New wizlab


If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.

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Slime Squisher

Posts: 338

Joined: Wednesday, 20th November 2013, 11:37

Post Friday, 20th November 2015, 06:20

New wizlab

A wizlab that is taken by Trog followers.
Mage corpses and skeletons around.
Clouds of fog appear everywhere (as fclouds in the Ice cave do) to hinder your magic capabilities.
A lot of spellbooks that are set on fire when it comes into your los.
Spriggan zerkers and stone giants.
Everybody like antimagic there. And prefer to read scrolls of silence.
This place is truly the bane of mages!
The last and the fattest spriggan zerker should wield Spellbinder!

I hope you got what I want to tell because I am in berserk rage!!!

For this message the author ololoev has received thanks: 4
kuniqs, Pollen_Golem, Sar, tedric

Lair Larrikin

Posts: 20

Joined: Friday, 28th March 2014, 10:10

Post Friday, 20th November 2015, 09:15

Re: New wizlab

Sounds really cool, you should make it
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Slime Squisher

Posts: 338

Joined: Wednesday, 20th November 2013, 11:37

Post Friday, 20th November 2015, 14:35

Re: New wizlab

vible wrote:you should make it

Sorry, I withdrew from crawl a bit because of Rusian AI Cup. Just an idea.
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Pandemonium Purger

Posts: 1283

Joined: Thursday, 16th April 2015, 22:39

Post Saturday, 21st November 2015, 17:47

Re: New wizlab

The least agreeable part to me is "new wizlab".
Instead, corrupted wizlab, like some temples are corrupted with Lugonu altars and demonic plants.
So you enter one of the existing wizlabs, but it has ololoev's monster set inside, instead of the usual.
Only occasionally, like 10% of the time.
Unseemly magics, like the mutagenic fog machine in Cigotuvi's fleshworks, can be cancelled or reversed.

For this message the author Pollen_Golem has received thanks:
Rast

Swamp Slogger

Posts: 167

Joined: Friday, 23rd October 2015, 03:12

Post Thursday, 26th November 2015, 18:37

Re: New wizlab

Porposal: take Iskenderun's Mystic Tower, turn the wizards into spriggan berzerkers and the statues into stone giants with berzerk. Call it "Ruins of Iskenderun's Mystic Tower" and add some corpses and whatnot and a Trog altar.

I'll try it but that is one complicated .des file and I'm likely to break it.

Edit: I don't understand how to incorporate this into wizlab.des, so I haven't debugged this. But I'm imagining something like the following:
Spoiler: show
# The Ruins of Iskenderun's Mystic Tower
#
#
NAME: wizlab_iskenderun_ruins
TAGS: no_rotate patrolling
MONS: spriggan berserker
MONS: stone giant spells:berserker_rage.22.priest
MONS: ghost moth
KMONS: 3DEF = stone giant spells:berserker_rage.33.priest
KITEM: D = robe ego:archmagi ident:type, star_item / superb_item, star_item
KITEM: E = acquire:trog weapon
KITEM: F = acquire:trog weapon
KITEM: R = elf skeleton, robe, dagger
KITEM: S = draconian skeleton, cloak, dagger
KITEM: G = q:12 stone / q:2 w:3 large rock
KFEAT: Q = altar_trog
KMONS: DEF = stone giant spells:berserker_rage.33.priest
COLOUR: v = magenta
TILE: v = dngn_metal_wall_magenta
MARKER: " = lua:fog_machine { \
pow_max = 10, delay_min = 10, delay_max = 40, \
size = 15, cloud_type = "purple smoke" }
NSUBST: 1 = 4 = 1:1 3:19 / 6 = 1:2 3:3 / * = 1:15 .
SHUFFLE: '=F- / '=F- / '=F- / F-'= / F-'=, DEF
SUBST: - = v, ' = ., = = +
LROCKTILE: wall_zot_magenta
LROCKCOL: lightmagenta
LFLOORTILE: floor_rough_magenta
LFLOORCOL: magenta
: set_random_mon_list("purple draconian / deep elf mage")
: wizlab_setup(_G)
epilogue{{
wizlab_milestone(_G, "The Ruins of Iskenderun's Mystic Tower")
}}
MAP
vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
vxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxv
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vxx<xxAx.x.x.x.x.x.x.x.x.x.x.x.x.x2xx.xxv
vx.x"xxxRx..........x.............xx"x.xv
vx.xx.S.............................xxxxv
vxxAx...............G...............x.xxv
vx.xx................................x.xv
vxx.......G.......v...v.......G.......xxv
vx.xx...........v.vvRvv.v............x.xv
vxx............vvv11S11vvvR...........xxv
vx.x..........vRv1vvvvv1vSvR.........xRxv
vxx..........vSv1vvvEvvv1vSv..........xxv
vx.x........vvv2vvvv+vvvv3vvv........x.xv
vxx..........v1vvvS....vvv1v..........xxv
vx.x.......vv1vvvSR.2...vvv1vv.......x.xv
vxxx........v1vvv..RSR..vvv1v........xxxv
vx".x...G.....vD+..SQR..+'=.....G...x."xv
vxxx........v1vvv..RSS.Rvvv1v........xxxv
vx.x.......vv1vvv......Svvv1vv.......x.xv
vxx..........v1vvvRR...vvv1v..........xxv
vx.x........vvv1vvvv+vvvv2vvv........x.xv
vxx..........vRv3vvvFvvv1v.v..........xxv
vx.x..........v.v1vv-vv1v.v......S...x.xv
vxx............vvv11.11vvv............xxv
vx.x...........Rv.vv.vv.v............x.xv
vxx.......G.......v...v.......G.......xxv
vx.x.................................x.xv
vxx.x...............G...............x.xxv
vxxxx........R................R.....xxxxv
vx.x"xx.............x.............xx"x.xv
vxx.xx2x.x.x.x.x.x.x.x.x.x.x.x.x.x3xx.xxv
vxxx.xx.x.x.x.x.x.xx"xx.x.x.x.x.x.xx.xxxv
vxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxv
vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
ENDMAP

For this message the author phloomp has received thanks: 2
ololoev, Pollen_Golem

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