Re: Proposal: Hyperphase, a flavorful Translocations L9
Posted: Saturday, 21st November 2015, 07:05
In regards to worries about expanding one's LoS getting the PC killed - you don't have to cast the spell in every situation, right? Firestorm is exceptionally loud but still certainly usable (but yes, it does kill enemies for you). Anyway, at a minimum, Hyperphase would be very useful for, say, a fight against a Hell lord when you've already taken out the rest of the surrounding area (there's nothing left to alert, after all).
Littering the area with copies of yourself could quite interesting if you were able to attack from any of them on any given turn - I feel like this is the original intent. To that end give "unlimited" instant controlled blinks to the locations of your copies (I'm calling this ability Hyperstep from here on), but possibly prevent movement by walking. Then, you can "Hyperstep" (via Abilities menus) to get to whichever copy you want and, should you need to flee, you simply end the spell. Until then it gives you new vectors for attack while potentially giving amazing defense if used properly.
Opening up so much map that it won't fit the console is a major problem. The simplest solution I see (which might actually be somewhat overpowered) is for the copies not to grant LoS at all until you "occupy" one with the Hyperstep. Presumably, you would know where the copies were even if they are out of your LoS, but until you step into one, you don't see what it sees. Performing the instant action of stepping in should check stealth against any monsters that are in LoS (not sure if instant actions normally result in a stealth/monster awareness check), thus it's a bit risky to scout with because, well, you might wake up the dungeon. If the spell were implemented this way, it would effectively be ultra-mega-Passage of Golubria with damage division on top - no reinventing LoS, just some whacky teleportation shenanigans with Benny Hill music for a while.
Littering the area with copies of yourself could quite interesting if you were able to attack from any of them on any given turn - I feel like this is the original intent. To that end give "unlimited" instant controlled blinks to the locations of your copies (I'm calling this ability Hyperstep from here on), but possibly prevent movement by walking. Then, you can "Hyperstep" (via Abilities menus) to get to whichever copy you want and, should you need to flee, you simply end the spell. Until then it gives you new vectors for attack while potentially giving amazing defense if used properly.
Opening up so much map that it won't fit the console is a major problem. The simplest solution I see (which might actually be somewhat overpowered) is for the copies not to grant LoS at all until you "occupy" one with the Hyperstep. Presumably, you would know where the copies were even if they are out of your LoS, but until you step into one, you don't see what it sees. Performing the instant action of stepping in should check stealth against any monsters that are in LoS (not sure if instant actions normally result in a stealth/monster awareness check), thus it's a bit risky to scout with because, well, you might wake up the dungeon. If the spell were implemented this way, it would effectively be ultra-mega-Passage of Golubria with damage division on top - no reinventing LoS, just some whacky teleportation shenanigans with Benny Hill music for a while.