Vaults Vanquisher
Posts: 463
Joined: Monday, 20th July 2015, 04:01
A couple of suggestions.
1) I don't know if this is intended or not, but it is very clear over a multitude of repeated tries it is impossible to confuse creatures like Shambling Mangroves and Gargoyles of any kind, yet DCSS tells me there's a success chance (it's around 50% for the Gargoyles). What is going on? Why is this happening? Why is this chance being displayed if those creatures are immune to confusion? If there's any sort of secret immunity these creatures possess, it's clearly species-wide (and thus not secret) and should be noted in the success chance. The game already tells you if an enemy is magic immune so this seems like a natural jump, yet it's not implemented. Why?
2) There should be an option to convert unusable artifacts to objects of their base type. Basically, I play mostly SpEn, and it makes me cry a little when I see an artifact leather armor or artifact gloves. It's clearly intentional that unusable items are supposed to be present to represent the weaknesses of playing characters that can't use all of their body slots, so I'm not asking for that to be changed. I simply don't want to see artifact stuff that I can't equip. I think an option to make it so that regular unusable armor spawns in its place would be appropriate. If I wanted to be saddened by things that I couldn't use I would just worship Xom
Also, on a side note, why do Death Yaks have 100 MR? What's the reasoning behind this one?