Tartarus Sorceror
Posts: 1667
Joined: Saturday, 11th October 2014, 06:12
Location: Brazil. RS, Santa Cruz do Sul.
New Adventurer Background: Specialist
The player is given 8 skill levels to assign, but no skill can get past 3, for example you can have fighting 3, sword 2, dodging 2, armour 1 (species aptitudes is adjusted later).
Gear is then given based off the starting skills (so you cant have axes 3 and start with a longsword) special detail to the following:
Weapons - 1(+0) 2(+1) 3(+2);
Throwing - each level in throwing allows the player to pick a single stack of 4tomahawks, 3needles(+0 to +2 blowgun), 2javelins or 1net;
Armour - 0(robe) 1(leather) 2(ring mail) 3(scale mail);
Shield - 1-2(buckler) 3(shield);
invocations - 2-3(* piety upon choosing a god);
evocations 1-3(wand of magic darts[15],[30],[45]);
Spells - starts with a spellbook with the spells of his choice restricted by his starting skills(you must have at least air1, poison1 and conjuration1 to be able to start with mephitic cloud) and only one spell of each spell level, the number of spells is defined by the spellcasting level where 0(no spells) 1(2 spells) 2(3 spells) 3(4 spells).
Specialist starts with 2 strength, 2 dexterity, 2 intelligence and 4 extra points to freely distribute in between.