Pandemonium Purger
Posts: 1283
Joined: Thursday, 16th April 2015, 22:39
scrolls of blinking remove tedium
WingedEspeon wrote:scrolls of blinking remove tedium because they allow you to play in a slightly sub optimal manner without significant risk of death in the later part of the game. For example, my SpEn was able to melee Jory because I had scrolls of blinking for when he hit me for over 80 damage with LCS though deflect missals. Without scrolls of blinking I would have had to kite him on the edge of my line of sight to deal with the slight chance of being hit by an 80+ damage LCS. Was it optimal to kite every user of LCS at the edge of my line of sight? Probably. Would it be supper tedious? Yes.
And no, cBlink would not be a reliable replacement for scrolls of blinking for this. Good luck getting the failure rate to 0% especially with the resent cBlink nerf.
I knew what you meant about scrolls of blinking removing tedium but your explanation is commendably lucid.
This is more a problem with the design of Jory's LCS and similar mechanics. That in the very likely event you don't get hit by it with a high damage roll, you can safely tab away. And in the very unlikely event that it hits you for over 80 damage, you are suddenly in a very precarious situation... except that there is such a disgustingly reliable and accessible method of rendering the encounter meaningless.