Randart throwables


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Abyss Ambulator

Posts: 1217

Joined: Sunday, 14th April 2013, 04:01

Post Thursday, 10th September 2015, 16:21

Randart throwables

I think the reason that I loathe leveling up Throwing is the lack of artefacts. Call me silly but it is just so satisfying to find random artefacts in the dungeon. So, I had some ideas for randart properties and unrandarts

All randart throwables have innate returning brand and come in stacks of 1-3.

Randart properties:
Chaos- chaos branded, and causes a chaos cloud if it kills the enemy
Immolation- flaming branded, and treats enemies as if they had inner flame
Glaciation- frost branded, slows enemies, and freezes them in a block of ice if killed.
Reaping- creates a zombie on kill.

Unrandarts: (note- these are work in progress names based on my inspirations.)

Kalista's Javelins:
Never mulches, does not return.
Upon hitting an enemy, the next time you move, you move two spaces instead of one. Comes in a stack of two.

Olaf's Tomahawks:
Never mulches, does not return
Slows the enemy hit and adjacent enemies. Never misses. Comes in a stack of two.
Three wins: Gargoyle Earth Elementalist of Ash, Ogre Fighter of Ru, Deep Dwarf Fighter of Makhleb (0.16 bugbuild :( )

Tartarus Sorceror

Posts: 1776

Joined: Monday, 21st February 2011, 15:57

Location: South Carolina

Post Thursday, 10th September 2015, 16:40

Re: Randart throwables

Many randarts have bonuses or penalties that are effective when you equip them. Should there be tomahawks that give you rot resistance or increased MP regeneratin when you quiver them? Or do we already have enough slots?

Abyss Ambulator

Posts: 1217

Joined: Sunday, 14th April 2013, 04:01

Post Thursday, 10th September 2015, 17:59

Re: Randart throwables

We definitely have enough slots already. These are more intended to be "potentially very few times I can use this, but also something nifty to find"
Three wins: Gargoyle Earth Elementalist of Ash, Ogre Fighter of Ru, Deep Dwarf Fighter of Makhleb (0.16 bugbuild :( )

Tartarus Sorceror

Posts: 1776

Joined: Monday, 21st February 2011, 15:57

Location: South Carolina

Post Thursday, 10th September 2015, 18:02

Re: Randart throwables

The Star:
Polymorphs the target into 3d4 enemies with the HD (30-Throwing Skill)/15 that of the original.

Ziggurat Zagger

Posts: 8786

Joined: Sunday, 5th May 2013, 08:25

Post Thursday, 10th September 2015, 20:29

Re: Randart throwables

earthworm: a big gross worm. cool! throw it at a monster to get sent to the principal's office

Snake Sneak

Posts: 112

Joined: Wednesday, 28th May 2014, 17:13

Location: California

Post Thursday, 10th September 2015, 21:28

Re: Randart throwables

Javelin of Distortion. "Do you really want to throw this? [Y or N]"

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