Mines Malingerer
Posts: 50
Joined: Saturday, 25th April 2015, 01:30
Always Getting rMut?
Hello, good sirs. What about some sort of fixed vault, or fixed acquirement, that would allow a player wanting rMut (and maybe other things good for going past 3-rune) to reliably have it each game. I realize this flies in the face of the RNG-ruled style of things. But, from a noob perspective, missing something like that makes the game ALL about worrying over mutation (when I should be worried all about torment and smite, heh) really changes the feel.
Threats become uniformly less threatening once you can make a three rune ascension and opt against doing so, so it seems extended is really about mutations and torment, maybe smite as well.
Would knowing there's always an rMut in V:5 hurt the game aesthetic very badly? Could there be something like a Treasure Trove with a hefty price (say lots of blink scrolls or something else dear to most players) that always popped up in a difficult to reach pre-extended game area?
I have a feeling I'll be told that all these threats--rMut, smite, torment--can be reduced using the same essential strategies, like positioning, fog, etc. I don't disagree. It does seem though that the game gets boiled down to making most decisions with just these things in mind, and it's a much different experience.
So back to the question: does having fixed gear available every game change the nature of play too much?