Ziggurat Zagger
Posts: 6418
Joined: Friday, 6th July 2012, 12:48
Xom's chesspieces (warning: whining inside)
- Code:
Pieces from Xom's Chessboard.
Create an item that when evoked has Xom Rearrange the Pieces,
with a check against evocations skill to instead just draw a bad
Xom action. Followers of Xom are immune from this check. The effect
is sufficiently double-edged that, with the added chance of a bad
Xom action, spamming this item to confuse everything in sight will
probably get the player killed instead. The severity of the bad
Xom action might need a minimum higher than zero.
As a further protection against spamming it's got a small chance
of disappearing (being taken back by Xom).
Acquires at the same weight as Box of beasts. Has a chance to be
given to a wanderer on game start.
And then, of course, this happened:
My question is: why? How is having a special interaction for Xom worshippers with things named for Xom and invoking a Xom-themed action "bad gameplay"? What, it would force people to drop their gods and pick Xom when they find one of these? Does it make probably-not-worse-than-atheism-but-worse-than-almost-any-other-gods god too good? Does it make those too bad for non-Xom worshippers (maybe they should be buffed then, not nerfed)? The commit reason almost reads like "this might be good flavour, so let's delete it before people get stupid ideas that things like flavour matter".