Another Redraft: Monk God


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Dis Charger

Posts: 2057

Joined: Wednesday, 7th August 2013, 08:25

Post Saturday, 7th November 2015, 07:59

Another Redraft: Monk God

God of Unarmed Combat and Throwing; appreciates taking on the dungeon with as little equipment as possible and offers boosts to help you do that. God has very slow piety gain and is weak for a long time; but is very strong later if very few items are used. [Intended for Humanoids to give up everything except jewelry.] I think some of it's probably trash, but I'm unsure how to sort it.

Piety:
Likes:
  • Gaining experience with empty equipment slots. VERY SLOW gain [20 XL to get to 200.]
Dislikes:
  • Nothing. Piety accumulates forever.

Passives:
All god passives require having empty slots. They grow with time (get stronger if you never use the slot and gain a lot of XP with the god). Filling the slot removes the bonus (and resets the growth of it). [IE if you remove each slot at different times; each has it's own piety count.]
  • Crystal body - (No Body Armour) - Your openness to the world reforms your soul with strength. - HP +Piety/2% ; MP + Piety/2%
  • Closeness to Earth - (No Boots/Barding) - You are sure on your feet and feel close to the earth. - Decreased odds to stumble in water or be trampled by elephants/dragons. Earth Enhancer. Universal + ACC.
  • Freedom of thought - (No Hat) - Your Mind connects into the air around you. - MR boost. Air Enhancer. Int Boost (up to +10).
  • Elemental Channeling - (No Gloves) - You channel your elemental power through your fists. (On UC hit [including offhand hit]; you have a chance [depending on piety]) to proc an extra hit based on spellpower of Fire/Ice/Air/Earth randomly. This is weaker than a normal enhancer staff, but attached to a base weapon that doesn't suck.
  • Warmth of Body - no Cloak - Your exposure to the elements grows your strength against them - Fire and Ice Enhancers. Fire and Ice resistance.
  • Personal Strength - no Weapon or Shield - Your willingness to go into the dungeon unarmed reaffirms your faith in yourself and your god above all others. - Effects of spells with the priest flag have a chance to fail against you.

Actives:
Note: All actives use Breath and/or Exhaustion only; no piety or MP costs. They are unlocked in a random order slowly.
  • Stun Strike - Exh - Paralyze a target in melee range. (STR/UC vs HD.)
  • Circle Throw - Breath - Throw a single enemy in melee range towards a farther away enemy (or an empty square). Single check (STR/Throwing vs HD) to throw it; harder check if you attempt to throw the target directly into lava/deep water. (If you fail the second check it lands at the edge of the pool).
  • Strangle - Exh - You constrict the target and prevent it from breathing; it acts as if silenced. (STR/XL vs HD).
  • Disarm - Breath - Wretch the target's weapon from their hands. (DEX/Dodging vs HD)
  • Taunt - Breath - Attempts to frenzy the target. (INT vs HD).
  • Soul Sphere - Exh - You channel the elements through your fists and fire a ball of pure energy. (UC/INT based attack).
I'm beginning to feel like a Cat God! Felid streaks: {FeVM^Sif Muna, FeWn^Dithmenos, FeAr^Pakellas}, {FeEE^Ashenzari, FeEn^Gozag, FeNe^Sif Muna, FeAE^Vehumet...(ongoing)}

Abyss Ambulator

Posts: 1182

Joined: Tuesday, 13th September 2011, 20:34

Post Saturday, 7th November 2015, 09:21

Re: Another Redraft: Monk God

I really like this concept, both mechanically and thematically. Not sure about any of the specifics, balance etc... but I really like the idea. +1

Tartarus Sorceror

Posts: 1822

Joined: Thursday, 31st May 2012, 15:45

Post Saturday, 7th November 2015, 15:16

Re: Another Redraft: Monk God

So the idea is that you get rF+ and rC+ from not wearing a cloak, and MR+ from not wearing a hat, but rPois, rN+, rElec have to come from jewelry?

Circle throw seems too strong if you can insta-kill uniques by drowning or BBQ, even with the second check.
Won (52). Remaining (15): 5 species: Ba, Fe, Mu, Na, Op; 5 Backgrounds: AM, Wr, Su, AE, Ar; 5 gods: Jiyv, newNem, WJC, newSif, newFedh

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