ranged background is weak
To start at hunter is a strange choice, but some people prefer it.
Why?
If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.
Ziggurat Zagger
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Cocytus Succeeder
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Sprucery wrote:Well, I can only speak for myself, but of all levels, most of my deaths happen on D:1 and D:2.
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dynast wrote:The problem with ranged background is finding ammos
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greedo wrote:Honestly it's more the tedium that makes non-throwing hunters suck. Who really wants to weapon switch over 200 times before lair? It'd be nice if they had "garbage" and "piles of sticks" in addition to stones and unbranded arrows so if you're level 8 and find a newt, you can just gun that sucker down.'
With throwing hunters, you're using a main weapon mostly, and just hit f when you want to use your big guns.
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Berder wrote:Hunter/AM are really weak. Ranged weapons do less damage on d1 than melee
AvHitDam | MaxDam | Accuracy | AvDam | AvTime | AvSpeed | AvEffDam
Attacking: 4.4 | 12 | 53% | 2.4 | 138 | 0.72 | 1.7
Attacking: 4.4 | 11 | 54% | 2.4 | 138 | 0.72 | 1.7
Attacking: 4.3 | 12 | 54% | 2.3 | 138 | 0.72 | 1.7
Attacking: 4.4 | 12 | 53% | 2.4 | 138 | 0.72 | 1.7
Attacking: 4.4 | 12 | 54% | 2.4 | 138 | 0.72 | 1.7
AvHitDam | MaxDam | Accuracy | AvDam | AvTime | AvSpeed | AvEffDam
Attacking: 4.3 | 12 | 61% | 2.7 | 115 | 0.87 | 2.3
Attacking: 4.4 | 12 | 60% | 2.7 | 115 | 0.87 | 2.3
Attacking: 4.4 | 12 | 61% | 2.7 | 115 | 0.87 | 2.4
Attacking: 4.4 | 12 | 62% | 2.7 | 115 | 0.87 | 2.4
Attacking: 4.4 | 12 | 61% | 2.7 | 115 | 0.87 | 2.3
AvHitDam | MaxDam | Accuracy | AvDam | AvTime | AvSpeed | AvEffDam
Attacking: 5.7 | 14 | 65% | 3.8 | 130 | 0.77 | 2.9
Attacking: 5.8 | 14 | 65% | 3.8 | 130 | 0.77 | 2.9
Attacking: 5.7 | 14 | 65% | 3.8 | 130 | 0.77 | 2.9
Attacking: 5.6 | 14 | 65% | 3.7 | 130 | 0.77 | 2.8
Attacking: 5.9 | 14 | 65% | 3.8 | 130 | 0.77 | 3.0
AvHitDam | MaxDam | Accuracy | AvDam | AvTime | AvSpeed | AvEffDam
Attacking: 6.1 | 15 | 60% | 3.7 | 93 | 1.08 | 3.9
Attacking: 6.0 | 14 | 58% | 3.5 | 93 | 1.08 | 3.8
Attacking: 6.1 | 15 | 58% | 3.6 | 93 | 1.08 | 3.8
Attacking: 6.0 | 14 | 58% | 3.5 | 92 | 1.08 | 3.8
Attacking: 6.0 | 14 | 59% | 3.6 | 93 | 1.08 | 3.8
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Ziggurat Zagger
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Berder wrote:All the other things I said still apply. It's more relevant to compare Hu ranged weapon to As blowgun, Gl nets, or Ar wands.
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Siegurt wrote:Berder wrote:All the other things I said still apply. It's more relevant to compare Hu ranged weapon to As blowgun, Gl nets, or Ar wands.
Well, of the ones you mentioned, nets are more limited even than hu javelins, as are needles (although they might do more damage per needle, so it is hard to do a direct comparison) and Ar wands you get almost no refills for at all, and each shot always mulches.
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Berder wrote:Siegurt wrote:Berder wrote:All the other things I said still apply. It's more relevant to compare Hu ranged weapon to As blowgun, Gl nets, or Ar wands.
Well, of the ones you mentioned, nets are more limited even than hu javelins, as are needles (although they might do more damage per needle, so it is hard to do a direct comparison) and Ar wands you get almost no refills for at all, and each shot always mulches.
When the thing is an emergency option instead of a primary attack it doesn't matter so much that you only have a few of them. It matters more that each one is powerful.
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Siegurt wrote:So you're complaint is that hunter isn't as unlimited as a melee attack, but isn't as good at being a long range emergency attack, but is in between on both counts?
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