New class: Slime Knight
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Barkeep
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Re: New class: Slime Knight
1) Jiyva's entire deal is being difficult to easily worship.
2) Zealot backgrounds, which start with a god, are not highly favored; the devs have been removing them for several versions now.
FWIW, I think worshipping Jiyva from turn 1 also sounds like a nightmare; the stat shuffling and item destruction are both traits that are "interesting" in the midgame, but would be obnoxiously difficult in the early game.
Spider Stomper
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Re: New class: Slime Knight
Barkeep
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Re: New class: Slime Knight
Really, a Jiyva game can be very consistently good. You can worship Ely or Fedhas, two of the best early-game gods, and leave them for Jiyva without any trouble. And then you can get a substantial portion of the Slime:6 loot, which can be an excellent help. I don't really like Jiyva, and I think it needs serious reform, but Slimify alone is worth the price of admission.
Spider Stomper
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Re: New class: Slime Knight
Barkeep
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Re: New class: Slime Knight
Edited to add: If you find a Jiyva altar before Temple (or get the very rare Slime Temple), I think it's usually a bad choice. Starting the game with Ely or Fedhas and switching to Jiyva later is a much easier way to win, in my opinion.
Abyss Ambulator
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Re: New class: Slime Knight
Halls Hopper
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Re: New class: Slime Knight
tabstorm wrote:I think I asked about this once and was told that it will absolutely never happen. I'm not sure exactly the reasoning because I didn't care that much, but it probably has something to do with a guaranteed rune in Lair and the power of Slimify.
Talking about Slimify, does it give exp at all? LearnDB etc. don't say anything about that.
Ziggurat Zagger
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Re: New class: Slime Knight
Full Windows 64 bit version can be downloaded at https://www.dropbox.com/s/7ufdv1a2qbn6b ... 9.zip?dl=0
I play offline.
Spider Stomper
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Re: New class: Slime Knight
Barkeep
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Re: New class: Slime Knight
It depends on what you mean by "early." I've seen players dive for the altar on Slime:6 when they first found the branch a few times, and it's totally doable. Virtually any species can make it to the altar after a rune or two, though.
If "after a rune or two" counts as late game, so what? Lots of people seriously think the game is already won if they make to Lair. If you're among them, feel free to quit the game once you get to Lair:1.
Or, I guess, continue to complain on Tavern? That's also a valid strategy!
Spider Stomper
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Re: New class: Slime Knight
Sandman25 wrote:50% XP
Has this changed recently? I could have sworn Slimify gave zero experience.
Abyss Ambulator
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Re: New class: Slime Knight
Ziggurat Zagger
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Re: New class: Slime Knight
FeEE{HOIEMiAE}GrGlHuWrGnWrNaAKBaFi{MiDeMfDe}{DrAKTrAMGhEnGnWz}
{PaBeDjFi}OgAKPaCAGnCjOgCKMfAEAtCKSpCjDEEE{HOSu
Bloat: 17: RaRoPrPh{GuStGnCa}{ArEtZoNb}KiPaAnDrBXDBQOApDaMeAGBiOCNKAsFnFlUs{RoBoNeWi
Spider Stomper
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Re: New class: Slime Knight
It is impossible. The only means is a worship jiyva before get the orb, it is not a win of jiyva.
Early slime pit is the risk of the random death and losing all consumables.
"after a rune or two jiyva" is useful in half game. And it is a easy half. jiyva is powerful only if you do not be able to get a third rune.
Dungeon Master
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Re: New class: Slime Knight
I believe that I've suggested a couple of times on ##crawl-dev to have a guaranteed J altar on Slime:2-3, but that was not universally liked. (The idea is that you can get your slime god worship with some effect, i.e. not just in Lair, but before Slime:$ -- I realise that this can also be seen as a counterpoint.)
Starting background with Jiyva is out of the question, as has already been said.
Finally, I really like the idea of gods that are not Temple stock. As has been pointed out, you can play a challenge game of no-god until Slime, or you think about what other god to worship until you do Slime (and then you can also think about when to do it)... These look like fun decisions to me.
Ziggurat Zagger
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Re: New class: Slime Knight
Re: New class: Slime Knight
dpeg wrote:I think Jiyva needs a change now that jellies don't slurp stuff you've seen. However, I don't think that kills the god outright, but I expect the basic premise of "with this god, you're losing out of items left right and center" to be gone. That can be fixed.
If "you lose out on items" was an intended part of Jiyva's design, then I have bad news for you: it was never really the case. Your character tends to reach items before jellies do.
Spider Stomper
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Re: New class: Slime Knight
The altar only zig:27
Ability of all of God
This God is useful and great as jiyva for dpeg and fanatics!
Ziggurat Zagger
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Re: New class: Slime Knight
Spider Stomper
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Re: New class: Slime Knight
Or lacks the increase piety, it always does nothing.
Ziggurat Zagger
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Re: New class: Slime Knight
Spider Stomper
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Re: New class: Slime Knight
Ziggurat Zagger
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Re: New class: Slime Knight
Ziggurat Zagger
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Re: New class: Slime Knight
In other words, what he meant by 'early jiyva' wasn't you found a jiyva altar on d:3 (lucky you) but that you tried to take a level 6 character into slime (not lucky you). Trying to 'early zig god' would be especially absurd, "for the lolz".
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