Temple Termagant
Posts: 7
Joined: Wednesday, 22nd July 2015, 14:49
Balancing OP Axes
The overpowered nature of the Axe makes it hard to play characters that don't train it well and also to choosing other weapons as your primary weapon. I have a list of some logical options to make using other characters and weapons for the fighter background no longer a near nonexistent option. I will go through all the weapon classes and a few suggestions.
SHORT BLADES
Short blades are an stealth weapon and for thrusting only, there is no need to change it as its purpose and function logically fits what it does now.
LONG BLADES
Katanas used to be rated by the number of slave bodies they could cleave, and then they would mark them accordingly; a 7 was good and so was a 5. The point being, long blades have a limited cleaving ability, but not like the Axe. It is logical that swinging a long blade can damage or kill the enemies adjacent to you and your main target (not a circle all the way around you). It is just as logical that a man can swing at an enemy and cut through the arm of the enemy next to him as it is an axe can cut in a circle through 8 enemies. I propose we make the cleaving ability for long swords to possibly damage at a 75% rate the two enemies adjacent to the primary target that are also adjacent to the player. I haven't run a long blade wielder for a long time now because the axe is so OP.
MACES AND FLAILS
I would not change maces and flails at all, many times I start with a flail with an eye to later changing to a cross trained axe. This is good when you character has a good m&F skill aptitude or a bad Axe Aptitude.
POLEARMS
If you spear an enemy it is logical you may very well spear the enemy behind them. Make every attack with a thrusting polearm weapon also attack the person behind them. If there is no enemy in an adjacent square, you must still evoke your polearm to reach them if they are one square away. you could also switch the limited cleaving ability like that proposed for long blades with a polearm with a blade, which also uses a swinging/cleaving action.
STAVES
I would make staves crosstrain with AXES so that it is a viable option for later weapon switching as it uses the same swinging motion to attack. Also the Lajatang could have the same limited cleaving as the long blade limited to only the primary enemy attacked and the two adjacent to the enemy and the player.
Thanx and hope to see what you all think.