Death cobs


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Barkeep

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Post Saturday, 15th August 2015, 18:48

Death cobs

it's pretty funny that several people have told me in tileschat, "Don't bring up hunger, you'll just make the devs make it worse," and I'm like, "No, that won't happen," and then Lasty buffs AF_HUNGER and gives it to buffed death cobs.

edit: I think if you really wanted to make them dangerous, you could give them Flash Freeze. Or turn AF_HUNGER into AF_FREEZE.

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Ziggurat Zagger

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Post Saturday, 15th August 2015, 19:17

Re: But seriously, remove hunger

I am not sure why AF_HUNGER is still in the game. Has it ever killed a character? Is its only goal to annoy player?

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Post Saturday, 15th August 2015, 19:29

Re: Death cobs

I think it's hilarious, tbh.

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Barkeep

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Post Saturday, 15th August 2015, 19:40

Re: Death cobs

as I said to gamma, I'm cool with this, though I probably wouldn't have posted a topic about this on its own.

Sar, it is a pretty funny joke. It's just a funny joke that probably will only be an annoyance. But I'd be a hypocrite if I didn't add my usual "we should playtest it and find out" proviso, so sure, let's find out if making AF_HUNGER trigger more often and giving it to more monsters is an interesting improvement, that's fine.
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Ziggurat Zagger

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Post Saturday, 15th August 2015, 19:59

Re: Death cobs

Maybe melee attacks should consume much more food. The bigger the weapon, the more.

#buffcastersbynerfingmelee

(With the current state of CYC I must clarify that the above written is not to be taken seriously.)

But I rejoice at the thought of buffed death cobs! Now remove hungry ghosts, please.
DCSS: 97:...MfCj}SpNeBaEEGrFE{HaAKTrCK}DsFESpHu{FoArNaBe}
FeEE{HOIEMiAE}GrGlHuWrGnWrNaAKBaFi{MiDeMfDe}{DrAKTrAMGhEnGnWz}
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Sar

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Post Saturday, 15th August 2015, 20:01

Re: Death cobs

You people worry about some theoretical annoyance too much. Just imagine reading all those Yet Another Not Actually Stupid I Could Do Nothing To Prevent This Wtf Devs posts!

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bel

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Post Saturday, 15th August 2015, 20:02

Re: Death cobs

wtf

Sar

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Post Saturday, 15th August 2015, 20:06

Re: Death cobs

Btw, can this be considered a Yet Another Caster Nerf™?

bel

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Post Saturday, 15th August 2015, 20:08

Re: Death cobs

From the commit, it seems to be designed to hit people with low EV. Brutes in heavy armour, mostly.
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Dis Charger

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Post Saturday, 15th August 2015, 20:11

Re: Death cobs

I suppose it COULD be deadly; hitting starving as a conjurer with an OoF or A.Lich in LoS in Zot could kill you. (using Teleport on Zot 5 is too risky to be considered a serious option). Certainly a lot more deadly than current cobs. lol
I'm beginning to feel like a Cat God! Felid streaks: {FeVM^Sif Muna, FeWn^Dithmenos, FeAr^Pakellas}, {FeEE^Ashenzari, FeEn^Gozag, FeNe^Sif Muna, FeAE^Vehumet...(ongoing)}

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Post Saturday, 15th August 2015, 20:16

Re: Death cobs

Sar wrote:You people worry about some theoretical annoyance too much. Just imagine reading all those Yet Another Not Actually Stupid I Could Do Nothing To Prevent This Wtf Devs posts!


If you are low on food, you should probably treat Hungry Ghost as early Ogre - if you cannot kill it with javelins or something, you retreat upstairs.
If you are not low on food, you can just eat chunks after killing it.
I agree that they can be "funny" for new players (wtf feeling can be fun indeed).

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Post Friday, 21st August 2015, 04:37

Re: Death cobs

So I just died to death cobs in Zot. I feel really really stupid for tabbing through that. I've never died to hunger before and for some stupid reason assumed their attacks wouldn't continue lowering my hunger past starving. Silly me.

Super fast death cobs stacking hunger through armor is bullshit, but maybe I'm just butthurt that I died.

