Halls Hopper
Posts: 59
Joined: Friday, 4th September 2015, 09:22
Story behind Zot plz.
At start - depending on class and race there could be short randomised text about what is that artifact good for, and why do you actually need it.
For Realm of Zot - the Death Cobs are very poorly designed. They dimnish the climax of entering mysterious, well secured place which guarads are consisted of ancient, mystical creatures. Why are the Draconians just strolling around instead, well - using - the power of this ancient artifact? Why not Dragons? Draconians are just feeble mix of human and ancient beast. Blah.
The thing I would like to see is minor stat bonus for finding each rune or chance of making weak members of particular race neutral or even friendly towards the owner of the rune.
Why collecting them all? Shouldn't be there doors in realm of Zot openable after collecting 6/9/12 runes with guaranteed 'Zot Artefact'? Maybe collecting 15 of them - just grabbing The Orb would make you understand power of the artifact and allow you to instantly teleport all to the top of the dungeon - making the huge (3x3) hole through all the levels to the top...
- For this message the author Enish has received thanks:
- Arrhythmia