months ago but I haven't played a hydra former recently with these changes, so...

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