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Post Friday, 21st August 2015, 07:48

Re: Death cobs


Happened to me too. I rarely play trunk, and after I do, I always note that it is a mistake.

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Post Friday, 21st August 2015, 11:35

Re: Death cobs

i suppose the way to handle them is to bring all your permafood to zot, and always eat to engorged. costs a few inventory slots though, so what this really amounts to is a nemelex nerf. :p

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Post Friday, 21st August 2015, 11:46

Re: Death cobs

Nice, now we have to stockpile food for zot. Once again, tedious behaviour solves our hunger problems!
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Post Friday, 21st August 2015, 11:51

Re: Death cobs

it's not like weight exists, so instead of just carrying all your 40 rations into Zot you will now have to carry all your 40 rations into Zot

oh no the tedium

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Post Friday, 21st August 2015, 12:05

Re: Death cobs

Sar wrote:it's not like weight exists, so instead of just carrying all your 40 rations into Zot you will now have to carry all your 40 rations into Zot

oh no the tedium


Oh sure, you just gonna assume someone has a stack of 40 rations instead of 5 meat, 3 pizzas, 4 fruits, 7 royal jellies, 6 beef, and so on. If that was ever true then why would we still have things like hunger on this game ? OH WAI-
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Post Friday, 21st August 2015, 12:22

Re: Death cobs

Hahaha, he doesn't just immediately eat fruit and beef jerky and pretty much anything that isn't rations! Look at him and laugh!

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Post Friday, 21st August 2015, 13:12

Re: Death cobs

What was i thinking? Of course i should consume all my food whenever i can! How else hunger is supposed to be relevant?
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Post Friday, 21st August 2015, 13:20

Re: Death cobs

Food is not usually strategically relevant and cobs don't really make it strategically relevant, but we weren't even talking about that. People were complaining about the perceived tedium of having to carry lots of food - in a game where you already carry lots of food because it weights nothing and stacks. Which is absurd and funny.

Edit: though I guess cobs make 1-turn food more relevant? I never really used it tbh.

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bel

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Post Friday, 21st August 2015, 13:52

Re: Death cobs

I always have enough rations for Zot. I even drop/eat one kind of rations midway through the game (when inventory becomes full), and all of jellies, pizzas and beef jerkies (I only carry fruit for 1-turn eating). So, I don't see any problems, nor tedium.

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Post Friday, 21st August 2015, 15:22

Re: Death cobs

Sar wrote:Food is not usually strategically relevant and cobs don't really make it strategically relevant, but we weren't even talking about that. People were complaining about the perceived tedium of having to carry lots of food - in a game where you already carry lots of food because it weights nothing and stacks. Which is absurd and funny.

So you figured my joke yet?
bel wrote:I always have enough rations for Zot. I even drop/eat one kind of rations midway through the game (when inventory becomes full), and all of jellies, pizzas and beef jerkies (I only carry fruit for 1-turn eating). So, I don't see any problems, nor tedium.

Because starvation in this game is a physicological fear, its not something that usually happens, it pretty much never happens. Starvation and drowning should have been removed together with stat zero death.
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Sar

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Post Friday, 21st August 2015, 15:40

Re: Death cobs

dynast wrote:So you figured my joke yet?

No.

bel

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Post Friday, 21st August 2015, 15:49

Re: Death cobs

Lasty wrote:I think the reason people don't react to the "Starving" message is that they're used to assuming that food will never, ever matter.

And the way to make food matter is to change a monster at the end of the game (where you have plenty of food, so you should just keep yourself engorged)? While food does not matter at all in the 99% of the game. This seems weird to me. What exactly is gained here, except a desperate attempt to make food relevant? I hope this idea doesn't spread elsewhere, in order to make food "matter" even more.

Even though I think many of the objections in this thread are not correct, I still think the death cob idea is very weird.

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Post Friday, 21st August 2015, 15:52

Re: Death cobs

I think the idea is more like "duuuude those monsters are literally made of food lol and their glyph is a food glyph too and wouldn't it be funny as hell if their attacks starved you lmao".

Spoiler: show
I wholeheartedly approve!

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Post Friday, 21st August 2015, 15:57

Re: Death cobs

Sar wrote:No.

