Pandemonium Purger
Posts: 1283
Joined: Thursday, 16th April 2015, 22:39
lab to wizlab
But as expected for designer content, overexposure to something that's the same every time you do it cheapens the experience.
So even players who do not find them tedious-yet-optimal would benefit from them becoming rarer - one among many wizlabs.
Especially since by the time the labyrinth is encountered, the character is not established yet, but is still constantly upgrading gear, learning starter book spells, scroll-identifying potions, and so on, so the break is not as fully appreciated as it would be later in the game.
Also, labyrinth doesn't fit together with the other early, common portals that throw small waves of enemies at you.
Of course wizlabs tend to come later in the game, so the level would have to be made harder by locking you in a cage with multiple berserking minotaurs or whatever would be appropriate.