Does anybody understand the rule with green and gray text?


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Spider Stomper

Posts: 201

Joined: Thursday, 16th July 2015, 21:47

Post Thursday, 13th August 2015, 19:19

Does anybody understand the rule with green and gray text?

If you find a crossbow you know isn't cursed, it's green. Wield it once, and it's gray. If you find a ring of fire you know isn't cursed, it's gray. Wear it once, and it's green.

Tartarus Sorceror

Posts: 1694

Joined: Tuesday, 31st March 2015, 20:34

Post Friday, 14th August 2015, 14:20

Re: Does anybody understand the rule with green and gray tex

I also would like to know this. Also, why do uncursed items lose their 'uncursed' when you drop them? So an unidentified, and potentially cursed ring of ice looks the same as an identified uncursed ring of ice on the ground.

bel

Cocytus Succeeder

Posts: 2184

Joined: Tuesday, 3rd February 2015, 22:05

Post Friday, 14th August 2015, 16:42

Re: Does anybody understand the rule with green and gray tex

I believe the rule is "stuff you know is uncursed is generally green". However, when you know that is a modifier, like +6 ring of slaying, or +0 arbalest, it is gray. It is unfortunate that this is the same colour as "stuff you don't know whether it's cursed or not".
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Dungeon Master

Posts: 502

Joined: Wednesday, 7th March 2012, 13:25

Location: Lexington, KY, US

Post Saturday, 15th August 2015, 17:16

Re: Does anybody understand the rule with green and gray tex

The rule is "does the full item name contain the word 'uncursed'"? Which is unfortunate, because abbreviating that word out (or setting show_uncursed = false) really shouldn't affect the color of the item.

Edit: Fixed. Now it's easy being green. If you want the old behaviour you can do:

  Code:
menu_colour -= green:uncursed
menu_colour += green:uncursed.*uncursed

For this message the author neil has received thanks: 4
Arrhythmia, Chicken, rockygargoyle, Yermak

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