Its about how there are no insteresting ways to deal with hunger.
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Sar

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Post Friday, 21st August 2015, 16:03

Re: Death cobs

Still don't get it but okay.

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Post Friday, 21st August 2015, 16:06

Re: Death cobs

Sar wrote:Still don't get it but okay.

Its ok, its not the first time you do that.
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Post Friday, 21st August 2015, 18:32

Rep Henry Clay wrote:So I just died to death cobs in Zot.

Magipi wrote:Happened to me too.

Magipi's MiMo had 3 runes as well as the VSMo of Rep Henry Clay. But the following one, dying with 15 runes in Zot:4, is even worse: emiel's HuBe.

*strong dislike*

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Post Friday, 21st August 2015, 19:38

Re: Death cobs

Wow, so Death Cobs will become like Famine from Nethack. This isn't cool, please revert.
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Barkeep

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Post Friday, 21st August 2015, 19:58

Re: Death cobs

It's no use guys. If you want a picture of the future, imagine a death cob stamping on a minotaur face—forever.

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Post Friday, 21st August 2015, 20:58

Re: Death cobs

archaeo wrote:It's no use guys. If you want a picture of the future, imagine a death cob stamping on a minotaur face—forever.

fr: this as a loading screen

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Post Friday, 21st August 2015, 23:17

Re: Death cobs

Mod Note: Split off the discussion regarding the hunger interface and starvation into a GDD topic.

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Post Saturday, 22nd August 2015, 01:26

Re: Death cobs

Blobbo wrote:Wow, so Death Cobs will become like Famine from Nethack. This isn't cool, please revert.
it's virtually impossible to die to famine from nethack via starvation, you'd have to stand there and take like 20 attacks just to get to fainting
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Post Saturday, 22nd August 2015, 15:12

Re: Death cobs

Turukano wrote:
Rep Henry Clay wrote:So I just died to death cobs in Zot.

Magipi wrote:Happened to me too.

Magipi's MiMo had 3 runes as well as the VSMo of Rep Henry Clay. But the following one, dying with 15 runes in Zot:4, is even worse: emiel's HuBe.

*strong dislike*


All these deaths were avoidable if the player had just eaten a ration and not fought more than 1 death cob at once. Doing so is pretty much asking to faint and die. You just need to treat them as extremely dangerous enemies that can kill you in 4-5 turns.
remove food
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Post Saturday, 22nd August 2015, 21:46

Re: Death cobs

duvessa wrote:it's virtually impossible to die to famine from nethack via starvation, you'd have to stand there and take like 20 attacks just to get to fainting

Perhaps possible if someone throws a potion of paralysis at your head.
DCSS: 97:...MfCj}SpNeBaEEGrFE{HaAKTrCK}DsFESpHu{FoArNaBe}
FeEE{HOIEMiAE}GrGlHuWrGnWrNaAKBaFi{MiDeMfDe}{DrAKTrAMGhEnGnWz}
{PaBeDjFi}OgAKPaCAGnCjOgCKMfAEAtCKSpCjDEEE{HOSu
Bloat: 17: RaRoPrPh{GuStGnCa}{ArEtZoNb}KiPaAnDrBXDBQOApDaMeAGBiOCNKAsFnFlUs{RoBoNeWi

Ziggurat Zagger

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Post Sunday, 23rd August 2015, 00:32

Re: Death cobs

except you're wearing free action, and even if you aren't, that doesn't actually paralyse you for very long

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Post Monday, 24th August 2015, 14:28

Re: Death cobs

emikaela wrote:
archaeo wrote:It's no use guys. If you want a picture of the future, imagine a death cob stamping on a minotaur face—forever.

fr: this as a loading screen

Related, spoilered for nightmare fuel:
Spoiler: show

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Post Tuesday, 10th November 2015, 22:07

Re: Death cobs

Yeah, me to. http://crawl.xtahua.com/crawl/morgue/Sa ... rath01.txt

Balls..... Need to read changelog more often. Stupid death
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Post Wednesday, 11th November 2015, 01:19

Re: Death cobs

It's also interesting that they are undead

like this thread

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