Crawl Semi-Sprint
Posted: Sunday, 20th September 2015, 20:45
So, in the discussion thread of making the game harder I started a project to make a shortened, harder, less annoying crawl for kicks, and now that I've seriously begun working on it and a few people are interested I figured I'd make a thread of it's own.
I've now put it on github since the code monkeys out there seem to like that You can find it here: https://github.com/JoePaulsen/CrawlSemiSprint.
Current version (go to source, click on crawl.exe): http://www.mediafire.com/download/lbkh8 ... rsion3.zip
Old versions:
Some of the major features so far:
-Food eliminated and replaced with draining, which is light and now is message suppressed so doesn't interrupt resting.
-Identification eliminated
-Game is about somewhere between 30-40% length. Experience, piety, and now uniques, are ramped up to accomodate, although I think vaults are probably still broken.
*some gods are probably broken due to the piety adjustments, although I'll work on that
-Stairs are radioactive, and mutation is always possible, although to a much lower degree the less mutation you have. It also dissipates more rapidly.
-adjusting ammo random loot so you don't need to worship ok
-base speed 12
-spell level adjustments
-less consumables (over the game, currently there's a lot per floor)
I'm honestly more interested in general with the game being shorter and less annoying than harder, so I will probably make an easy difficulty at some point. I'll update every sunday, and explain what's getting added. Also open to new ideas if someone has any. I will at some point be taking the game in a quite different direction, but for now the focus is on shortening and balancing.
I've now put it on github since the code monkeys out there seem to like that You can find it here: https://github.com/JoePaulsen/CrawlSemiSprint.
Current version (go to source, click on crawl.exe): http://www.mediafire.com/download/lbkh8 ... rsion3.zip
Old versions:
Some of the major features so far:
-Food eliminated and replaced with draining, which is light and now is message suppressed so doesn't interrupt resting.
-Identification eliminated
-Game is about somewhere between 30-40% length. Experience, piety, and now uniques, are ramped up to accomodate, although I think vaults are probably still broken.
*some gods are probably broken due to the piety adjustments, although I'll work on that
-Stairs are radioactive, and mutation is always possible, although to a much lower degree the less mutation you have. It also dissipates more rapidly.
-adjusting ammo random loot so you don't need to worship ok
-base speed 12
-spell level adjustments
-less consumables (over the game, currently there's a lot per floor)
I'm honestly more interested in general with the game being shorter and less annoying than harder, so I will probably make an easy difficulty at some point. I'll update every sunday, and explain what's getting added. Also open to new ideas if someone has any. I will at some point be taking the game in a quite different direction, but for now the focus is on shortening and balancing.